FoonLudum Dare ExplorerUsers → MoffKalast

MoffKalast

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352Harvest👥Solar Sentineljam3193.603.393.153.564.582.523.14
202047Stuck in a loop👥PARAD🕑X SECURITYjam5243.683.533.863.953.613.502.833.72
202046Keep it alive👥Umm, Your Majesty...jam2273.984.053.593.874.063.624.013.90
201842Running out of space👥AEKI Waresjam5313.433.353.133.143.523.253.15
201841Combine 2 Incompatible Genres👥Storming Sandsjam3613.643.533.383.873.633.123.03

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by MoffKalast

LD42 — Running out of space

Last Piece by WetBox 2018-08-15T14:13:42Z

I like it, it's quite well done. I did find an exploit of sorts on my very first run however, as it does become somewhat obvious that the most outer blocks fall down - so you can just build out a long spike and work on the economy until you're basically in creative mode.

ha.png

Green Cover by Henry Sneed 2018-08-17T19:00:45Z

NICE! But seriously, great and challenging level design.

AEKI Wares by grizeldi 2018-08-14T13:55:49Z

Thanks everyone! Yep, overcooked was our main inspiration, with perhaps a bit of human fall flat mixed into it. The wonkiness of the players is intended so one can get a laugh out of the physics engine as well. Though there are indeed some rotational bugs when standing still/moving into an obstacle. Note that most of the time players face the velocity vector so it's easier to align yourself if you're going faster.

And yes going under tables is intended as well, as a uhm, risk-vs-reward shortcut mechanic :stuck_out_tongue:.

Wake up Sh**t head you have work to do by smileyface 2018-08-14T18:16:11Z

Oh my lord the voice synth and the writing is the most hilarious thing I've heard all week.

LD46 — Keep it alive

HARD IMPACT by Nek 2020-04-28T11:58:13Z

The particle effects are pretty great, though I'd go a bit easier on the camera shake. The gameplay isn't that clear at the start, but I guess that's part of the arcade theme.

Hay Day by neonian 2020-04-21T11:30:04Z

Nicely intuitive gameplay and pretty fun to play.

Spellrager by Tykev 2020-04-21T11:33:46Z

This is quake. But seriously well done if the netcode was written during the jam.

5G Tower Defence by walnoot 2020-04-21T20:16:06Z

This is awesome! Probably the most fun of the games I've tested so far.

Forest Resistance by WetBox 2020-04-21T13:45:14Z

Hunter: "That's no ordinary rabbit, that's the most foul, cruel, and bad-tempered rodent you ever set eyes on!"

But seriously, well done and superbly polished!

Red Vs Blue by Ayced 2020-04-21T10:11:58Z

A good concept that is fun to play at its core, just feels rather unfinished.

O.D.E.N by trit_techne 2020-04-21T11:15:29Z

The graphics and cutscenes are really well done, though I'm not exactly sure what to do. O.D.E.N. is fuel, but is it food as well? Base seems to only want to overheat when I fuel it up.

NecroTyper by Tadej 2020-04-21T12:11:27Z

Very innovative :thumbsup:

Empire Tactics by PoshDan 2020-04-21T09:31:49Z

Pretty nice to play, though it would be great if the ship types were more clearly presented. I'm still not entirely sure what each ship is good and bad for. MIssion 4 is a bitch :D

Umm, Your Majesty... by grizeldi 2020-04-21T13:47:37Z

@snowirbis ah I thought we had arrow keys bound already. We can fix that for sure.

Slovenian Explorer-X by Maja Salamon 2020-04-21T11:23:38Z

The graphics and music are stellar (pun intended), but the game part seems to be somewhat lacking. It's not clear how to make astronauts actually interact with things and which system is supposed to be which.

HarbaVid19 by Zlabya 2020-04-21T21:02:32Z

I love how detailed the levels are and the dithering occlusion effect. Short but sweet.

Spotted by filgreen3 2020-04-21T14:35:35Z

Awesome! I reallly like the way legs are animated to conform to the physics colliders around.

