Foon → Ludum Dare Explorer → Users → Wisch
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Signal Chaser | jam | 292 | 3.77 | 3.69 | 3.47 | 3.86 | 3.27 | 3.00 | 2.28 | 3.25 |
| 2025 | 57 | Depths | 👥 | Depths Space 9 | jam | 485 | 3.48 | 3.39 | 3.92 | 3.87 | 3.50 | 2.71 | 2.61 | 3.30 |
| 2024 | 56 | Tiny Creatures | 👥 | Smash-o-Saurus: Tiny Creature Smasher | jam | 707 | 3.37 | 3.69 | 3.04 | 3.82 | 3.69 | 3.04 | ||
| 2023 | 54 | Limited Space | LD54 A Space Station Odysee | jam | 810 | 3.29 | 3.07 | 3.25 | 3.13 | 2.84 | 3.77 | |||
| 2023 | 53 | Delivery | Conveyor Delivery Quest | extra | ||||||||||
| 2023 | 52 | Harvest | Super Fruiters | jam |
That was really fun, the puzzles got pretty tricky at the end and I really loved the overall aesthetics. Had a little bug in level 7 (?) where you could move a box through a wall from the right side but not back left
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Still, what a great game for 48 hours.
Really comfy little puzzle game. Had some really tough nuts to crack. The whole thing felt really polished, from the background music to the sleek graphics.
Was a very fun little puzzle game, was stuck a bit at the end with the last task but in the end I figured out what I had duplicates of.
Really beautiful and cozy game. Great for just some laid back relaxation. I agree with the others that more ships would've been great but even as it is it's a great experience. Super creative and really fitting to the theme.
Great game overall, the only thing that bothers me is the rng element, it happened way to often that I required a lot of one specific ingredient (for example I have three dishes waiting for bread) and that one resources doesn't come through in ages. Graphics and sounds are amazing and it looks very polished.
Really relaxing game, maybe a bit too easy but overall a nice game to get lost in.
Loved the "packing up" aspect of it, trying to fit as much into it at one go felt really satisfying. There were a few bugs here and there (stuff ragdolling or falling through the back of the truck if unloaded too close to the wall) but all in all it felt super polished. I was a little sad that the items had points associated with them but I couldn't find another scoring other than the three stars for telling me how good I managed to pack. Overall still a great game :)
Nice game overall, had problems starting out (running out of power) but when you get going it's mostly just trying to get food/O2 sustained and waiting for the drills. Loved how the sound design showed you when you are in danger of running out of a resource.
The was lots of fun! Encapsulates really well trying to get your beer through a moshpit.
From voiceacting, the sneaky wilhelm scream to the very concept of this. I love it all! By far the best humor entry I played this time around.
Really nice design and a good concept. The atmospheric background music really fits the game.
Was very fun, I couldn't figure out if you can just buy replacement cannons or if you can buy additional cannons but overall still a fun game, made it to 58k but had a few issues with the meteor shower, it was hard to tell if the meteors are already low enough to move over them and as a result I lost a few tiles.
Love the graphics! Really fun albeit short game :)
Really cool game that definitely scratches my "retro 3d adventure"-itch. The controls were a bit weird at the beginning but easy to get the feel for. I couldn't really find out what the feathers did but nontheless it's a great game and I had lots of fun playing it.
Really fun game. Loved the shrinking arena, really drove the theme home. The 150 ROF upgrade seems nuts but overall really cool game.
Took me a few runs to full understand what is going on and even then the controls were a bit wonky (and the bananas/coconuts just went flying out of the map) but overall it's a cute and funny little game.
Really weird (in a good way) take on 3D Snake. The hit detection felt a bit off sometimes (failing out of nowhere) but overall interresting game.
Very intuitive controls and it looks really polished for a compo entry. Had a few issues with the controls (sometimes a click wouldn't place the item). The puzzles were great, one level (I think level 3) was a real headscratcher until I finally solved it. Overall very satisfying to play.
The "Oh my! I am entertained!" got me good. Really fun (and in later levels quite difficult) game.
Fun and cute little puzzle game, I really enjoyed the different "layouts" and movement constraints of the animals. Had a really cozy and laid back atmosphere.
I was completely confused by what exactly I had to do. But after a while I got the hang of it and had a lot of fun.
Interesting concept, had a lot of fun chasing the ghost around. Later levels take some time to generate, had sometimes to wait up half a minute to get the next level. Also the light levels feel a bit inconsistent, maybe I didn't understand how the light sources interact with one another but it feels a bit unintuitive as to where to place the light sources. Overall still a very fun game.
Feels like a classic point and click game. I didn't quite understand how to get the different endings (got two of them but did the exact same things in the exact same order) but overall it's a nice puzzle game.
Really cool, have to agree with the others that it is a really tough game. Still fun though and the concept and graphics are really great.
Really fun puzzle game, got to 30/40 but couldn't figure out how to save more.
Really fun bullet hell game and the rope mechanic was a nice twist. Can't really put my finger on when it happened but the rope turned magenta a few times.
Really nice little game, love the concept and it does a great job capturing the retro aesthetics. Couldn't get farther then the second child since the game kept getting stuck on a black screen during loading sequences (on both machines I tried it on). But the puzzles and interactions I've seen so far look very good!
While it was confusing at first the gameplay was easy enough to figure out. The artstyle really set the mood and while I also got stuck under a bridge and had some other physics issues, such as getting flung away by a rock you just destroyed or getting shoved down the edge and falling into the void for a few seconds, it was really nice connecting the little ones.
