kevin-sun 2020-04-21 01:09
I think I got knocked down a couple of times when I SHouldn't have, because the game wouldn't let me up. I like the concept. Sweet and simple, easy to understand, solid mechanics
Foon → Ludum Dare Explorer → LD46 → droidathon
By acgaudette and Sean Park
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 259 | 3.95 | 58 | |
| Fun | 125 | 4.03 | 58 | |
| Innovation | 96 | 4.06 | 58 | |
| Theme | 2285 | 2.92 | 58 | |
| Graphics | 579 | 4.05 | 58 | |
| Audio | 780 | 3.43 | 57 | |
| Mood | 529 | 3.77 | 57 |
I think I got knocked down a couple of times when I SHouldn't have, because the game wouldn't let me up. I like the concept. Sweet and simple, easy to understand, solid mechanics
Incredibly fun but really difficult. I love the way the game looks
Very cool gameplay and i loved the graphics!
I like to wobble and shoot. Feels good when I actually land a hit, but it's pretty hard for me.
I just love the idea of falling down when you move too fast, and the art is cute and matches with the game style. but the sound is extremely loud and it's very likely that someone sensitive would have epilepsy, I jump scared a lot of times because I didn't understood what was going on, and the mouse sensibility it's very high. 6/10
@letiguaxinim can adjust the mouse sensitivity with `[+]` and `[-]`!
Took a bit of getting the hang of the controls, but a lot of fun from that point! The effects are pretty satisfying already, but I think with a bit more juicy feedback this could be a really addictive game.
I like the style! The wobble movement is unique. It might be helpful if there was a UI indicator for the chains...then again, it could clash with the minimalism. Maybe some music would be nice, too? I gave you high marks for graphics, mood, and innovation, good work!
Really cool idea and style!! The sound is a little bit louder than necessary! nice entry guys!
The sound is way too loud and all the visual effects are super disorienting to the eyes. I like the premise, but I wish it was just toned down a bit
the dancing mechanic was neat and figuring out that you fall over if you move to fast, super cute. The hard part was sensitivity, they are excellent shots, no good way to hide, you wobble more than peek. :-) you had a lot of flashing lights, that might be an epilepsy thingy.
A bit buggy but the concept is worth it
Mechanic is nice, sound a bit too loud. Potential for a VR game here!
Cool idea, very moody, loved the art style and specially the sound design. I was about to say it was too hard, but then I got hang of the controls and mechanics, then I really liked it. Nice job, well done.
Awesome art and concept, and a pretty hard game to win too! I didn't pass the third level, you have to be really fast on shooting and hiding. Well executed game, good job!
thank you all for the kind words and helpful feedback! due to popular demand, we uploaded a patched version with volume settings. the game now launches at 50% volume, and you can adjust this with `[` and `]`. @hangarter @frozedon @guilhermesouza @letiguaxinim
Awesome game bro!! Ultra fun! Perfect for a multiplayer version. The mechanics were ad hoc to the graphics and sounds. Really a masterpiece
Very cool idea and good execution. Good Job!
Nice art style, i never played with such a game mechanics) It's so fun when your character can tumble down on one side and then it can be raised, really challenging duels) It was cool guys, thank you for efforts and game experience)
Really interesting gameplay. I liked the 2D/3D style that the game had and dealing with falling over was definitely a challenge, but a fun added twist.
It is really fun! I like the mechanics and the art!
What a great idea! Loved the camera angle and the mechanics. Going to play this again well done!
Nice idea. Gets quite hard real quick. The hammer, shoot mechanic feels really nice
I really really loved the graphics! Takes me back to the good old Doom times...
However, the special effects and sounds of shooting and hitting are by far the best part of this game. Hitting the enemy feels so good! And getting hit is very impactful as well. It's all in probably no more than a second yet you can feel everything happening. Loved it! I feel like playing it over and over again.
The only thing I was missing was background music.
Really unique take on FPS mechanics! Would not recommend to those who get 3d motion sickness, but the perspective is super unique & enjoyable to figure out. Extremely satisfying gameplay, while still easy to pick up. Could def be a concept that could be further expanded upon!
Damn, you were not lying about the epilepsy warning! Cool game! I loved the graphics, it made the world very unique! Good job!
This is a really unique take! However, I wish the camera shaking and visual effects is tone down a little cause I couldn't take some of the sudden flashes or camera shake. This maybe just me though, as I can get motion sickness really easily at times.
I do really love the art style though! Gave me a lot of retro vibes! I also feel that the concept is very unique and have a lot of potential! Great work!
This is my aesthetic! I love the art style you've got going on here. Getting a hit on the enemy feels so satisfying with the screen flashes!
Cool concept, the art is interesting. Gameplay was fun and uncomplicated... a little frustrating, but also kept me wanting to try for more. I like the mechanic of requiring the hammer pull, it adds just a bit more difficulty to the timing and pressure to act swiftly.
Very cool concept and I really like the lofi graphics! It's very satisfying to play and the effects when shooting are great as well.
It gets a bit annoying getting back to the first enemy after dying on later ones, and I never quite grasped how many shots I could withstand and why I sometimes fell down and sometimes restarted.
This could be really fun with multiplayer. Loved the overkill fx and audio. Had a little bit of trouble knowing if I pulled back the hammer. Loved being able to fall over. Great jam!
Very unique feeling to the game! I especially like the small touches like tripping and falling over if you step too quickly. Overall everything works together to make for an interesting experience.
Really original presentation plus the chunky movement makes this a whole new experience. Nicely done! I found the difficulty pretty high, so I kept losing the third duel, and getting sent back to zero was feelsbad so eventually I couldn't face the first duel AGAIN so I gave up. I certainly would have played longer if you restarted against the same enemy (or even regressed 1) but maybe that would have chepeaned the achievement of winning.
But I definitely had fun. Enemy movement is nice, their offense is brutal if you just stand and fire, and that forces you to use the movement system. The chunk-steps of movement are an interesting twist, and it's cool how you fall down if you try to bust a flurry of moves out.
Lots of nice touches here, well done! Oh - almost forgot, I really appreciated the sensitivity setting.
OK your game is freaking aweasome, the lvl 3 is a Little too hard for me, but my dude your game is super cool. have nothing more to say than this haha good work
Very good concept and execution, good job! Feels great to play and I really like all procedural animations!
Beautiful game! It's simple and fun, i love the graphics!
Challenging and awesome game good work man!.
good game, but i need more traditional controls: )
i like everything: graphics, sound, fallings ...
love the game, but mouse sensitivity is way to high for me
Niice, this one was pretty satisfying! It took me a bit to get used to the steps mechanics (at first I fell off for a while) but once I got the hang of it, it was entertaining to fight in this focused 'one-dimensional-aiming' style of shooter.
Cool game, graphics are reall cool and the feedback when you hit an enemy is great! It just lacks some feedback when you reload the weapon and how much HP you have, but overall it's a good entry. Congrats!
It's difficulty to hit enemy, but it's really a cool game!