barbabulle 2023-10-03 10:36
I really like the controller, I like the fact that we could remove the HUD for more space! The only thing the game lacks (in my opinion) is better feedbacks for the bullets and the bullet impacts.
Foon → Ludum Dare Explorer → LD54 → X-13 VIRTUOUS MISSION
By soulpixel, riesyeti and ProtoKrok
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 985 | 3.05 | 29 | |
| Fun | 797 | 3.14 | 29 | |
| Innovation | 1053 | 2.55 | 28 | |
| Theme | 1122 | 2.15 | 28 | |
| Graphics | 810 | 3.14 | 29 | |
| Audio | 669 | 2.58 | 27 | |
| Humor | 871 | 2.10 | 21 | |
| Mood | 889 | 3.06 | 26 |
I really like the controller, I like the fact that we could remove the HUD for more space! The only thing the game lacks (in my opinion) is better feedbacks for the bullets and the bullet impacts.
I think overall, its a solid game, but the theme for this jam wasn't really hit. The movement is fluid, not all the upgrades seem useful, as the more hp and hud seem unecessary to me once you know the layout and for me personally even from the first start. About the movement though: the sprint toggle also works mid-air which feels weird, a dash would be more appropriate here I feel. I wish there was music, but other than that the atmosphere is moody and consisten I feel!
Really ambitious game for the time given :) Good job. I would love to have had some feedback other than audio for when I'm shooting. Some kind of impact or something. Without it it feels more like I'm just pointing at the turrets and clicking them rather than actually shooting them.
Could use more polish, but the game works. Restarting removes all upgrades but doesn't give points back, so I end up with no upgrades possible.
I thought it was a pretty fun game, but the movement controls were a bit janky. I can definitely appreciate the ambition though, and I had fun. Good job!
Very good game, I hope my bullets can have a longer range and see the trajectory of the bullets.
Nice one, reminded me of Titanfall (which is a great compliment in my book!). Always nice to see 3D in Godot, but instead of you I'd try a smaller scope next time to tighten things up. Good luck!
nice! was certainly a bit confused at first, and would have loved to actually see my bullets. I also accidentally selected the upgrade that disabled my hud and it got super hard to see where anything was lol. I like the ps2 style graphics, but it could use a little polish
I really liked that this felt and looked like a mech game for Windows 98! I wish you could see the bullets so it didn't feel like just clicking on something to make it disappear, and some ambiance or music would've helped a lot. I also got to the end, and didn't seem to win, maybe an indication of how many enemies were left would've been helpful? Overall, enjoyed the look of it! :)
Really enjoyed the retro feel of this one. Some more visual feedback for shooting would be really appreciated. I really liked the challenge of trying to complete it with self-enforced lower memory budget, which is a cool result of this theme interpretation. The only upgrade I really couldn't skip was the HUD since otherwise I had absolutely no idea where my bullets were going.
Excellent combat vehicle simulator. The controls are pleasant, the level is not tightened. The number and static nature of enemies is a bit boring.
Nice and responsive controls, the game looks and feels good. I really would have liked to see more! Also I found your easter egg, nice addition :laughing:
Solid game to play, the overall experiences were smooth. I would like more feed back for shooting, and perhaps can be related to the jam theme a bit better
Very solid game overall and nice level design and graphics. I sincerly would have liked more audio feedback and some ambience sound or music, becuase without that the experience felt barely immersive. I loved the hidden mural that you find if you explore every corner (won't spoiler)
A solid yet ambitious project! It's fun to play but could have more connections built in with the theme of limited space.
The mech controls in this game are absolutely amazing, especially when it comes to accelerating and rotating the camera. It truly feels like you're sitting inside a mechanical weapon. It would be even better if there were some feedback added to the gunshots.
The game is quite enjoyable! It gave me classic Mechwarrior vibes. The SFX is good, though some music could have enhanced the experience. The upgrade system is interesting and a good take on the theme! Could be fun to be able to get more memory for extra upgrades in subsequent runs.
I would have liked it if there was an enemy counter on the hud, and if there was some feedback on successful hits. Overall though, I could see this becoming a bigger game in the future!
The main thing I think you're missing is feedback. I wasn't sure if I won or not, but I couldn't find any additional enemies and I thought I made it to the end of the level. I love the level design (cept when I thought there was a lower level, but there was only the abyss) and was hoping if I finished the level, I'd have to go through another level with less RAM.
The 32bit graphics really sold me on this experience. :smiley:
I like this a lot, the movement is awesome
The upgrades feel a bit unnecessary, since the enemies don't pose much difficulty. I liked to dash around and try to get the fastest possible time. The game gives you several paths you can take to try achieve this.