We Stole Aliens by grizeldi 2022-10-03T23:40:32Z ♥ 4
I like the part where the UFO wakes up and flies off with you still attached.
Or maybe that was just me falling through the map heh.
Somehow the cops still caught me.
Foon → Ludum Dare Explorer → Users → MoffKalast
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | π₯ | Solar Sentinel | jam | 319 | 3.61 | 3.39 | 3.16 | 3.57 | 4.59 | 2.53 | 3.14 | ||
| 2020 | 47 | Stuck in a loop | π₯ | PARADπX SECURITY | jam | 524 | 3.69 | 3.54 | 3.86 | 3.95 | 3.62 | 3.50 | 2.83 | 3.72 | |
| 2020 | 46 | Keep it alive | π₯ | Umm, Your Majesty... | jam | 227 | 3.99 | 4.06 | 3.60 | 3.88 | 4.07 | 3.63 | 4.02 | 3.90 | |
| 2018 | 42 | Running out of space | π₯ | AEKI Wares | jam | 531 | 3.44 | 3.35 | 3.14 | 3.15 | 3.53 | 3.25 | 3.15 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | π₯ | Storming Sands | jam | 361 | 3.65 | 3.54 | 3.39 | 3.87 | 3.63 | 3.13 | 3.04 |
MoffKalast leaves an average of 9.8 feedback comments each event.
I like the part where the UFO wakes up and flies off with you still attached.
Or maybe that was just me falling through the map heh.
Somehow the cops still caught me.
So I noticed that the Obelisks don't actually produce any money, is that a bug or an intentional joke at bitcoin's expense haha
Seems like you spent most of your time on animations and character movement then ran out time for the rest, so my suggestion for next time would be to set your scope in a more manageable way.
And as the rest of the comments point out, the two of you have reviewed only 3 games in total. Edit: Oops was looking at the wrong number.
Won somehow after 8 sats, not sure what's the goal here exactly. In general I think it would be far better with about 2-3 times as long orbit predictions otherwise you're just guessing, and even better if the camera would follow the planet in relative rotation when you're aiming. At least you have unlimited delta v and enough TWR to kill a horse 1 megatimes over.
The car and camera movement is really well done, it all feels exactly like those closed waterpark slide tubes.
No idea what's going on, but it plays and looks pretty great π
HA the police meter is straight out the original need for speed MW, nice! I think it has potential, but it really lacks some smooth camera movement and as pointed out by everyone else: audio.
I think I got all of the years of community service. Perhaps I can serve them concurrently....
Where is your god now? π
Trippy π
I wonder if it would be possible to have actual physics based car driving, with perhaps leaving the car level and rotating and moving the track for the engine to handle it somehow. Definitely not a 3 day problem though haha
Ah yet another Godot game! Took me a second to figure out the loop idea, but it's pretty intuitive and fun to play. I only wish there were more levels, it would've probably be more worthwhile to spend more time on making different arrangements with the basic two elements than implementing the teleoport thingy that is kinda redundant since you can just make a sky bridge.
Ooh oh ah oof, this is a too slow savage fatality. If you know what I mean. π
Gotta say the spherical shader is pretty neat π
Well it is an interesting concept, but the implementation leaves something to be desired. Maybe it would make sense to get a clue or something each time you pass through a car otherwise it's just trying random types of objects. There also seems to be some graphical glitching when you pass the door frames.
This one was really unique, I haven't seen this kind of technique applied in a game before. There does seem to be some green screen left over around textures, but it's not too jarring. Cool concept!
And yes I did get killed by the snake and the picture haha
Pretty nicely done, though the KSP nerd inside me was mildly disappointed it didn't involve actual orbital mechanics. First few rounds I basically died instantly getting hit in the face by asteroids but after I figured out the controls it was smooth sailing. After a while I had enough power to just fire constantly in a "beam" that cleaned asteroids as they hit it, maxed everything out and landed easily.
I'm a bit biased as I mentioned, but I think the main improvement one could make here is to draw orbital lines and give the player an option to tweak their orbit by rotating the ship and firing thrusters.
Interesting concept, and definitely hilarious with the spaceman yelling random hurt noises when getting hit by a bear over and over. The graphics probably won't be winning any awards overall (I think the style inconsistency with textures somewhere vs plain materials elsewhere is the main thing that makes it look kinda odd), but I am interested in the gravitational lensing black hole shader that grows over time, it's really well done. Any tips on achieving that effect?
*You have been in suspension for 9999999....*
Kidding aside, this is a really well done for an edge of tomorrow style game. The voice acting is great, the clues are hidden well, but not too hard to find the controls and movement is good.
Got it in 8 loops, forgot the engine room code in the previous one haha, the 420 69 is pretty easy to remember. I always wondered in those time loop movies how the main character remembers all the stuff so well. I guess now I know I'd waste extra loops forgetting stuff π
TASK KOMPLEET!
Ah overscoping, the staple of ldjams since the very beginning π Still if you ask me this is in far more playable shape than some of the other stuff I've tried looking at. The voices and "story" is pretty well set up, even if it drags a little at the start. I think the extra explanation time would be justified for a more complicated task (and having it run during a simpler one to keep the player occupied), but there's only so much you can do in a jam.
I don't know what the hell is in that corner but I'm totally freaked out :D
Really well graphically polished and the retro pixel style fits very well, but the performance leaves something to be desired, with occasional slowdowns (I think I got dips under 30 fps on occasion). The bane of Godot until 4.0 arrives I suppose :P
Really well done, though it seemed to get stuck on year 5 for some reason, play/fastforward/pause seem to have no effect any more. I'm not sure if it was finishable anyhow since there was basically no water left.
