systematic 2020-04-21 10:15
Lack of a menu and tutorial really hurt this game for me. Intriguing idea and cool graphics, but didn't know what to do to progress, which made me give up relatively quickly.
Foon → Ludum Dare Explorer → LD46 → O.D.E.N
By trit-techne, and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.14 | 9 | ||
| Fun | 2.78 | 9 | ||
| Innovation | 2.92 | 9 | ||
| Theme | 3.35 | 9 | ||
| Graphics | 4.78 | 9 | ||
| Audio | 4.07 | 9 | ||
| Humor | 1.78 | 9 | ||
| Mood | 3.78 | 9 |
Lack of a menu and tutorial really hurt this game for me. Intriguing idea and cool graphics, but didn't know what to do to progress, which made me give up relatively quickly.
The graphics and cutscenes are really well done, though I'm not exactly sure what to do. O.D.E.N. is fuel, but is it food as well? Base seems to only want to overheat when I fuel it up.
I honestly felt kinda lost but the aesthetics are awesome!
When working with a high performance game (like most of the 3D games) please add some sort of graphics settings... It's a shame that i can't play this game because my pc it's too old and the game runs at 1 fps... :\
(Obviously i will not rate this game, it's unfair to rate a game that i haven't played...)
Great visuals and sound! The idea is nice but needs a bit more balance. It was difficult to understand how to get food. (for people curious: you have to have the right temperature on the food processor tile; the one top right in the base; it will throw out food then)
Some more after jam polish and you have a great game with great atmosphere!
this game is beautiful, and the sounds and music are brilliant. But I couldn't seem to understand some of the core mechanics.
I didn't understand what the Fuel cells were because they looked different on the game compared to the cutscenes and screenshots. I also had absolutely no idea how to eat: There was no food anywhere to be seen.
I lost the first time because I had no idea what I was doing. I completely fried one of the guys in stasis and then died of hunger. the second time however, I just put one fuel cell in the corner and tried to figure out how to eat for the rest of the game, and somehow won. I don't understand.
Also, the walking controls seem clunky. Why can't you walk diagonally? Also, why do I sometimes need to lift a key in order to move in a new direction? Movement definitely needs polish.
The concept is great though. I just feel it needs better cohesion and explanation to the player.