Cat Shelter Simulator by Fat cat 2020-04-21T11:59:26Z

Meeoooow

Feed The Slime by PythooonUser 2020-04-23T09:07:37Z

NOMNOMNOMNOM

Light or Death? by Julius Vander Arend 2020-04-21T11:32:05Z

IMA FIRING MAH LAZOR

ChargeMe by WMute 2020-04-21T11:50:05Z

Are those.. fallout assets? :P

The game mechanics are really well done, pathfinding is good, movement is smooth. Just a little bit too much waiting in the gameplay loop I would say, and I can't seem to really power up the robots to 100%. Wood doesn't seem to give much fuel.

Exstare by IC Rainbow 2020-04-21T11:00:39Z

I really like the integration of orbital mechanics into this, but the forwarning on asteroids is much too low. There's just no way to get a firing angle on half of the asteroids that spawn due to the station being on the other side of the planet.

Perhaps the aiming could be improved by having the plotted trajectory intersect the mouse position instead.

The graphics is pretty well done though :D

Edit: Oh wait, you can zoom. :P Though it still lags quite a bit with lots of rockets.

Tumbleweed by Brenan 2020-04-21T19:35:05Z

Top notch! One of the best if not the best game of this jam.

Fire of life by Henwee 2020-04-21T10:34:09Z

Leaves trying to protect fire. Ironic.

Seriously though, basic as it may be the graphics are stellar, nicely done.

Planets wars by raguel 2020-04-21T09:56:13Z

I love this one. Great particles, lots of nukes and there's some enemy ship variety as well. The only thing it's missing is ship upgrades between levels.

That said, the ship movement seems a bit stuttery, probably not updating the positions at the right time. Also you can shoot when respawning :P

Critical Freight by Nathan Wiles 2020-04-28T12:06:29Z

Haven't seen any crashes, pretty well made too! The intro talk/tutorial was a really nice addition, it eases you into gameplay very well.

Perhaps adding a sprint and jump would make it more fun to play. As it stands it's kind of slow to get around.

Stroller Rover by Kupnu4 2020-04-21T10:28:40Z

Pretty nice to play, though that the long collection of power for the rocket doesn't result in a launch is a bit of a letdown. Some complaints include the rover wheels not spinning (just make them smooth next time so it's not noticeable if you're not gonna animate them) and the rover movement being a bit stuttery. Problems of spherical transforms I guess.

I do applaud the backend code for the solar panel shadow occlusion detection, seems pretty perfect!

SPACESCAPE by guipuyol 2020-04-21T11:41:14Z

Fun and explodey! Did you disable the graphics rating category because you're sure it'll be 5 stars? Well you're right!

LD47 — Stuck in a loop

Colorful Memories by Ayxs 2020-10-07T11:23:59Z

Gotta say the spherical shader is pretty neat :thumbsup:

SatOrbit by negativice 2020-10-15T12:03:40Z

Won somehow after 8 sats, not sure what's the goal here exactly. In general I think it would be far better with about 2-3 times as long orbit predictions otherwise you're just guessing, and even better if the camera would follow the planet in relative rotation when you're aiming. At least you have unlimited delta v and enough TWR to kill a horse 1 megatimes over.

Time to Act by Vodzik 2020-10-06T21:30:18Z

*You have been in suspension for 9999999....*

Kidding aside, this is a really well done for an edge of tomorrow style game. The voice acting is great, the clues are hidden well, but not too hard to find the controls and movement is good.

