martinprazak 2020-10-02 21:46
https://media1.tenor.com/images/93e5f546e1284992df8e7562ca9c2497/tenor.gif?itemid=15342388
Foon → Ludum Dare Explorer → LD47 → Crypted
By kallthar, MartinPrazak, Aravill and hetttt4
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 594 | 3.63 | 24 | |
| Fun | 508 | 3.59 | 24 | |
| Innovation | 877 | 3.27 | 24 | |
| Theme | 660 | 3.75 | 24 | |
| Graphics | 527 | 3.86 | 24 | |
| Audio | 219 | 3.87 | 25 | |
| Humor | 352 | 3.40 | 23 | |
| Mood | 311 | 3.86 | 24 |
https://media1.tenor.com/images/93e5f546e1284992df8e7562ca9c2497/tenor.gif?itemid=15342388
404 mb .zip file? What is wrong with you unreal engine? I played your game. very fun to play. I wonder for the visibility do you use a light with hard shadows or do you use other computational geometry algorithms?
We're super happy you like the game @tayfun ^^. Sorry about the large zip file. It's the first time we used UE4 and we didn't know if there's a way to make it smaller. For the visibility we used a point light with hard shadows and disabled the rendering of our walls.
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
A 2D game made in unreal engine? I never thought I'd see such a thing. Despite the absurdity of it, it's actually not bad if rather short. The vision area shadows are great and the voice acting fits.
Hi all right, I liked the shadow system, some things needed an answer to the player, because I couldn’t know if he got it right or not, a super plus point is that you put the exit button on the menu, few people who develop games remember this function, I would work a little more on the art of the game in the future, but it was well executed, a big hug.
Nice game. It's really atmospheric thanks to the voice acting, the music, the general presentation. I like how the shadows reveal paths in a corridor.
Difficulty settings are a nice touch but should be selected before playing, not hidden in Options. The die-to-restart transition could be faster and Ancient Egyptian decoration would add even more to the mood.
It was fun! Good luck bringing your future UE4 file sizes down. *edit: I know how it is because some of my first games were in unreal
Cool game, great use of lighting! Congrats on putting the whole package together - even if it's short, it stands on its own. Thanks for sharing!
Any chance of an HTML version being release? I know it's pretty close to the deadline, but that would help us give it a try.
I'm sorry @tolmera but unfortunately we probably won't be releasing html version :-/ This is our first time working with unreal engine and we have been struggling quite a bit.. Especially with size of the resulting package. I am afraid that even if we were able to export it to HTML5, we wouldn't be able to deploy it in time and it would most likely take some time to even run in your browser. I do realize that it may complicate things on your end but that is why i put extra effort of releasing the game for both Windows and Linux. Please note that Linux version should work even on iOS - tested.
I hope we will manage to do something about this issue the next time around (or we may revert back to unity). Sorry for the trouble.
@raptorofaxys Thanks for your feedback ^.^ - did you try the hardest level that is selectable in options? I bet you won't consider it that short after :P
@stellarbeargames Thanks for the feedback! Would you happen to have any general advice on bringing the size down since you encountered the problem before? - I mean some general hint besides "Use google" :D Thanks ^.^
@etrealjunior Thanks for your kind words <3
@moffkalast Haha, it was our first game in UE so we decided to go simple :D turns out it's not so simple to make UE work properly with 2D :D - who would want that, right? :D ... Thanks for the feedback :))
Very good game, The lights/Shadow are really good ! Thanks you for making this game :)
Got lucky, died only once :D Have you some protection against the going only right strategy?
Ahah, glad you made it to the end @malai ^^. I think our mazes our protected against the "going only right" strategy. I believe if you go only right on the harder difficulties, you get into a dead end and run out of lamp oil before you make it back. @kallthar and @hetttt4 could probably tell you more though, as they were the ones who put together the maze generator.
--edit: To be more precise, going only right might work in the long term, but not in the short term. Meaning if you go only right you will die. But if you keep going right on your subsequent attempts (leaving out the previous dead ends) you will reach the exit eventually. So there shouldn't be a case in which you go only right and make it to the end without a single death.
@kallthar My only advice besides "google it" is to switch to Godot because that's what I did :) happy graverobbing.
Hello there, @malai :) There are several factors that should work in balance. First parameter is the duration for which the light stays on. Once it goes out, you die. You can replenish your oil with the oil lamps that can be found throughout the dungeon, but they can be only found on the right track towards the finish. Therefore, if you take a bad turn, you are using out too much oil. It is set up so that you should have a bit of oil left when picking up next oil lamp. Therefore, if you spend too much time in a dead end, you should die. This effect might not be as visible in smaller mazes, but should be detectable in the middle difficulty (default) and should be unavoidable and quite annoying in the hardest settings.
Our mazes are procedurally generated and because of that I cannot guarantee that you will die in all the mazes and that neither of them can be done with the right hand strategy right away. However, with trying out all of the difficulties, there should be up to hundreds of thousands mazes and very high percentage of them should confuse you up to the point that you die.
@stellarbeargames tried Godot last time around I was participating in an event like this. Was fun but a bit tiresome when working in a team. We overrode made changes by others from time to time. Thanks for the tip tho' :)
Neat little maze game. I like the dynamic lighting that y'all have, and the lamp mechanic. I wonder if having irregularly shaped walls would make that even more interesting. Nice job!
Great game! it's simple and short, but well polished. Really liked the light mechanism, well done!
Very nice!! keep it up great game