Bobbleheads want to dance by jk5000 2020-05-11T05:53:19Z
Nice game! Cool idea, I like how the narration feels so natural and smooth. Is it split into segments so that different ending narrations can be placed suitably anytime?
Foon → Ludum Dare Explorer → Users → JoAMD
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | ๐ฅ | Penance: A story of Resistance | jam | 2291 | 2.91 | 2.90 | 2.56 | 2.79 | 3.07 |
Nice game! Cool idea, I like how the narration feels so natural and smooth. Is it split into segments so that different ending narrations can be placed suitably anytime?
Amazing! :ok_hand:
One the best ld46 game I've played! I loved everything, the mood, sounds, graphics, movement etc! Once I figured out that I have to collect all the birds at once it was fun. Once i got to the second bird, attraction, it put a smile on my face. Its a good idea/twist to have. Really well implemented, simply loved it :)
Im getting the same experince as vex. Figured out "qwer" keys to change attacks. But again random game over scene. No feedback on health decreasing etc The art and graphics all look nice. Movement and gameplay is also good I guess but needs more guide as to what is happenning etc And @diego-mg getting stuck at the might be because of the title text covering the buttons, try clicking on the corneres of the play button.
Really nice and simple game! Concise idea and properly implemented. Looking forward to more levels in post jam versions :p
cute animation and good idea :)
Nice idea. The art looks nice. Nice music! Although at first it was hard to understand the goal soon I caught up Maybe a bit short gameplay but you can extend it in post jam version maybe
Also, when moving around in the ground floor sometimes, some parts / rooms / people from the first floor are visible
I liked the isometric view, the art and models was really nice, I almost missed the 4 pages of tutorials xD.
I like the idea and different features it has, awesome job to finish it within 3 days! :muscle:
The concept looks nice. One thing is that it's easy to avoid the cloud because of the screen overlap and we can go through one end of the screen but the cloud cant. Also once the flame got stuck in a wall for me.
I liked the game, it was intense and fun. One note about the 8 way aim, I understand the retro aspect but maybe it would be better if the shots went in the direction in which the mom duck is facing (ie currently moving or previous direction). We cant see the mouse cursor and that makes it very weird in terms of aiming
Good idea Could add more features Maybe like more puzzles or twists instead of straitforward gameplay
Awesome game! reached 120 in unfair mode! 1.png
The art style is nice. I feel that it would have been nice to have choices as replies and separate story endings But good job tho
nice art style. Simple game. Can be a bit more fun i guess :thinking:
Nice game, cool art work, awesome voice! nice animations and sounds
I like the choices too, is there any variation to the ritual stone?
Also the starting page was too zoomed in, couldnt read all the text
I wasnt able to see the next button because of UI scaling issue :thinking:
https://ibb.co/YNHcK5B
https://ibb.co/BcvK4p0
Awesome! Intense
Loved it! Simple yet really nice to play
@stadoblech how exactly does calibration affect gameplay. Calibration of music with what exactly. Just curious
The game was good, I enjoyed playing it, died in wave 8 :p I kinda figured out one strategy but maybe not the best.
Also, in wave 7 and another one before that, there would be 1 enemy left and I would have to search for it xD. Also, I saw that it was a bit heavy on the GPU for some reason. Apart from those i liked the game, the sounds, art and gameplay. It was good :)
Good game overall, I like the animations and controls, smooth.
Maybe a checkpoint feature would be nice. It was a bit annoying to walk till the place where I died and again fall for the same trap :joy:
The traps were sneaky and nice xD
When the lift goes up it would be nice to have a vertical parallex effect if that's possible, like the horizontal one. Is it possible to have both together? :thinking:
Really nice game, good sounds and graphics, good player movement too. I found out how to not get infected by not walking near a person who is coughing but then, I didnt know how exactly the time passed in game, later I guess I realised it must be through activities like cooking and going downtown rather than walking around. There are a few ambiguities tho; when exactly to feed family to avoid them starving to death. Also after stabbing the right side neighbour's house, I was able to collect food and 20 bucks daily at night. And also it wasnt apparent when the market downtown was closing
Wow amazing game! :fire: Awesome overall I loved it!! I made it to the end! Do you guys have other games or youtube or twitch or twitter or discord servers :p
@duke I just played both, really nice games
For the hospital one I reached the second level and after giving an organ the game got stuck for some reason.
1.png too many bodies xD Overall great work!
And I agree with the comment on the story for Friendly Fire, its a lot for a jam, how did you guys pull it off xD
I too made a 2d platformer and with a good story by a friend but there wasnt enough time to implement the whole story during the jam time xD
I like the idea :) It's very interesting and original I feel. I got a good score in between. I had a bug during one of the game, I wasnt able to click school after a while. I didnt see any other bugs.
