FoonLudum Dare ExplorerUsers → AToxigner

AToxigner

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557Depths👥Edge Diggerjam2053.843.653.473.814.053.832.703.74

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by AToxigner

LD53 — Delivery

Then Came A Stork by bonkibot 2025-04-18T07:29:16Z

Gameplay experience was fun, love it!

LD57 — Depths

Doors by OddballDave 2025-04-10T07:50:06Z

I love the voice guidance, it was fun haha! Well done!

The House in the Dark Forest by Tygrak 2025-04-19T10:43:05Z

Excellent combination of narrative and maze gameplay! The story was meaningful and connected with the topic, I like it!

Scavenger Deep by hope42morrow 2025-04-09T02:39:21Z

Overall, EXCELLENT WORK!! The game has a cool underwater trash collection system, awesome aesthetics, and great sound effects—it’s clear you guys had a solid vision for both your goals and the kind of vibe you wanted to give players. Right now, though, there are some bugs. For example, when you're underwater and your oxygen is low, a suffocating sound effect plays, but it doesn't stop once you get back on the boat. Also, after resurfacing, you can jump onto the boat even if you're still a bit away, which feels a little counterintuitive to me. Other than that, WE CAN'T GO HOME!! NOOOO!!!

Roam the Depths by Ty Victorson 2025-04-19T10:53:24Z

At first, I thought this was mainly a diving and collection game, but the moment I got into the game and heard the BGM, I was like "No good, this is a horror game", joking lol. Overall, the theme and vibe are really solid, I really enjoyed it! That said, I think the feedback for collecting and shooting could maybe use a bit more polish. But hey, for a three-day jam, this is a pretty impressive piece!

Knights From Inside My Walls by WelshDivision 2025-04-09T11:39:32Z

The game has some really cool gameplay that I enjoy, but there are a few minor issues. For example, the monster animations are not very smooth. Also, I'm not sure if it's just me, but after upgrading my character's skill to a fireball, the projectile doesn't appear immediately when it's fired—it only shows up when I get closer to an enemy. The game has a lot of potential, and it's really impressive that you managed to create such a great prototype all by yourself in just three days.

Into the Depths by CataclysmicKnight 2025-04-18T07:36:38Z

Really impressive design. It starts simple, with some light resource management and card play, but gradually evolves into a much deeper and darker narrative about greed and obsession. The mechanics reflect the story really well, and each chapter adds meaningful twists without overwhelming the core gameplay.

GoldenDepth by Bassilij 2025-04-10T04:58:46Z

Cool underwater treasure hunt mechanic! For me personally, adding some guidance, like landmarks, might make the treasure hunt even more awesome. Overall, it's a fantastic game—especially considering it only took three days of work! Well done, fellows!

Into The Abyss by Locke8 2025-04-10T23:05:49Z

I really enjoyed the strategic building aspects and the overall economy—they add a cool layer of depth. The idea of managing and even selling your hard-earned rooms is interesting, though it does feel a bit odd as a way to generate extra cash.

Shinjuku-eki by Solis 2025-04-09T02:52:49Z

A promising consciousness game. After reading your comments, I get what you’re trying to express. My suggestion would be to beef up the interactive feedback for players, so they might grasp your intended concepts even better. However, nice work!

Too Fishy by Jo Bettaque 2025-04-08T03:28:04Z

Really enjoy the environments; the BGM and gameplay remind me of Dave the Diver. However, when it comes to the controls, it seems I can’t adjust the spear gun's firing direction (although, considering the submarine setting, that design seems reasonable~), but personally, I might not like that aspect.

The Quota by ArkansasLover 2025-04-08T06:20:15Z

Overall, superb visuals and camera work quickly drew me into a state of flow. However, the combat is somewhat too challenging and might need some balance adjustments. My poor performance prevented me from experiencing further content—after collecting and delivering an ore, I was quickly surrounded by two or even more zombies. Notably, I experienced a game crash during play.