Got it in 8 loops, forgot the engine room code in the previous one haha, the 420 69 is pretty easy to remember. I always wondered in those time loop movies how the main character remembers all the stuff so well. I guess now I know I'd waste extra loops forgetting stuff :laughing:

Moby's Trip by blaster391 2020-10-07T20:06:52Z

Trippy :smile:

I wonder if it would be possible to have actual physics based car driving, with perhaps leaving the car level and rotating and moving the track for the engine to handle it somehow. Definitely not a 3 day problem though haha

Ouroboros: The Cursed Hero by LERPish 2020-10-07T20:18:04Z

yourgod.png

Where is your god now? :stuck_out_tongue:

PARAD🕑X SECURITY by grizeldi 2020-10-06T10:06:48Z

Well it takes 8-12 seconds from my SSD, so it's safe to say most of the wait time is not fetching data from disk, but assembling meshes and physics colliders. It may take up to a minute on slow systems I imagine. We should probably move the load to the initial splash screen or something, as soon as we figure out how :P

Edit: It should load properly on splash now and launch instantly when you click Play.

PARAD🕑X SECURITY by grizeldi 2020-10-06T15:12:33Z

@arad-hamidsamiee Yeah it's fine by me to put it on git, I mean we have it on git already it just needs to be made public.

The player hover is a downwards physics raycast that applies the force upwards, with the player RigidBody being axis locked for rotations except around Y. It uses physics forces for turning as well with high damping. It's our own person controller thing that I made for our previous Jam but improved and adjusted it further in this one.

The "time code" is the more interesting part of this one though :P

PARAD🕑X SECURITY by grizeldi 2020-10-07T18:57:46Z

@kirroyal Oh that's interesting, I've had another one of my friends that playtested mention the character jitteryness, but none of us seem to be able to reproduce it. I'm not sure if it's a low fps or high fps thing or completely unrelated (but I suspect it may be that, despite that it should be locked with vsync).

@squidzilla Thanks! We actually spent like two days mostly doing just the town ahaha, while we figured out how exactly to set up the rest of the gameplay. We even had to pivot once in the middle since it was originally going to be a find-a-bomb-using-clues thing that didn't quite make sense in some ways. We might actually make a full version sometime along the line...

@curly Yeah I agree about the sounds, the SMG is kinda grating (we should've randomized the sound pitch a bit) and the music should probably be louder.

@curly @snotax Yep, the concept itself is confusing enough but we really didn't have much time left to make an elaborate tutorial which would've improved things for sure.

@bjornstahl Not being able to dodge the anomaly's attacks is more of a feature than a bug :stuck_out_tongue: After all it adds more opportunities for time reset.

PARAD🕑X SECURITY by grizeldi 2020-10-07T23:50:17Z

@rainyday2800 Well here's the thing... if you happen to distract the anomaly in the moment when the past you should've been killed then there's a possibility that it won't go through with it, in which case the past self continues on the path that you took in the past (just in the present) to stay consistent with the map without an AI to drive it, making an alternate reality which may be a bit confusing and the actions may or may not make sense. This is more of a bug in general as we couldn't get the anomaly to act 100% deterministically, since this should be a paradox unless the past self does eventually get killed and does more or less the same thing as you're doing now.

The more "correct" way to handle that would be to do another one of those timeline deletions that happens when a past self sees you and you merge, but it's up for interpretation.

PARAD🕑X SECURITY by grizeldi 2020-10-12T10:04:06Z

@grizeldi Yeah I think the issue isn't in the aiming but in the telegraphing to the player what is being aimed at.

Although in general we went for this autoaim mostly to simplify the action recording (we only had to store one boolean for the firing/not firing), but a more ideal version would be true 3rd person aiming.

Crypted by KallThar 2020-10-07T11:08:56Z

A 2D game made in unreal engine? I never thought I'd see such a thing. Despite the absurdity of it, it's actually not bad if rather short. The vision area shadows are great and the voice acting fits.

Everything is Garbage by vfqd 2020-10-28T13:25:39Z

So I noticed that the Obelisks don't actually produce any money, is that a bug or an intentional joke at bitcoin's expense haha

RoboBlast by theforceluke 2020-10-07T11:28:02Z

Ooh oh ah oof, this is a too slow savage fatality. If you know what I mean. :stuck_out_tongue_winking_eye:

Too Hot to Handle by TheMoonrise 2020-10-06T12:20:38Z

Really well done, though it seemed to get stuck on year 5 for some reason, play/fastforward/pause seem to have no effect any more. I'm not sure if it was finishable anyhow since there was basically no water left.

