FoonLudum Dare ExplorerLD57 → Into The Abyss

Into The Abyss

By locke8, Franz267, YaZuRaL and Giacomo1610

View on ldjam.com

CategoryRankScoreCount
Overall8282.7720
Fun8222.5220
Innovation5893.0220
Theme4543.6620
Graphics6713.0819
Audio3.165
Humor1
Mood7692.9119

Comments

kotolazer 2025-04-08 11:48

I like these kinds of games where you have to manage the cells of some structure. But I honestly didn't understand how to play this game properly. I can dive to the bottom, but I can't evolve my submarine to go any further

gifarre 2025-04-08 12:01

Buy/ add room system is hard to understand but the idea is great. Also, your description on itch.io says W and D instead of S

duckmaniac 2025-04-08 12:06

I liked your idea of pumping the ship and the variability of pumping and room placement. However, I had to work hard to understand the game :) Maybe my notes from the playtest will be useful to you: 1) At first I didn't understand the controls, I tried to press everything, but because the ship has a large inertia the response was not noticeable. There is not enough tutorial (text hints etc.) 2) I could not guess for a long time that you can change the scale and therefore did not realize that the rooms are upgraded, there are lacks feedback from the game on the actions of the player 3) A minor detail, but when there is a gamemover want the ability to reload by button. Overall good!

angry-fridge 2025-04-08 13:20

Is there a web version for this game? It says it does but can't see any, just wanted to check if I missed anything

locke8 2025-04-08 14:23

@angry-fridge Hi there!. There used to be a web version, however, it was broken, so we were forced to take it down.

locke8 2025-04-08 14:41

@giraffe @duckmaniac Hi! thanks for all the feedback. We were not able to properly implement a tutorial or write a page prior, so we understand the confusion. The game's pages have been updated to contain all the information needed to play the game. Further more, the game has been give a few crucial bugfixes, i hope that we'll be forgiven for doing so post-timer. We thank you for your time.

sami822 2025-04-09 15:26

It's interesting concept, even with lack of descriptions I get what to do, but... No autoaim is just killing it. There too many enemies on screen, which are constantly moving, so it's kinda impossible to manage few guns, other rooms etc. Also, I guess I didn't completely understand economy, is it, like, you get room and then just sell it? A little bit strange. Bit otherwise, it feels that game have potential to be interesting after some additional work.

toilari 2025-04-10 11:50

Interesting concept, but difficulty was way too hard for me! Micromanaging just a few turrets was already very taxing, leaving very little time to do anything else. Very intense experience.

A great game, I liked the strategic building aspects and the economy was interesting. Selling your hard-earned rooms felt a bit weird way to make more money. Aiming the turrets was quite tedious as attempting to micro the aim always required two clicks (one to select the turret and another to actually aim, which was very punishing when making mistakes.

A solid entry, good job! <3

atoxigner 2025-04-10 23:05

I really enjoyed the strategic building aspects and the overall economy—they add a cool layer of depth. The idea of managing and even selling your hard-earned rooms is interesting, though it does feel a bit odd as a way to generate extra cash.

trogdor-20x6 2025-04-10 23:28

I like the appearance. However as others have mentioned it seems far too difficult. I think any number of improvements could have helped, such as reducing costs, autoaim, higher scrap yields, lower health or slower mines, different spawning, being able to pick your rooms, etc. At least it's frustrating enough to encourage replay.

apoly 2025-04-11 01:46

Interesting game, but I would prefer to aim all guns with a single click or have them auto target enemies, otherwise you're doing too many things at once (building, repairing, upgrading, recycling and shooting). Otherwise the theme seems nicely implemented, going deeper and deeper to the new depths with increasing amount of enemies alongside. Another point I might add is that you can just start descending too fast and have a lot of mines/submarines swarm you really fast without some indication that you're already at a certain depth. Maybe some intuitive and very visible indicator of depth can help with that.

the-stewarts 2025-04-13 12:41

Definitely took me a little while to get my head around it, but you've got a solid concept here. I did find it very difficult too but I'm not very good at games - could be great with a little bit more development if you're thinking of doing more after the jam is over

wisch 2025-04-13 13:39

Interesting gameplay, took a while to figure out the balance between keeping and selling standard rooms for metal/pressure. The only issue I had was the weapon aiming. Would've been good to just aim at the cursor at all times or to aim all weapons when a weapon room is selected.

eugenik 2025-04-14 03:43

Fun game, extremely creative

tokto 2025-04-16 17:18

A good avatar, I'm a fan of strategies and something like that, so as soon as I saw it, I was immediately interested, and in general, a person immediately understands what to expect from the game, I don't like downloadable games, but about marketing 10/10 to you)

jim-jagers 2025-04-16 19:13

The gameplay is very unique