I like the idea but then the shooting and connecting part seemed harder, it can be better to have a different colour or more of a highlight for the word from which we are currently going to shoot from. I made that mistake once in game.
I'm not sure of alternatives to the shooting mechanics tho. Overall its a good idea and it can be improved. Also, Im curious which api do you use to calculate the score/ similarity between the words?
A really good and enjoyable game! Reached wave 11 in 1 heart challenge
Few things to point out :
1. Showing the new path before setting down an item like box or tower on the current path would be really helpful
2. At the starting it would be good to give atleast 2 towers costing 5 each and the rest random
I enoyed the game a lot, 33 minutes of gameplay uploading :p
Edit: Also I forgot to use wasd for the camera :sweat_smile:
The graphics, sounds and movement are all good, but I wasnt able to understand what was to be done. How do regain health, by collecting items/branches? and how to collect them. Otherwise if there's no regaining and its like a puzzle with max number of turns then I was stuck in one level :thinking:
Also add a restart button or main menu button (if it was already there it wasnt visible to me, probably UI scaling), because when recording gameplay its easier that way
The idea is good, the controls are good except for attack - spacebar. I feel that mouse click for attack may have been better. The graphics and sounds are cool :ok_hand:
I played a lotta times, never won tho. At max i got 2 relics and lost in the end. Its a hard game but overall its good, maybe it could do with some hints and making it easier to win. Good random maps/graph :ok_hand: which algo did you use for it? Overall good game, interesting gameplay
Nice game, really neat cool looking art, nice sounds, got the planet healed in 48 secs in 4th trial i guess :p
At the start I took a bit of time to understand the gameplay but after that it was easy.
Only thing is that I felt that the gameplay was a bit less, but hey its a jam game. Maybe it can be extended post jam, more features and stuff. Maybe multiple planets to manage? or a basic longer health bar, difficulty levels, various asteroid and star types :thinking: endless possibilities :p :muscle:
I played the post jam version. It's pretty good, peaceful game. A harder difficulty can be added. A major issue with it is that once we play for a long time there's so much of spawning/instantiating going on that it lags a lot. Idk how much polling can help. Maybe DOTS can help, but it has its own cons. My laptop isnt a gaming laptop but it runs games like csgo decently. Towards the end I had 2.5GB RAM used with a max of 3 i guess (But RAM is 8GB and taskmanager shows like that) and also a lot of cpu usage. GPU was relatively free, around 20% at times or 5%
Also i saw that the grass spawn delay was buyable even after it was 0 seconds!
This is a really nice game actually! I liked the art and the mood and sounds and the camera effect. It took me sometime to figure out that the flashlight guys cant be killed, and I didnt understand why the beast eats me when they catch me. Overall awesome game, definitely needs more ratings! What exactly happened inthe ending? The beast still ate us?
Man, I loved it! It is truly The Flame Within! I like how it related to game dev, life etc etc, Nice work :muscle:
I really liked the game, won it in my second try, and in my third try I found out an easy way to make cactii and by summoning cloud to one pool of water and keeping on planting cactus seeds. Found out the thunder feature too, good job on the hidden features and a subtle remark of it in the description. Are there more :thinking: xD
Overall I liked playing the game a lot, but wanted more since I was able to finish it fast; Maybe in the post jam version you can have more levels with different waves of enemies, more difficuly etc, and harder to grow cactus maybe
Good job for a game jam game :muscle: I liked the sounds, and art and the mood too, it was fun playing it
(I saw one cactus glitching near the tree for some reason, dont know why xD)
Here's a screenshot of my gameplay :p :) the-last-guardian.png
@duke I think the winning condition is collecting 12 sacred acorns. I won twice that way
Nice and simple idea!! Good job there :muscle: In the end the button dies, yea? :sweat_smile:
its a good game, difficulty level would be nice, couldn't play much into the game
Edit: I got it. Sorry for the irrelevant comment :sweat_smile:
Hey bro i had a doubt about itch.io. How did you have two download buttons for 2 files?
Amazing game!!! I loved the sounds, graphics and the smooth movement. I liked how it turned from no obstacles to an obstacle massacre! I would love to try out all upgrades purchased together but the upgrade cost rose exponentially within the 3rd upgrade i think. Also, holding down left mouse button for almost the entire time was tiring. And the top right soul button, after getting into the soul store I assumed that the bottom right button was to go back to the game xD but it was for the main menu, I took a while to get the hang of the game and was able to smash souls after that xD. Awesome game overall! Loved it! I loved the humor as well lol
Awesome game! Loved the graphics, mood and sounds, gameplay is also good. :ok_hand: The art was made previously?