Also pausing the animations on pause would've been clearer to tell what's going on.

Hyper Racer by X_Pilot 2020-10-14T23:09:17Z

The car and camera movement is really well done, it all feels exactly like those closed waterpark slide tubes.

Killer Killer by WhoMakeWorse 2020-10-23T12:55:26Z

Seems like you spent most of your time on animations and character movement then ran out time for the rest, so my suggestion for next time would be to set your scope in a more manageable way.

And as the rest of the comments point out, the two of you have reviewed only 3 games in total. Edit: Oops was looking at the wrong number.

Leftfoot Louie by TwoBitMatt 2020-10-08T20:59:56Z

HA the police meter is straight out the original need for speed MW, nice! I think it has potential, but it really lacks some smooth camera movement and as pointed out by everyone else: audio.

I think I got all of the years of community service. Perhaps I can serve them concurrently....

Ghost Cubed by Patrick1 2020-10-05T22:54:10Z

Ah yes I was expecting someone to do Chronotron in 3D. Well done!

The Road Taken by sriram070 2020-10-07T11:34:03Z

Ah yet another Godot game! Took me a second to figure out the loop idea, but it's pretty intuitive and fun to play. I only wish there were more levels, it would've probably be more worthwhile to spend more time on making different arrangements with the basic two elements than implementing the teleoport thingy that is kinda redundant since you can just make a sky bridge.

BLACKLOOPHOLE by A sMILE 2020-10-06T22:24:37Z

Interesting concept, and definitely hilarious with the spaceman yelling random hurt noises when getting hit by a bear over and over. The graphics probably won't be winning any awards overall (I think the style inconsistency with textures somewhere vs plain materials elsewhere is the main thing that makes it look kinda odd), but I am interested in the gravitational lensing black hole shader that grows over time, it's really well done. Any tips on achieving that effect?

RAIL LIES by Dazrow 2020-10-07T11:17:50Z

Well it is an interesting concept, but the implementation leaves something to be desired. Maybe it would make sense to get a clue or something each time you pass through a car otherwise it's just trying random types of objects. There also seems to be some graphical glitching when you pass the door frames.

BoreOut! by HOOLOP 2020-10-07T19:58:32Z

Oh man so many props to use! I can't exactly figure out what constitutes as sus for the managers but they seem to be onto me very quickly. Best I got was 20 people remaining haha.

Would be a pretty cool VR game I think.

Project R.O.O.M by Arad HamidSamiee 2020-10-06T17:22:14Z

I don't know what the hell is in that corner but I'm totally freaked out :D

Really well graphically polished and the retro pixel style fits very well, but the performance leaves something to be desired, with occasional slowdowns (I think I got dips under 30 fps on occasion). The bane of Godot until 4.0 arrives I suppose :P

Dynamics Corporation by GarfSnacks 2020-10-06T21:15:43Z

TASK KOMPLEET!

Ah overscoping, the staple of ldjams since the very beginning :stuck_out_tongue: Still if you ask me this is in far more playable shape than some of the other stuff I've tried looking at. The voices and "story" is pretty well set up, even if it drags a little at the start. I think the extra explanation time would be justified for a more complicated task (and having it run during a simpler one to keep the player occupied), but there's only so much you can do in a jam.

Getaway Portal by BiancaMello 2020-10-08T21:10:07Z

No idea what's going on, but it plays and looks pretty great :smile:

Oops Loops by Samshine 2020-10-07T10:45:01Z

This one was really unique, I haven't seen this kind of technique applied in a game before. There does seem to be some green screen left over around textures, but it's not too jarring. Cool concept!

And yes I did get killed by the snake and the picture haha

Returning Home by hansj 2020-10-07T10:29:47Z

Pretty nicely done, though the KSP nerd inside me was mildly disappointed it didn't involve actual orbital mechanics. First few rounds I basically died instantly getting hit in the face by asteroids but after I figured out the controls it was smooth sailing. After a while I had enough power to just fire constantly in a "beam" that cleaned asteroids as they hit it, maxed everything out and landed easily.

