Foon → Ludum Dare Explorer → Users → FlatTutorials
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Rackety Rekt | jam | 301 | 3.72 | 3.92 | 3.16 | 3.35 | 3.67 | 3.81 | 4.29 | 3.54 |
I liked the art and sound the basic concept but if could have added sounds and some trail renderers to the bullets that would have been great also some camera shake (never forget the camera shake).
I enjoyed the environment.
Definitely engaging, though I think the tank handling could be a lot better and I loved the camera turn when enemies arrive should have zoomed in too. Great use of the theme.
well the world needs some love. and this game makes you do that, great concept, loved the art style.
art , soundtrack is quite good and mechanics are decent , great implementation of the theme.
SFX , Artwork and camera shake were on point no question about it. I took a couple of headshots.
@david-greene ending of a wave doesn't give you your health back but there are power ups that fill your health and give you spinning power and they spawn everywhere on the map , also if you stop hitting the "ball throwers" , they will start booing you which will make you lose health. hope you had fun, I had a lot making it.
Thank you for playing my game.
@moffkalast I wanted to have a dramatic animation where when the player was boo'ed down by the people ,he would just sit down where he was standing and put his hand on his heart and then he would go in an "ow" loop. but I didn't had enough time. and yes it was inspired by that "Family guy" bit. but ended up putting it as the death sound.
Hope you had fun Thanks for playing my game.
@GameDevMumin yes they do re-spawn but you have to be a certain distance away from the spawn-point in order for them to spawn and there are tons of places where these power ups spawn , I did it like this so that the player would have to be keep on moving. hope you enjoyed and thanks for trying my entry.
@LeviDSmith yes I really think the enemies were less aggressive and amount of enemies also grow slower per wave (I didn't had that much time to play-test it before the jam ended), That's why play-testing is so important. and yes the ball direction is random too (DAMNIT).
Thanks for trying my game.
@PonchoGuy Thanks man, and I will add that ball targeting mechanics and much more ,I have a lot of ideas for this game (I do regret not adding that), it's awesome that you played it on your stream. I would love to see a clip of it, as I haven't seen anybody's live reaction while playing my game.