@julius-vander-arend Awesome work :clap: :muscle:
Really nice game! I liked it Although I would like to keep the progress where the fire increases the level, since if I die it would be the same task I have to do again to reach the level
Finished both jam and easy versions! Nice mechanic with not being able to stop xD Overall good game
I dont know why but the file download is getting failed in between.. maybe a problem at my end :thinking:
Nice game. Tho the camera zoom thing wasn't that proper :thinking: I found it hard to guess the culprit Im not good at these types of games xD. How do we know its the guy? Game can be improved, but good for a compo game
I got a 162, nice and addictive gameplay xD :see_no_evil: Good music and cute blinking animation xD
Awesome game!!!! :muscle: Nice art and sounds especially
@ladislavodstrcil Nice video :ok_hand: Here are my channels. I'm relatively new,as well
https://m.youtube.com/channel/UCp4RkXqSyW5X7fvpwPoVq1g
https://m.youtube.com/channel/UC2t4FpdezcRNvZ-umvDf53A
Simple game. Good work. Maybe can include more features to spice it up
Was the art custom made or from another source?
@linluk Cool! I took all the art from opengameart as well for my game, since I was no artist :p Cool game btw :ok_hand:
Nice game. controls could have been shown like in video in game as well. Nice and simple concept. Also, I would prefer to have saving level feature so that I could go back to the last level when i die, instead of repeating all the levels
When applying a bandage I wasnt able to press the arrow keys for the sequence :(
Nice game, i agree with the end screen comment and also the energy mechanic. Although I feel that maybe WASD according to the ships rotation may have been better That is W cause the ship to move towards the mouse position. :thinking: Im not sure how it would play tho But the mechanic is good
Nice game! Good idea with the flashlight and executed well. The hard level was indeed touch xD. I tried different tactics, and it required a great deal of concentration as the levels progressed since the flashlight became smaller and smaller. Good and art and sounds too.
Maybe instead of pitch black, a grey background with outline of trees can be better, I guess in terms of eye strain. But overall well done!
I liked the game :heart_eyes: Good job on it :muscle:
I finished it and found the 5 books, I enjoyed it tbh. Only that at times the player would get stuck to the wall if we run / jump into it, but we can recover by moving the other way.
I liked the art, the smooth movement, graphics, and the mood and the sounds as well. An extra soundtrack also would've been nice tho. Nice concept and properly done jam game :muscle: :clap:
Since its done in Unity I wanted to ask the functions used for the movement :see_no_evil: Is it transform.Translate? :thinking: Rigidbody / character controller used?
What's the Easter egg :o
@marcelo-zoletti ah yea, I read about that issue with tiles in general in game dev, not just unity apparently. The only fix is to manually add edge colliders it said xD.
Or maybe we could disable the input towards the wall when very close it, but again it can cause weird behaviour
I'll try to find the Easter egg tomorrow :p it's a nice game to play
@marcelo-zoletti ah yea, that's also one drawback of changing transform position directly I guess, I'm assuming Translate function does that but smoothly. Else there rigid body and character controller but each with other drawbacks :joy_cat:
I forgot mention about the controls. The key for the spell is hard to reach since its Z xD :p Maybe it can be changed in later versions
dead link..
Its a nice game, Im gonna take a look at the swarm AI :ok_hand: Nice sounds and art too
Same here, some instructions would be very helpful
Just played the game, I like the controls, smooth enough and balanced, but I saw a jittery motion on the character at its max speed. It can be due to the camera position update not placed in `FixedUpdate()` or maybe due to the character position update directly to the `transform.position` without rigidbody. I had the former issue in my game :sweat_smile: It's a really nice concept, although I wasnt able to get past the 4 monsters ramming from both sides. I would like to play the post jam version! And also, I was getting stuck when attacked by the monsters I'm not very sure of it
The game is nice, art, animations are sounds are good
I noticed a few things; when running into a wall the horse does the glitching thing; then for the rock which fell from above maybe after it reaches the ground it can be made non lethal for the horse to touch it.
Nice breakable boxes which you have to climb to get the apples above
The game is nice. Good idea, nice mechanics. I liked playing it. Only one thing that bothered me was that I could aim at the enemies and shoot well, so I kept running away from them. But I still like how it feels with the rotating mechanic. Good job overall :muscle: Also remember that you have to rate other people's game to get your own rate by others :p
There is a wall jump feature @ladislavodstrcil I'll push a new build with a better jump height. Sorry for the delay Thanks for the feedback!