I'm a bit biased as I mentioned, but I think the main improvement one could make here is to draw orbital lines and give the player an option to tweak their orbit by rotating the ship and firing thrusters.

LD51 — Every 10 seconds

We Stole Aliens by grizeldi 2022-10-03T23:40:32Z

I like the part where the UFO wakes up and flies off with you still attached.

Untitled1.png

Or maybe that was just me falling through the map heh.

Somehow the cops still caught me.

LD52 — Harvest

It was all for the Tuna by rosypenguin 2023-01-09T21:48:26Z

That's a fantastic seafoam shader and a very cute artstyle overall :D

I think I found two bugs, the tutorial text boxes were empty for the most part, and the camera lerp seems to be a bit mismatched in movement speed, so you get boat jitter when moving.

Solar Sentinel by grizeldi 2023-01-11T14:03:15Z

Hey @icxon I've actually also run into the relay issue today, it's an infinite recursion thing when the tower is linked with itself. Until we get v1.1 out with various bugfixes I advise avoiding those self connections :sweat_smile:

@D3kryption you may have actually beaten the level, we currently lack a screen that gives you the option to switch to endless mode, so if you see trucks pouring out without a pause you've already passsed all waves.

Organigrow by Phillip Scott 2023-01-09T22:14:49Z

I'd agree with @surr-soidah there, the controls could use some work (onscreen relevant key indicators would help) but overall it's really highly polished and looks amazing for a solo game.

LD41 — Combine 2 Incompatible Genres

Journey to The Core by Holofire 2018-04-24T12:56:29Z

I like the overall concept and it's really fun to play, though I'm kind of bad at it :stuck_out_tongue: It may be wise to group together the same types of cards in a sort of deck where each is offset by a few pixels upwards instead of having the side deck where you don't exactly know what's inside.

SurviFarm by arzi 2018-04-24T14:26:12Z

Quite elaborate, and well done graphics. I think the time goes by a bit too fast (resource bars and day/night cycle) and the sleeping quiz is a nice addition. Now we all know Jericho is the first walled city :grin:

I wish there was an offline version though, it's pretty lame to not be able to play it in fullscreen.

Elemento by Togis 2018-04-24T12:44:30Z

A pretty cool concept to be sure, albeit the UI and graphics/vfx could be better. No bugs that I've seen (aside from minor gui issues) and having a tutorial and a settings menu is pretty awesome. The death tower is totally OP though :)

Rhythm Overdrive by Diblow 2018-04-24T13:56:50Z

Amazing! It honestly makes me feel bad for giving the games I've tried out prior such good ratings :smirk: Were the songs manually mapped or was it done via some analytical algorithm like Beat Hazard/Audiosurf? The only thing I missed was mouse ship control but I can live without it.

Gallica by NikorasuChan 2018-04-24T14:39:29Z

This is a really fun concept and is pretty well executed as well. It does get quite hard however, since there aren't any checkpoints and getting into a new area can mostly mean you'll have to restart yet again.

I get that may be an intended mechanic but it gets a bit repetitive after a dozen restarts.

Keyboard Explorer by Ryvencore 2018-04-24T13:33:05Z

Linux Terminal: The Game :smiley: Kidding aside, this is great and very polished. Things I missed are probably more command history when pressing the up arrow, some tab autocomplete and multiple commands per line separated with a space. Level 3 was a bit odd since I missed the first plate, but then I realized I can walk in air when swinging so that solved that in a bit unorthodox fashion.

Dancemazing by MariosManiatis 2018-04-24T14:51:54Z

OMG this is great :laughing: I was just somewhat disappointed that the plague doctor guy didn't stab you if you didn't do his bidding.

Rackety Rekt by FlatTutorials 2018-04-24T13:40:12Z

Hilarious intro! Also is that the peter griffin "ow" sound effect when you hit people? :laughing: