Trail Signal by uvwar 2026-04-21T17:47:43Z
It's a lot of goofy fun and a great mix on the multiple themes.
Would have loved the ability to like hold off the balls falling through, so I could set them all up and then release them all at once?
Foon → Ludum Dare Explorer → Users → SkyTech6
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | crabmaxxing | jam | 519 | 3.45 | 3.45 | 3.45 | 2.03 | 4.18 | 3.48 | 3.74 | 3.72 |
It's a lot of goofy fun and a great mix on the multiple themes.
Would have loved the ability to like hold off the balls falling through, so I could set them all up and then release them all at once?
The exact amount of frustration I would expect if I was transformed into a crab.
I like the artwork, but the game was a bit confusing on what was going on for a few moments. Like at the start wasn't sure what was going on until I scrolled out and saw an enemy.
I really like the concept of building module chains inside of the towers. It seems like there is a LOT of content here for a jam game, but it also felt very slow at the start to try and reach a lot of it. I got to about 600 and my next stage was at 1500, but I was getting 28 points per auto... it would have taken quite awhile to wait that out.
I'd have liked there to be some manual quick progress option like rapidly clicking something like in other idle games until the automation potential opens up more.
Also never figured out what Credits were for?
@wraithind Ah, yea there's some real generation rng going on haha. Sometimes you molt and your only options are nothing or a shell that's too big to move. While naked though you do move quite fast and I just dash as fast as I can in one direction between hazards to find a proper shell haha.
re signals: the hazards all have environmental signals that warn of their approach
@darkshadow Yep the waves killed ya!
re signals: It's the environmental signals that give you the cue to hide in a shell before a hazard gets you.
@scottyartt the camera is following your trail through the sand, mapping your hermit's life before it died. It's the gameover view and prompts to restart once it reaches the end.
rip scotty's hermit.
I also got an error when using the embed player :(