Also pausing the animations on pause would've been clearer to tell what's going on.
Ah yes I was expecting someone to do Chronotron in 3D. Well done!
Haven't seen any crashes, pretty well made too! The intro talk/tutorial was a really nice addition, it eases you into gameplay very well.
Perhaps adding a sprint and jump would make it more fun to play. As it stands it's kind of slow to get around.
The particle effects are pretty great, though I'd go a bit easier on the camera shake. The gameplay isn't that clear at the start, but I guess that's part of the arcade theme.
NOMNOMNOMNOM
I love how detailed the levels are and the dithering occlusion effect. Short but sweet.
This is awesome! Probably the most fun of the games I've tested so far.
Top notch! One of the best if not the best game of this jam.
Hunter: "That's no ordinary rabbit, that's the most foul, cruel, and bad-tempered rodent you ever set eyes on!"
But seriously, well done and superbly polished!
Very innovative π
Meeoooow
Are those.. fallout assets? :P
The game mechanics are really well done, pathfinding is good, movement is smooth. Just a little bit too much waiting in the gameplay loop I would say, and I can't seem to really power up the robots to 100%. Wood doesn't seem to give much fuel.
Fun and explodey! Did you disable the graphics rating category because you're sure it'll be 5 stars? Well you're right!
This is quake. But seriously well done if the netcode was written during the jam.
IMA FIRING MAH LAZOR
The graphics and music are stellar (pun intended), but the game part seems to be somewhat lacking. It's not clear how to make astronauts actually interact with things and which system is supposed to be which.
The graphics and cutscenes are really well done, though I'm not exactly sure what to do. O.D.E.N. is fuel, but is it food as well? Base seems to only want to overheat when I fuel it up.
I really like the integration of orbital mechanics into this, but the forwarning on asteroids is much too low. There's just no way to get a firing angle on half of the asteroids that spawn due to the station being on the other side of the planet.
Perhaps the aiming could be improved by having the plotted trajectory intersect the mouse position instead.
The graphics is pretty well done though :D
Edit: Oh wait, you can zoom. :P Though it still lags quite a bit with lots of rockets.
Leaves trying to protect fire. Ironic.
Seriously though, basic as it may be the graphics are stellar, nicely done.
Pretty nice to play, though that the long collection of power for the rocket doesn't result in a launch is a bit of a letdown. Some complaints include the rover wheels not spinning (just make them smooth next time so it's not noticeable if you're not gonna animate them) and the rover movement being a bit stuttery. Problems of spherical transforms I guess.
I do applaud the backend code for the solar panel shadow occlusion detection, seems pretty perfect!
A good concept that is fun to play at its core, just feels rather unfinished.
I love this one. Great particles, lots of nukes and there's some enemy ship variety as well. The only thing it's missing is ship upgrades between levels.
That said, the ship movement seems a bit stuttery, probably not updating the positions at the right time. Also you can shoot when respawning :P
Pretty nice to play, though it would be great if the ship types were more clearly presented. I'm still not entirely sure what each ship is good and bad for. MIssion 4 is a bitch :D
NICE! But seriously, great and challenging level design.
I like it, it's quite well done. I did find an exploit of sorts on my very first run however, as it does become somewhat obvious that the most outer blocks fall down - so you can just build out a long spike and work on the economy until you're basically in creative mode.
Oh my lord the voice synth and the writing is the most hilarious thing I've heard all week.
OMG this is great π I was just somewhat disappointed that the plague doctor guy didn't stab you if you didn't do his bidding.
This is a really fun concept and is pretty well executed as well. It does get quite hard however, since there aren't any checkpoints and getting into a new area can mostly mean you'll have to restart yet again.
I get that may be an intended mechanic but it gets a bit repetitive after a dozen restarts.
Quite elaborate, and well done graphics. I think the time goes by a bit too fast (resource bars and day/night cycle) and the sleeping quiz is a nice addition. Now we all know Jericho is the first walled city π
I wish there was an offline version though, it's pretty lame to not be able to play it in fullscreen.
Amazing! It honestly makes me feel bad for giving the games I've tried out prior such good ratings π Were the songs manually mapped or was it done via some analytical algorithm like Beat Hazard/Audiosurf? The only thing I missed was mouse ship control but I can live without it.
Hilarious intro! Also is that the peter griffin "ow" sound effect when you hit people? π
Linux Terminal: The Game π Kidding aside, this is great and very polished. Things I missed are probably more command history when pressing the up arrow, some tab autocomplete and multiple commands per line separated with a space. Level 3 was a bit odd since I missed the first plate, but then I realized I can walk in air when swinging so that solved that in a bit unorthodox fashion.
I like the overall concept and it's really fun to play, though I'm kind of bad at it π It may be wise to group together the same types of cards in a sort of deck where each is offset by a few pixels upwards instead of having the side deck where you don't exactly know what's inside.
LD52 — Harvest (2)
Organigrow by Phillip Scott 2023-01-09T22:14:49Z ♥ 1
I'd agree with @surr-soidah there, the controls could use some work (onscreen relevant key indicators would help) but overall it's really highly polished and looks amazing for a solo game.
It was all for the Tuna by rosypenguin 2023-01-09T21:48:26Z ♥ 2
That's a fantastic seafoam shader and a very cute artstyle overall :D
I think I found two bugs, the tutorial text boxes were empty for the most part, and the camera lerp seems to be a bit mismatched in movement speed, so you get boat jitter when moving.