Get to the bottom by jk5000 2025-04-08T18:32:43Z
Like the music, apparently my left hand is better than my right lol
Foon → Ludum Dare Explorer → Users → gifarre
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Fifty Floors of Flavor | jam | 655 | 3.22 | 3.00 | 3.08 | 3.04 | 3.19 | 3.41 | 4.06 | 3.24 |
Like the music, apparently my left hand is better than my right lol
I think there should be 1 recipe in the beginning or at least the quest log should indicate how many iron bars, I also figured out how to click buttons very late, UI needs a bit improvement. Overall a good idea but needs work, good luck!
-Pressed start -Tried to avoid particles -Noticed int's not the particles I should avoid -Noticed the hair sway animation, chuckled -Noticed I had a gun and men with gun are floating up -Tried to go back to the description to see if I missed a control -Died This is very fun, there are improvements to be made but great for a game jam, love the music and animations. 5/7 would play again
Good idea, I think It would be a little better/more detailed if you implemented a health system cuz I can just fling myself forward and hit an asteroid to stop/save fuel. Completed without buying all the upgrades. More resources could be implemented, and the story could be improved to include things like a broken bigger station and dialog like "We need the rest of the fuel/oxygen to get back to base, lets fall back." or "We took too much damage, lets go back to the station for repairs" as a cutscene when we run out of resources. I like the space controls, music is nice and calm. Overall pretty good tho, good job!
Love the idea! Thought of a lot of depth related stuff but never file depth, hits home in a different way! Figured out how to play pretty quickly, only thing that would make it better is some fast paced music.
Great concept for a rogue-lite. Like the drawing your own map gist. With more mobs and player attacks/pick ups this would be great
Got too frustrated, you can call it skill issues but some checkpoints would be awesome, also a better indicator for where the blocks will get placed would be great. Love the game, love the mechanics, but also frustrated :crying_cat_face:
Love the game, no comments, great job!
Would be great if there were more operations in the submarine, ability to walk around feels redundant with only driving available(or maybe I couldn't progress enough?) I love the athmosphere and the sounds though, environment design is great, I am spooked!
Definitely needs co-op, would play with friends
Buy/ add room system is hard to understand but the idea is great. Also, your description on itch.io says W and D instead of S
fun brain teaser, tip:don't be hasty made me be too careful though, maybe the tip is too much? or it can be used to make people paranoid?
@jose-pedro-dias Yes, sadly we couldn't get the ldjam player to work, we were hoping the error was on our side but we just removed it after your comment, thanks. @antonin-granados thanks for the feedback, we did notice the need for a small loading screen but we both didn't have enough time to add them sadly, 72 hours were more like 24 for us with the work schedules :sweat_smile: And everyone else thank you all for playing our little game, glad you all got a chuckle out of it. All feedback is valuable and we'll try to get back to as many people as we can.
@yibirabbit007 Thanks, we already deleted LDJAM's web page insertion and had a link to itch from the start, can you send me a screenshot from your side? it seems fine on our end but I would appreciate being aware of any problems on viewer end :sweat_smile:
@calitoucourt actually there are 2 possible endings :sweat_smile: but like in life, it requires some luck
@lcstark Yeah I think the try again on the success screen gave out while trying to get the WebGL export, on the Windows version it works fine but we kept it as is in the name of fairness during the game jam, will fix it after rating ends. Thanks for playing and feedback!
Fun concept, I actually like swinging mechanics and want to build a game in godot using one so good inspiration. Movement does feel a bit stiff though, and if I can make 1 suggestion, maybe make the fall at the end longer so we can go back to the start and try alternate routes after finishing.
The fps really disturbed me, but the concept is nice
I love the art and music, my high score is 1330, game is really simple and fun. Thanks for the experience
Good game, maybe the hazards could be a little more toilet themed, I got the ring but drowned on the way back :( Love your take on the theme though
Pressed Play, got in the mood, am anxious admiring the sounds, found room with no walls, jumped of the map, laughed out loud while accumulating infinite score. 10/10 would recommend.
Hi, just letting you know your game is not visible, you could try adding an itch.io link in the description or trying to fix your upload, good luck!
Music is nice, visuals are fitting but I had a hard time reading the font, also can't seem to rate your game :sweat_smile:
Love the game!! Very fluid, great movements, great music, great core mechanic, just can't see the depth part in it but I love it
Screenshot 2025-04-08 155939.png
I can go fully out of bounds on most places, and if I flick the mouse I can skip sections if I end my mouse movement on a white area. Fun idea, sounds are nice, my ending screens were a bit scrambled but I guess the bugs are a bit inconsistent. good work tho.
Love the sound effects and the mechanics, level design is promising but I could solve almost all levels with the same approach, sound work is really impressive with the changing sounds on stealth etc. Great game overall!