d-demetori 2025-04-07 17:07
I know that movement is intentionaly slow, but it needs to be more responsive, almost impossible to escape if enemy found you
Foon → Ludum Dare Explorer → LD57 → Echo Diver
By cynderen, Dishun, Haolin, kexinling and ech
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 795 | 2.90 | 22 | |
| Fun | 795 | 2.65 | 22 | |
| Innovation | 448 | 3.22 | 22 | |
| Theme | 571 | 3.45 | 22 | |
| Graphics | 777 | 2.35 | 22 | |
| Audio | 443 | 3.15 | 22 | |
| Humor | 706 | 1.62 | 18 | |
| Mood | 697 | 3.10 | 22 |
I know that movement is intentionaly slow, but it needs to be more responsive, almost impossible to escape if enemy found you
I loved this! It has so much potential! Definitely needs a bit of an iteration on the game feel but you totally got this!!!
I enjoyed the game. Definitely an interesting concept. However, the movement was a bit too sluggish at times. When I got found out, I felt almost powerless. Great sound design!
Agreed with the others, the movement itself is what set me off. Overall has potential
I love the idea and feel. Reminds me of duskers for some reason.
Nice idea. Maybe I did something wrong but when I run away from pulsing fish and went deeper there is nothing, no walls or other fish
Is there only a exit and a fish. It's just that I thought there would be artifacts and other stuff. I really like the echo location mechanic. Great job :)
Game looks and feels cool, but I couldn't find which direction to go
Cool game, very innovative scenario and echo mechanism. Loved the theme, but could have more contents gameplay wise.
Great game, I enjoyed it :).
Very interesting mechanic, I like it! Great work in a 3 days jam! I think this mechanic is potential and can be further improved by adding more levels.
It's a cool game! I think the slow movement definitely adds to the tension, as does the audio. I love the reverb on the echolocation blink. I did find myself wishing the player sprite had some visual indicator, maybe a blur or something, to let us know we were moving as it can feel a bit aimless in environments with no walls or enemies. You embody the jam's theme well, though. Good job!
The echo is a cool idea! Sadly I was moving a really long time without seeing any walls or enemies (using the echolot). I was wondering if I was moving any longer. Maybe a little animation would have been nice to see the point is moving.
Well, I don't mind the simple graphics, might even be a style, but most often I just ended up wandering around without finding anything to do :| maybe I wasn't patient enough?
I like the minimalist aesthetic, and the echolocation is really cool (it reminds me of my LD48 entry Don't splat the Bat, where I came up with a similar mechanic)
I got killed a couple times, then like others just found an endless void where I sank for a few minutes straight before giving up. It has a lot of potential though, good job!