Foon → Ludum Dare Explorer → Users → Soulcube
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Deeper | jam | 4.00 | 3.75 | 3.50 | 3.75 | 3.50 | 3.25 | 4.50 | |||
| 2020 | 47 | Stuck in a loop | 👥 | Mind Climb | unfinished | |||||||||
| 2020 | 46 | Keep it alive | 👥 | Garden of Error | jam | 566 | 3.77 | 3.34 | 3.82 | 4.24 | 4.32 | 3.53 | 3.56 | 3.66 |
Loooovely art - so polished! Enjoyable game design loop, only feedback would be that cycling through the actions with the scroll wheel could have kept things flowing alot more. Otherwise very great little game!
Really unique take on FPS mechanics! Would not recommend to those who get 3d motion sickness, but the perspective is super unique & enjoyable to figure out. Extremely satisfying gameplay, while still easy to pick up. Could def be a concept that could be further expanded upon!
Nice little entry! Very convenient that it can run in browser - I now have my desktop replacement for minion run 😉
Pretty nice little game, was a little confused initially, however the info tab is a nice addition. Visuals are very clean, & only a couple of hindering bugs.
Very nice menus, gameplay simple but enjoyable. Nice that it can be played in browser!
Suuuper polished game! Very celeste inspired, nice work!
@fukusplutus Hmmm
@travis-hermant @dob @santriptasharma @angelo-saez @smallgaier @whismirk Thanks for the feedback! It's the aliens either falling prey to predator aliens (the snakes or simps) or them running out of bounds that causes them to die. We tried to convey this is in the couple of tutorial notes in the beginning, showing both aliens dying from eachother & from moving out of bounds, but we can see how it could have been conveyed better. Such is how it goes with game jams tho ay - thanks for playing!
@picusbgames @piturnah @fireshake Yea not sure what happened with the font, I think text mesh pro didn't quite handle it correctly & it had some unfortunate results. We woulda tried to find something more easy on the eyes if we had time but y'know, times a resource! Thanks for playing & the feedback!
@smallgaier Oo had not identified this bug - thanks for pointing it out! The way the shop worked was changed very late into development so we hadn't accounted for the locked foods being active. Thanks for pointing it out!
@armytag - yea hotkeys were on the todo list if we finished early, unfortunately we didn't get there in time but it would certainly be a very welcomed feature. Would really aid the fast paced gameplay! Thanks for the feedback!
@legavroche Yea we think we probably could have increased the bounds of the environment to be a bit larger - or at the very least had a more defined line between what was in & out of bounds. We experimented with having no death on touching the boundary but that then in turn made the game way more EASY so y'know, its all a balancing act that probably could have been pulled off a little bit better! Thanks for the feedback!
@icelight787 @drewg8 Thank y'all so much! We sampled the creature sounds from real aliens...👀
@ducky tysm!
@acgaudette Hey thanks dude! You've hit the two biggest issues spot on as well lmao! If we had the time, we'd def have added some keybinds and fixed the font. I think text mesh pro kinda whacked up the font, and it kinda ended up headache inducing. Thanks for the play & the feedback!
Epic