nanoarch 2020-04-21 02:26
I like the graphics of the game, but the lack of audio is kind of off putting, but I like your concept and I think you expand this later on.
Foon → Ludum Dare Explorer → LD46 → embershrooms
By Lucasgamedesigner and togo-sepultraut
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1467 | 3.38 | 24 | |
| Fun | 2051 | 2.88 | 24 | |
| Innovation | 1349 | 3.22 | 24 | |
| Theme | 174 | 4.20 | 24 | |
| Graphics | 132 | 4.45 | 25 | |
| Humor | 1809 | 2.26 | 19 | |
| Mood | 603 | 3.72 | 24 |
I like the graphics of the game, but the lack of audio is kind of off putting, but I like your concept and I think you expand this later on.
This game bugged out for me when I was trying to play it so I didn't get very far but I really love the art and the mood of the game! It looks beautiful - you should be proud! :)
love the aesthetics of it all!
A solid framework, I absolutely love the art and the general setting. I managed to chop down all the trees in the forest so I call that a win. Would love to see this grow into something more complete.
Pretty nice little game, was a little confused initially, however the info tab is a nice addition. Visuals are very clean, & only a couple of hindering bugs.
Love the aesthetics of your game ! Especially how the shadow people just hang enough at the edge so that you feel their presence. Very well made.
amazing pixelart ! I'm a youtuber, your game is very nice! I want to make a video with the best games of LDJam46. Something like this: https://www.youtube.com/watch?v=aOdTsWE7iIk . Can I find your game also on indiexpo website? The channel is linked with them.
@torh it's only on itch.io at the moment, but we'll try and upload a copy shortly. thank you for considering us!
graphics are really beautiful et l'animation is so cool, great idea too, it's very fun and le game have potential for more features. really a good job. just for the control, i have the reflexe to right click for deselectionne my unity or click and drag for a square of selectionne who obviously don't existe, the habits, hard to remade it.. very great job !
The game has a nice artstyle! Does it have a winning condition? I chopped down all the mushrooms and gathered a lot of logs to keep the fire burning, but in the end nothing happened. Also the Warrior Shroomies seem to be a destroyed in a second, so fighting was not an option for me. :smile: Anyways - good Job!
I love the polish in the art design!, really liked the character designs. Also the idea for the objective it's quite fun, great job!
The looks is amazing, but the lack of sound and win state are a bummer :/ People is right the mechanic and concept are neat, and you guys should make a complete version of this, adding sound effects and some particle effects would improve the experience, also, make the clickable collider of the little people a bit bigger, most of the time I was trying to change between characters but what happened was that my already chosen character just walked over there.
Cool game guys, keep it up :D
The graphics is amazing, but the game is broken. Rated pretty high tho
The game looks really good the pixel art is really beautiful. The controls could be made a bit easier it was kind of tricky to select a new unit sometimes. Interesting idea though, could become something great if expanded on. Good job!
This has a much more interesting theme to it than most of the keep the fire alive games. The lack of audio definitely takes away from the feel though and it also seems rather buggy. It does feel like there is potential in the concept though and the visuals are really good.
@aguahervida @endymion the game does have a win condition! it's a bit hard to just stumble upon it so we updated the description to reveal it. basically: manage your fire and timing so the warriors have time to heal and kill all monsters.
@torh the game is now also available on indiexpo. https://www.indiexpo.net/en/games/embershrooms
thanks everyone for the nice comments so far :smile:
Great entry! I love that the enemies are masked by the darkness, makes wandering risky and encounters surprising.
I only feel like the units are a little hard to select (I would click one but cause the previously selected unit to walk there). Besides that the mechanic is very cool and well-presented!
Great entry! I love that the enemies are masked by the darkness, makes wandering risky and encounters surprising.
I only feel like the units are a little hard to select (I would click one but cause the previously selected unit to walk there). Besides that the mechanic is very cool and well-presented!
Nice entry! Graphics are great, the game feels very atmospheric altogether. I like the concept, though controlling the characters was rather frustrating. Often I could not select a unit because it was close to the fire, even though the arrow showed. The game seemed very difficult at first, with my units being killed off in seconds. I eventually got the hang of it and managed to chop all the wood, though I didn't manage to kill all the monsters yet. I think with more units and more autonomous behaviour (like auto attack enemies and bring back wood automatically) this would be great fun.
Cute graphics! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/W3MIuB5jBTw