Star Spawn by AngstjaegerStudio904 2025-04-08T04:56:47Z

Overall, I really like the game's sound effects—they evoke a sense of the deep sea's pressure. I think the gameplay also has great potential, but it needs further expansion. perhaps designing an additional level could greatly enhance the game's playability. Moreover, the combat mechanics could benefit from incorporating more interactions.

TLYA by Fenix131113 2025-04-10T08:41:05Z

Great work, guys! The game idea is really interesting. I think one area for improvement would be the player character's attack range—it feels too small, and the attack frames are too short. This makes it so that when I hit the monsters, I inevitably get hit by them as well.

Dead Reckoning | LD57 by Radjax 2025-04-08T02:35:01Z

Interesting game mechanic, I really like the idea as well as the sonar system, it's very creative! And I think it can be further improved. However, in other side, the large-scale level design combined with the short time limit might prevents players from locating the source of the distress signal within the allotted time. Meanwhile, frequent encounters with monsters mean that players' ammo is never replenished in time, leading to a vicious cycle.

Deepest Dark by Skrelevsky 2025-04-10T08:32:16Z

Great art design! You can definitely tell from your credit list that you have a lot of talented artists on the team, haha. The sound design is also really well done, though some of the sound effects seem a bit too loud to me. Using UI text for level guidance at the start was a smart idea, but the text might be a little too much. Also, I ran into a small bug—after opening the credit list, I couldn't close the UI page to return to the main menu. Overall, it's a fantastic game! Regardless, well done!

Edge Digger by Arthur Tang 2025-04-09T11:43:22Z

Thank y'all for all the comments, feedback, and suggestions, we really appreciate it and will keep working on it!

Edge Digger by Arthur Tang 2025-04-10T09:18:30Z

374bc4035436e4a003df076c34bcda9.png CURRENT RECORD HOLDER!

DESENTIA by ElenaMisuBean 2025-04-18T07:23:30Z

Hi, I think I'm unable to download the zip file. Not sure if I'm the only person having this problem. Update: Sorry all, it was my problem! I can download the game now. Overall, pretty solid gameplay!

A Well to Wonderland by Mathieu Chougui 2025-04-10T08:12:02Z

Interesting game mechanics, excellent art and sound design. The QTE design also adds a nice challenge to the game!

Echo Diver by cyndereN 2025-04-18T07:18:09Z

Very interesting mechanic, I like it! Great work in a 3 days jam! I think this mechanic is potential and can be further improved by adding more levels.

Esca - Ludum Dare 57 by bakuzen 2025-04-08T05:44:43Z

The game's aesthetic is very cohesive, and I really love the interactive sound effects along with the overall design. The gameplay is also very engaging—it makes me want to play it again after just one round! If you can further expand the mechanics and gameplay based on this foundation, the game would definitely become even more enjoyable. Either way, this is an excellent piece of work! However, it seems there's a small bug in the results screen where the score doesn't display correctly.

Deep Bass by ufen 2025-04-08T06:43:15Z

I didn't see gameplay so far but I do like the art style and the music!

DepthBorne by I_POTS 2025-04-08T06:06:07Z

The controls troubled me for a while, but once I got the hang of it, it wasn’t an issue anymore. I really enjoyed the overall vibe, the aesthetics, and the sound effects—the experience feels both consistent and comfortable. The BGM, paired with the looming shadow of a giant fish, creates a certain psychological tension that I think is quite effective. Additionally, I noticed that the game features an upgrading RPG mechanic, but it seems that there isn’t much guidance in that area (or perhaps I’m just not skilled enough or haven’t encountered a battle scene yet xd).

Depths by AlexRak2 2025-04-10T08:22:44Z

Honestly, this game really made me feel how tough the world must be for blind people. Even with sonar, I often lose my sense of direction in the dark and end up back where I started. Overall, I think it's a great mechanic, though constantly struggling to find the right path definitely got me frustrated but that doesn’t affect how much I like the game.