aterlamia 2020-10-06 11:53
Cool game, intro is impressive so is the music. The fighting is cool but so many enemies that i sometimes dont know what is happening
Foon → Ludum Dare Explorer → LD47 → Ouroboros: The Cursed Hero
By lerpish, Aless and victorvillarreal
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1228 | 3.18 | 55 | |
| Fun | 1182 | 3.00 | 54 | |
| Innovation | 1272 | 2.85 | 55 | |
| Theme | 1182 | 3.21 | 55 | |
| Graphics | 989 | 3.34 | 55 | |
| Audio | 284 | 3.79 | 54 | |
| Mood | 574 | 3.60 | 54 |
Cool game, intro is impressive so is the music. The fighting is cool but so many enemies that i sometimes dont know what is happening
thanks for your input @aterlamia i definetly need to imrpove on the player feedback so ppl know what is actually happening XD. Still thanks for the play
sooooo much depth into a game jam game i love it. nice music and good gameplay, I recommend adding more sound effects and more hit feedback to the player, also I recommend for the camera to be completely controlled by the mouse and not by the motion of the protagonist
EDIT: I got confused between this and other game, dont worry all the ratings and my comment is based in yours
@the-missing-bracket After reading this final edit i dont know if its abt th game or not, but still the thing abt sfx and player feedback is totally true. Anyways thanks for playing the game and be on the lookout for the post jam version that is probabl coming out in a month or something XD
Epic intro! Really liked the artwork on that but I think you could add subtitles to better follow the plot and make it a bit shorter? Nevertheless a very cinematic beginning, I like that.
The gameplay itself was a bit strange because the boss didn't do musch and the "crowd" wasn't really challanging?
But the music was great also liked the artwork alot (especially the intro and towers on the hill).
One quick "bug" i found was a missing or wrong placed collider on the left to the temple / boss, I was able to go outside the map, see the image below.
bug.PNG
Still I liked it, keep it up
@desertmaw Thanks for you comment! The final edit of the video with subtitles is already done, it was finished 1 hour after the jam ended. You just need to wait for the update!
@the-missing-bracket sfx are all recorded aswell, we just didn't have the time to implement them, but they're coming soon!
@desertmaw thank you for sharing that bug, im planning on bettering the battle system, i had a lot more plans for things like aerial combat better and more varied enemies, you know things for the post ldjam version. Anyways thanks for playing the game and ill be sure to check yours when i have time!
Interesting game! The intro looked and sounded great, but was way too long. Maybe if it was broken up and played in bits between stages?
Good story, thanks, now I know why my knees hurt all the time for no reason -- Decay!
I will say I largely don't know what was happening, since you pass through enemies when you are attacking and the hit animations are largely invisible. The boss burped himself into the side of the bridge and allowed me to spam attack him like everything else.
I will say that when I killed the boss and the screen changed it looked like another level. Reading the lore back just makes me confused as to what I was supposed to do. The lore was a bit too long for me as well, as i feel it should be spread out more rather then shoving all of it at the start.
TBH i would say that starting scene would make a great start for full game once its clear what is actually happening.
that intro was awesome ! gameplay was not quite there (weird collisions, no impact feeling), but overall the game was interesting! congratz!!
Really awesome intro! I found the combat to be a bit awkward though. I feel like I wanted my character to stand still while attacking, rather than have the attack animation move me forward. Or to have the character collide with the enemies to stop the movement.
Overall, really great game!
Did not expect a boss fight and different level. Well done.
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Epic game with very cool intro!!
Nice cinematic ! Nice fx on voice and good acting ! Nice music too. Thank you for this moment of story. I would like some sfx on the fight, but that's ok the music was good. And the boss a bit dark soulish. Like it!
Intro cinematic was great! I didn't expect voice acting, was surprised.
As for the game ... fighting was weird, character was dashing too much forward through enemies and there was no feedback (except for enemies disappearing).
I enjoyed it though.
Keep up the good work!
