Dwarven Delivery Service by furry-fire 2023-05-04T20:50:47Z
Fun concept, great execution!
Foon → Ludum Dare Explorer → Users → Ruben Rosenmeyer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Shrinking Space | jam | 1053 | 2.89 | 2.91 | 2.73 | 3.79 | 2.52 | 1.86 | 2.85 | |
| 2023 | 53 | Delivery | 👥 | W.O.O.T.: Warp-Optimized Order Transport | jam | 290 | 3.84 | 3.75 | 3.80 | 3.80 | 3.96 | 3.90 | 2.04 | 3.79 |
Fun concept, great execution!
Very cool idea! It seems like the letters stop moving sometimes, until I restart the game. Detecting words works fine. The music is adding nicely to the atmosphere
Nice idea, I dont quite get why you have to pause the game to change direction tho, it interrups the gameplay imo
Awesome idea, great execusion! Graphics, music, gameplay; it even was fun to walk around and gather all collectibles :D One thing, the camera behaves strange when playing the web version in full screen mode. Haven't run into any other bugs tho.
Screenshot 2023-05-02 233739.png
Good idea and good execution! The combat is a bit unintuitive imo. Some enemies can be destroyed, some not? A health bar would also been useful to see the effects the enemies have. I really like the Audio!
I really like your approach to the theme, I don't think I've seen another game like this before! The combat is really easy, you can just spam fire and the enemies are getting knocked back. The bar at the lower left that indicates the amount of tiles you can uncover seems to change between "empty", "almost empty" and "mostly empty", regarding if you can uncover 0,1 or 2 additional tiles. Making the bar fit the amount it can hold would have made me happy :D But that only a minor flaw. Real nice implementation!
Nice littlle game!
Best game I played so far :D I really like the silly humor. The puzzles are a bit tricky, but manageable. I haven't encountered any bugs, just the music seemed to has stopped at some point
It's really tricky to hit the hero with bigger slime clumbs, since he destroyes them when touching them on the ground. So you have to get some distance, split, then try to get the hero between you and the slime clumb, as both are now behind you. I found myself mostly reliyng on the slime shot because of that, which made the game feel quite slow because of the low damage. Good execution of the game nevertheless, I didn't manage to find any bugs!
After figuring out how to play properly, the game was fairly easy, since you can rotate around tiles that are about to be "eaten" to stop them from vanishing. In the first level, it's possible to run into a dead end if one or two tles of a kind are getting eaten, if you need 2 or 3 of this kind to unlock a specific new tile. Overall a great idea and execution!
I really like the idea of having the biomes restricted! An walking animation would have been the icying on the cake imo :D
Great idea and great execution! I really enjoy the core mechanic
Great idea! I feel like all relevant info should be contained in the game, I had to check here all the time for crafting receipts and how the game in general works. I felt like most of it was trial and error, to see what action effects which bar
Very cool idea and execution!
I really like the art style! The inventory is a bit unintuitive imo, why not activate the item right as they are picked up?
Grapics and Audio make this feel like a complete game, well done! The fighting seems to be just me franatically clicking the mouse, or did I made something wrong?
You managed to make this game feel finished despite the time constrains at this Jam. I fail to see how the endgame works tho: You constantly have less units while the enemy gains more, with no option to replace the existing ones. I played the game a few times, and the only thing I could do at the last few rounds was to press the "Begin"-button
The game starts slow but picks up pace after a few minutes. I really like this concept!
After figuring out how the movements worked, I found the gam eto be pretty easy to play. The amount of blocks to reload/refill isn't a concern at all, given how many blocks are on the map and the fact that the player can hold 99 of them at a time. Great game!
Simplistic idea with great execution! The soundeffects are on point
I really like the idea and execution, but some things are unintuitive, for example the UI, or how the teleporter works (I still haven't figured that one out). Btw: if you click and drag an item under the backpack of the player, you can let the player float around the map :id: I managed to fall out of the map without using that trick tho (at the right side, where there's a gray cloud). I still adore the overall idea and artstyle! The game would have would have benefited from sound effects and music tho
Really impressive what you managed to make for the Compo! I really like the idea, didn't managed to run into bugs, and the artstyle and music really fit the game. The only point of critic I could find is the input: Having to press wasd each time to move for a few pixels is tiresome, and using the mouse wheel to navigate can be messy if the game is not run at full screen mode. I liked how you used the shortcuts for plan[t] and sto[r]e tho!
Great game abd great implementation! I used the same sprite sheet for another project a while ago btw :p