ruben-rosenmeyer 2023-10-02 21:31
I really like the art style! The inventory is a bit unintuitive imo, why not activate the item right as they are picked up?
Foon → Ludum Dare Explorer → LD54 → Auto Crabler
By lenan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1014 | 2.98 | 30 | |
| Fun | 845 | 3.07 | 30 | |
| Innovation | 1008 | 2.67 | 30 | |
| Theme | 1066 | 2.69 | 30 | |
| Graphics | 952 | 2.64 | 30 |
I really like the art style! The inventory is a bit unintuitive imo, why not activate the item right as they are picked up?
@ruben-rosenmeyer thanks for playing my game. The inventory ended up unintuitive due to my lack of time and planning, it was supposed to have a variety of item types some that wouldn't make sense being activated on pickup but i ran out of time
Sometimes the objects picked up didn't work and I didn't understand why. I think could be better if you just have a bag with few spaces and you can use immediatly what you pick :)
At first I was quite confused at the layout and controls, but it works out. It is quite clunky though. The Item bag is too big, the spacing between each item slot should be lowered to cover less space so the whole bag can be shrinked. Maybe even consider shrink the slots. Also Items that got picked up should also be equipeed if the slots are not already in use.
Also I found a bug: You can just stand inside the boss, since once you get hit you wont get hit any more as long as you dont leave the boss' area/hitbox.
The red sword is quite thin and hard to discern. Either a outline or a background shadow or something to highlight it would be better. The projectile shot by the red sword is also quite small.
Overall cool game, I like the bullet patterns the boss shoots!
good game ! keep working :)
Solid entry! I did feel like that I don't need too many item to defeat the crab lol, its the matter of patient and time, but I am enjoying the game - good job!
Nice name choice!
My main concern is with the inventory system, the whole idea seems a bit meh to me. Would have been cooler to just get those things instantly upgraded by collecting new things imho
While the game could benefit from some additional polishing in terms of graphics and overall presentation, I found the gameplay experience to be quite enjoyable and engaging. With some further refinement, this game has the potential to become a real gem in the gaming world !
Nice and simple bullet hell game, I think it could use some more depth but I still had fun playing it, good job!
Solid submission, if there can be boss hp display would be better
Would definitely be nice to see the boss's health. I tried to start a second run and I was unable to click on a weapon to equip it then? Could have just been on my side.
Also, the inventory took up a lot of screen real estate, a smaller one or ability to minimize it would have helped.
When I was playing the left click did not seem to work for me if I died and chose to play again. Like the concept and the music.
Fun game, but it lacks a lot of work in the game feeling (visual and sound effects) and it has som bugs when retry. I enjoyed killing the table-crab :P Congrats!
Nice!
Crab design is great and I like the art style of it! Music is good, though it's not super cohesive with the minimal SFX. I couldn't figure out how to use the potion unfortunately, and I was hoping to get that weapon upgrade you mentioned by having three shuriken in the inventory. Maybe it was upgraded and there was no indication? Either way, it's a cool idea that I could see being more fun and engaging with some more work.
Fun Barrage Shooter game. but until I kill the boss, I didn't get any upgrade of a weapon, if the probability of refreshing weapons can be increased, it could be better.
Took me some time to find any items at all. xD Fun game!