That was some epic intro :D
For the game itself, it is fun but lacking some elements: a visual feedback on hit and on enemy death would be nice (instead of just them disappearing), the boss lacked pattern and his only one was quite obvious and increasing the difficulty of the level after each loop would have been better in my opinion (the best would be with more type of enemies but at least with a greater number of enemies at least). The second level also felt really similar to the first one with just less enemies.
On more positive note: the graphics are cool and the music is great, I liked the character dashing a lot through enemies giving some kind of "feeling of power". Overall a nice entry: I enjoyed playing it and would love to see the results if you continue working on it after the jam
The intro was great, the gameplay idk, it seemed jumping and holding some intput lets you jitter around in the air and i couldnt see if i would hit or hurt enmies because nothing had weight to it, or collision? I think i made some combos. This game needs some more work, but it go places!
yourgod.png
Where is your god now? :stuck_out_tongue:
I had a lot of the issues that everybody else is talking about, lol. But I really like this game! You really inspired me with the intro. The music is great. And I'm really into this generally speaking. In fact, I'm downright jelly! =P
Great job guys!
The thing I feel like I was missing the most was some feedback in the combat, whether visual or audio. Either than that this had an excellent intro with a fleshed out backstory that got me invested, and some good hacknslash fun. Excellent entry!
Hi, I played your game. The intro was impressive. I felt the controls were a bit hard (maybe because of the camera angles?) Still I managed to defeat the boss, which was a bit buggy itself. Overall nice job. Good luck!
Pretty cool!
really neat. i like the animations and your dodge feels good. audio and opening cinematic had me hyped. good job yall!
Pretty cool guys I definitely wanna see a release of this game :v: great job.
That was a really nice game, with an amazing introduction (overkiill I would say XD) !! I really tried to get out of the loop tho, killed 3 times 50 ennemies + the boss, tried to die, to find things, until I understood....the hero is stuck in a loop XD to put it in a nutshel : excellent intro + story + musics, fun gameplay, so good job !!
Amazing story and intro art. I like how you created a fantasy world. The gameplay is quite simple.
The introduction story is amazing! The game still have a lot of glitches, but the concept is cool.
Nice game! The graphics are right up my alley and the controls are a pleasure to use, could you check out my game when you can? :D
Great soundtrack!
Nice game, you did well :D
The game's introduction has a very good graphic style. I liked the soundtrack too. I was just confused about the combat in the game, and I had problems jumping (my character didn't return to the ground in some moments). Anyway it looks like a promising job.
Cool entry. De game shines on audio (that intro!) and mood imo. I enjoyed this. The boss falling over made me laugh :)
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767497194?t=0h37m45s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on 10/11. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://tinyurl.com/yy4oycvv
Great intro, i liked it! One time, i jumped and after landing character stuck in falling animation and his movement slowed down. It fixed itself after i defeated boss. Eiter way, great job!
Loved the dramatic story and artwork. Felt tense all the way through. Cool and original creepy boss design. Liked the scenery and atmospheric music choice! The camera movement could be smoother as the player moves so fast when he attacks. Love the concept though, could be a fun full game Thanks again for playing our game on stream :)
The presentation, setting, and atmosphere were really cool. I love the aesthetic even with the super simple characters and barren world. The music was great and helped set the mood.
The gameplay reminded me of dynasty warriors, but without any of the fancy combos. I thought there were some mechanics that I just didn't get but after a few playthroughs I realized they were just glitches.
Some times I would just go to the spirit world for some reason without dying. Jumping is also totally broken. Any time I pressed space, my character would enter the jump animation and float upwards extremely slowly to the apex of the jump, and then come back down at the same speed. While locked into this animation, the enemies can just spam attacks on you and drain your health.
This was an ambitious game and you guys put a lot of work into it. Clearly the time constraints led to a very barebones and unfinished product like most LD games, but you did manage to lay the foundation for something really cool. If you decide to spend more time on it post jam and polish it up, I think you might be able to salvage a very solid game.
Hack n slash games are always fun but you would need to add a lot of missing parts like hit detection, more varied attack combos, specials, finishers, item drops, some sort of progression system, and a more detailed world/characters.
Great job creating such a unique experience