Lovely chill and cozy little game. Only issue I ran into was that 90% of penguins wanted clownfish and no matter the rod it was the fish I caught the least. But even with that little issue it's still a super cozy game and the music does wonders for setting the mood. Great work :)
I love the idea and the graphics were great, the bulky bear and the rabbit villagers are most excellent! The tune set a great mood for the game but even tough I tried to a lot I just couldn't really get into the controls.
Amazing little platformer! And really challenging at times, the 180° turn in the last level took me several tries until I got it.
Really loved this one, the little hamsters squishing around the corner are just too cute! Was a lot of fun building up my hamster city, just didn't really find any use for the parks and parking roads.
Also: did you know you can upgrade your main building? Didn't find out until I already had the money for the rockets, but was still funny to see the hamster snake move through my streets.
Was a really fun game, great job for your first entry :)
There was a weird bug I encountered in my second playthrough (no pun intended), in the run the swatter didn't work, the upgrade somehow unlocked the grenade. I bought it as first upgrade but could only throw grenades, further upgrading it didn't seem to do anything. But other than that it is a really nice little game.
Love the idea of deep cleaning the brain to get rid of microplastics. The simple artstyle is perfect for this and everything just feels _right_ and fitting. The gameplay is simple but fitting. The only improvement I can think of is maybe showing the missing pieces to clean up on the minimap. Overall it's a nice little game and feels very polished, so far the best entry I've played!
Loved how consistent everything was, just a super cute little game. There were some buildings that looked out of place (directly next to water tiles without transition) and some hitboxes felt a bit wonky but overall great result!
@xparker Thank you for the kind words! And that was actually the look I was going for when designing the cockpit :)
podvodsk2.png
This is really great, the mechanic fits perfectly to the theme and both audio and graphics feel really well made. The gameplay is really addictive and while it took me a while to figure out how to get deeper it felt really rewarding once I got it working.
Love it, feels really good when you finally get a combo that works.
One thing I noticed is that you used the Alagard font (great pick btw, perfect match for the mood of the game). Not sure how relevant it is but I've ran into issues when using fonts without crediting them before so I'd just make a note somewhere about that.
The graphics and atmosphere is great but it took 3 or 4 attempts to figure out _what_ to actually do. Overall looks quite promising for a point and click adventure
Overall great atmosphere, love the consistent artstyle and voiced intro was a great addition! Got stuck at some point on one of the drafts(?) and got pulled into the void without a clear way how to avoid it. But otherwise a great game.
Interesting gameplay, took a while to figure out the balance between keeping and selling standard rooms for metal/pressure. The only issue I had was the weapon aiming. Would've been good to just aim at the cursor at all times or to aim all weapons when a weapon room is selected.
Love the minimal artstyle, interesting ~~jump &~~ run approach to a puzzler. While very minimalist it still feels very polished
Needed a bit to figure out the controls but once I had that down the game was really fun and kinda addictive. The mix of visuals and sound/music sets a great mood immediately. Took me a second that the coin generator said that it turns signals into A coin rather than coins of the signal strength. The only thing that was a bit annoying after a while was the wire disconnecting. I had a setup with multiple splitters and 2 of the collect-4 nodes, whenever the collect-4 were "ripe" I would connect them to a 2x-train to feed into the splitters and then into the signal receivers, the other two rounds (where the collect-4 were charging) I would hook the splitters up to my coin generators and a regular emitter. At the end that meant disconnecting and reconnecting 10 or so nodes per round which slowed things down quite a lot, in the end I missed one connection and didn't make the 100k score and failed at that stage.
Overall very fun game!
Thank you all for the feedback!
@jynxaudio @jamesgames1000 @runningopenloop
We might have not made a good job indicating that you can modify the red tiles, the signal is just jammen when routed through them, we tried to place end and disruptors far enough from each other so each level should be beatable (with a few edge cases that we couldn't fix without completely redoing parts of the level generation). Usually disconnecting the adjacent cables from the disruptor is enough.
Looks super clean and the ethereal background music is super soothing. Got very quickly into the game and found the controls very intuitive, feel very polished overall and is a relaxing idle game. Loved it!
Love the visual presentation, looks really clean and it's easy to lose yourself in the atmosphere of the game world. Had a rocky start and always bumped into things but after I got the hang of it it played really nicely. The only thing I wished I had was more precise speed controls instead of just "accellerate to the next 5k step".
Love the concept and even if I'm really bad at rythm games I tried to get as far as possible but after the little time travel the new beat threw me completely off the tracks. But overall really fun!
Love these incremental games, loved playing though the levels but you can brick the game by ugrading the oxygen replenishing, if you upgrade it too much the rounds can't end anymore. That and that the shockwave seems bugged (only works close to the spawn) it felt really good playing trough the progression.
Loved to crack each level! Took me a while to get it started and had issues sometimes getting the precise positioning but it felt super rewarding when you finally finished the level. I'd have loved to have some indicator which color actually is applied to a dot sometimes it felt like the dot was inside the area of a color but it wouldn't trigger.
Overall it feels very polished!
Cool concept, only nitpick I have is that it looks like all the towers do the same (except the autofire).
Hilarious game! Avoided getting hit completely by accident on the first two levels and was pretty surprised when I ragdolled away when getting hit in the third hehe. Pretty clever use of the topic!
Really lovely incremental game. The mood is immaculate and you can really lose yourself in it, there were some small bugs in the collision (between the blue and purple area the collision is under the visible terrain) and the modern satelite dish felt quite useless (if you can have the best one for just one purple material more). But overall it felt like a really well put together and very polished game, loved it!
Really neat concept! Had a few issues figuring out what delays what but once I had it figured out it was a fun little game.