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AEKI Wares
AEKI Wares
By negdo, grizeldi and MoffKalast
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 531 | 3.43 | 43 | |
| Fun | 470 | 3.35 | 43 | |
| Innovation | 629 | 3.13 | 42 | |
| Theme | 865 | 3.14 | 43 | |
| Graphics | 537 | 3.52 | 42 | |
| Humor | 266 | 3.25 | 42 | |
| Mood | 576 | 3.15 | 41 | |
Comments
This one is pretty cool. Unfortunately I have no friends on hand to play with but I get strong overcooked vibes. There's always this sense of time passing with the moving conveyor belts. It took me a second to get the flow of packing and shipping, but at the end its a very nice well put together game. Much fun.
Cool game, was playing solo, but Imagine its more fun with a few players. Controls where a bit annoying though, sometimes the character just wouldn't face where I wanted them too. Overall great work though, especially love the art.
I like this game :) It reminds me a little bit of overcooked and the idea is similar to our game! The only thing is that I found the character so hard to control. Well done!
struggling to see how this links with the running out of space core theme. I like what's going on, and I like a all the general mechanics in place. I think a bit more focus on repetative interactions feeling impactful and more feedback could use a touch. I am impressed with the overall implementation though. My biggest advice, and it's something you may hear from me a lot is. Make sure that the interaction the user is doing 90% feels amazing. It can be littlee things like how they run around and giving them like momentum or something so that moving around itself like a minigame of optimization while your moving stuff.
It's a cool game, and it does looks like overcoocked. It's hard to orient correctly your character sometime (in particular when you are close to a table. I'd love to have a version with the gamepad. Good job :)
Linux version -> ``` Uncaught exception thrown in Thread[jME3 Main,5,main] RendererException: compile error in: ShaderSource[name=Common/MatDefs/Light/PBRLighting.frag, defines, type=Fragment, language=GLSL110] 0:198(21): error: cannot construct `mat3' from a matrix in GLSL 1.10 (GLSL 1.20 or GLSL ES 1.00 required) 0:199(16): error: no matching function for call to `inverse(mat3)'; candidates are: ```
monstr
2018-08-13 19:50
Nice game. Like others I was alone while playing but I could see how it would be more fun with more people. But I still enjoyed it!
My only gripe with this game is that I got kind of annoyed by how the character controlled since pressing a direction meant the character would try and move in that direction but not necessarily turn towards it, especially if you were at a wall. This made dropping objects harder than I think it should have been.
But it's a very solid game overall. Graphics/Sound/Atmosphere were good.
Nice Idea, and great execution.
grizeldi
2018-08-13 20:35
@adroitconceptions That seems like a bug in the engine's PBR shader or you're running it on ancient GPU. What GPU/drivers are you using?
Everyone else, thanks for the feedback. I agree that the controls could do with some work, but @Moffkalast wanted to preserve the comedic wobblines in favor of more responsive controls.
@grizeldi I am running on Linux using a 7th generation i5 and using the Integrated GPU. Using the latest drivers that I am aware of.
also played solo, really wonky game, nice atmoshphere, and tough to do any good in it ^^
barrier
2018-08-14 12:51
Nice game, has some wonky controls, sometimes the character just doesn't want to turn where you want him to turn. Is it inspired by overcooked?
corbak
2018-08-14 13:35
Nicely done! you should fix the fact that your player goes under the table... it is very frustating XD. Very much like overcooked in the design. Fun to play with friends!
Thanks everyone! Yep, overcooked was our main inspiration, with perhaps a bit of human fall flat mixed into it. The wonkiness of the players is intended so one can get a laugh out of the physics engine as well. Though there are indeed some rotational bugs when standing still/moving into an obstacle. Note that most of the time players face the velocity vector so it's easier to align yourself if you're going faster.
And yes going under tables is intended as well, as a uhm, risk-vs-reward shortcut mechanic :stuck_out_tongue:.
Wonderful! Just beautiful! This game is sooooo much fun! Probably my favorite game I've seen so far! Great job! 5 stars all around
Interesting game, gave me a laugh with the physics. Great job!
crazym
2018-08-15 02:07
This is pretty funny, and it looks amazing. I thought the controls were a little wonky when you run into counters and you start to point the wrong way, it seems to require too much lead up to make sure you're pointed the right way, but once I started getting used to them I could go through the process. Nice job!
Had this bug with table :laughing:
Great game
haha.png
grizeldi
2018-08-18 12:20
@sobakaduka that's intentional. You can go under the tables as a shortcut, but risking that you get stuck a little.
So fun to play. I really want to play the full game. The player movement is quite slow. and that wobbly movement is annoying. Also, I could get stuck under every single table and that's bad. I didn't have anyone around to play with but I know it should feel great to cooperate in this game. Nice job :D
mza
2018-08-20 12:04
Sound effects are funny. Sometimes i got stuck underneath the tables but that added to the fun. It had a physic-y "Human fall flat" feel to it, which again makes it funny. As a local multiplayer is a lot of fun but using the same keyboard is meh...
Graphics are fairly impressive.
Let me know if you fixed the controller issue.
I loved 3d models !! Nice job !
devemil
2018-08-20 16:23
Great game! You could lower the difficulty a little bit more when there is only one player, but super fun game, also you need to coordinate with your mates, which strengthens teamwork skills. Nice one!
I would really like to play your game but something is wrong with the Linux build; No items are delivered to be packed. I waited for some time but nothing came out. If you fix this, let me know and I will play your game :)
grizeldi
2018-08-30 11:28
@furiouswitch we had this problem during testing on a windows machine, but couldn't reproduce it on any of the development machines (1x Win, 1x Ubuntu). It seems that it's hardware related and even though we tried to search through the code what could possibly be wrong, we couldn't find anything. So sadly, this probably won't be fixed :frowning2:
Keep trying, don't let a bug get the best of you :D
Slippery! The physics and their graphical representation is hilarious. Unfortunately didn't have someone to play this with but I can really see how much fun it would be—and it was rather enjoyable on one's own as well! I feel like it's a bit more about running out of time than space, but I see what you were going for. All the various steps are cleverly thought out and you did a good job squeezing in a variety of goods—something I failed at for my LD40 which was set in a grocery store as I just didn't have time in the end after working the gameplay out. Content is hard! So I'm impressed. Really nice job!