Night Keeper by SleepyStudios 2020-04-22T15:01:41Z
It gave me the spook!
Foon → Ludum Dare Explorer → Users → Ducky
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Feed the Slime King! | jam | 701 | 3.71 | 3.40 | 3.14 | 3.79 | 4.24 | 3.68 | 3.15 | 3.53 |
It gave me the spook!
Fun game! Step 1, sell everything to the ninjas. Step 2, let them fight it out. Step 3, Profit!!
It was a bit confusing for me but good job for completing it in time!
It's so polished! And the animations!! Good job!
Nice dialogue and nice artwork!
I'm now waiting for the drums DLC. A nice and chill game!
I took me a while but I was using WASD instead of the arrows keys (it's what I get for not reading haha). I was confused with the powerups at first but I picked it up quickly enough to survive for 62 seconds (Overdosed him...)! Overall, a great concept for a game.
Fun game. Love the music!
Honestly... oldly addicting. The only reason I stopped was the 'YOU WIN'. haha. However, near the end, frames were dropping because of how animals were moving at once haha. Good job!
Kinda fun game. Reminded of the N64 aesthetic (which is a good thing imo). Good job! Also 10 out of 10 for the narrator voice!
Good job on the game! It taught me not to jump around like an idiot.
Really good job on the game!
Confusing for me but had a laugh! Good job on the game!
I approve this game!
Turn the planet into a giant weapon... love it!
I like the setting and gave me the spooks when things were becoming brighter (colder? or the morning?). I'm not sure but it made nervous at the end haha.
I'm not yolking. That was an egg-cellent game!
Cool game man! The only thing is the movement. If you are using C# and Unity's Monobehaviour, I would suggest using transform.Translate() to get a nice sharp left and right (Make sure the value is low. I'm talking 0.5f or something but it also depends on the size of your characters). And for the jump, try rigidbody2D.velocity = new Vector2(rigidbody2D.velocity.x, jumpPower). I hope you don't mind me commenting like this but I wanted to help with the responsiveness and I like the game. :)
Fun little game for an alien day care simulator haha
Nice game and listening to that song was pleasing. Good job!