@kirroyal Oh that's interesting, I've had another one of my friends that playtested mention the character jitteryness, but none of us seem to be able to reproduce it. I'm not sure if it's a low fps or high fps thing or completely unrelated (but I suspect it may be that, despite that it should be locked with vsync).
@squidzilla Thanks! We actually spent like two days mostly doing just the town ahaha, while we figured out how exactly to set up the rest of the gameplay. We even had to pivot once in the middle since it was originally going to be a find-a-bomb-using-clues thing that didn't quite make sense in some ways. We might actually make a full version sometime along the line...
@curly Yeah I agree about the sounds, the SMG is kinda grating (we should've randomized the sound pitch a bit) and the music should probably be louder.
@curly @snotax Yep, the concept itself is confusing enough but we really didn't have much time left to make an elaborate tutorial which would've improved things for sure.
@bjornstahl Not being able to dodge the anomaly's attacks is more of a feature than a bug :stuck_out_tongue: After all it adds more opportunities for time reset.