I have uploaded the second version now @ladislavodstrcil
@kitjenson Thanks for the feedback! Yea I should work on that in the post jam version. Slow meaning less action or in terms of movement? :thinking:
@marcelo-zoletti Thanks for the feedback! Yea, the movement isn't great. I didn't get much time for it since we were just a story writer and a programmer trying to make a game :p I'll fix it up in the post jam version :muscle:
I've increased the jump height @ladislavodstrcil :smiley: Also I've added screenshots above for Mission 2 since it's bit difficult because of wall jump and ledge jump Thanks for trying out the game :smiley_cat:
@blobross thanks! :)
@saadsirius Thanks for the feedback! Glad you enjoyed the gameplay. Art is from opengameart :p Maybe I can try adding a multiplayer coop for later post jam versions :beers:
@z4v0 Thanks!! I was working on the controls currently, gonna upload a post jam version soon. Hopefully its better. @daimilodev Thanks! :) Art is from open game art mostly.
@ducky Thanks for the feedback! No I don't mind, its actually a good discussion! I was currently working on the controls. Since I used a rigidbody, I was thinking that tranform.Translate() wouldn't be apt, so I used rogodbody.AddForce() instead, and I've just added a better turning feature too. For jumping as well I used add force but with a constant value and no Time.deltaTime. I will definitely check out the method you told
I have uploaded the first post jam version (v0.1a)
@mhykah Thanks a lot for the feedback! Yea the character is a bit floaty, I had increased the jump height from the jam version since it was hard to pass mission 1 itself. And yeahh, it needs a lot of feedback and playing around to tweak the movement right. I'll make sure I do that
Yeaa, pushing the box into the acid was inspired from Limbo :heart_eyes:
An incentive to kill the enemies, ah I didnt think of that, maybe coins or a door opening etc, lets see
The UI is totally my bad :sweat_smile: I tend to oversize fonts and the game view in unity is small in my layout, Ill fix it up right away :see_no_evil:
Again, thanks a ton for the feedback and the recorded video :heart_eyes: :muscle:
@nanolotl Thanks for the feedback. Yea I was looking for a more physics type movement but it has to be adjusted a lot! I chose the music appropriately and edited the player walk cycle a bit, but the sounds and art aren't ours :p I'll try the non physics type movement too soon
More fixes incoming soon!
Hi @pomelouncia I wasnt able to understand you correctly. There's an orthographic/2D camera only
And yeah we had level design, but mostly put together in a hurry due to lack of time
Thanks! @comocosmos The story is by the second guy. We didn't get time to implement the whole of it. Its just a bit of the story. More incoming in the post jam version ๐ช
Also, in the semi cutscene after mission were you able to notice and read the conversations easily?
Thanks for the feedback @tulipekoni !
We didnt have an artist in our team hence the badly chosen art :sweat_smile: We'll keep that in mind next time :muscle:
The world tiles (except the white box in mission 3) are all 16x16 pixels and the character is 64x64 :thinking:
Thanks @linluk :) yea there were quite a few updates in the post jam versions. Its mentioned in the devlogs.
Thanks for the feedback @mantaraytv-games :) We'll make sure we pay attention to that. Ill see if it can be fixed. We don't have artists in the team ๐
@duke Thanks a lot for taking time for this feedback!
1. Yea i have to try it without the physics, since it's very unresponsive now
2. I forgot about shooting feedback :sweat_smile: Thanks for the example games, will definitely check them out! And one way to dodge the bullet was to jump, maybe I can try a shield mechanic too :thinking:
3. Yeaa we have to take care of that, music and art was from online since we were only a programmer and a storywriter
Will use the feedbacks for more imporvement in games, Thanks a lot again! :muscle:
Also, which version did you play?
@duke Ah yea i agree, we'll fix that up in upcoming versions :muscle: if all direction is locked like right now, deflecting shots can be nice. Or slowing enemy firerate :thinking:
I'll also try how aiming with mouse looks like. Thanks for the feedback! :open_hands:
@reallyqbert Thanks for the whole feedback! Glad that you liked it
The character should look towards the mouse position when shooting (left or right). Now thinking about it I might have missed that when idling, but when running and shooting it looks correctly.
I have increased the delay in changing text dialogues but we need more tweaks on that so that the players can understand the story better, maybe by making it a full cutscene where the player input is disabled.
Also, Eliott is the protagonist which we control, Robin is his brother who is injured after Mission 1 and we are "keeping him alive". This should be explain at the start of the game. Thanks, I'll note this down :see_no_evil:
We'll be working more on the game! Thanks :muscle:
Thanks @seabird :)
Thanks @fabula-rasa !! :) will work on jumping in post jam version
Thanks @very-dark-lord :) will work on those and ill tag you when I get a webgl version ready
Thanks for the feedback @acidmanrpgz :)
The story isn't properly portrayed in the game yet. Basically we have our hero Eliott and his gang, ie, the resistance which fights against the people in power, headed by Euralink. In mission 1, Robin, Eliott's brother gets badly injured in an explosion, the rest of the missions is meant to help him and get him back safely. The only way to escape is through a jet which is at the enemy headquarters. We had a lot more planned but wasn't able to put it into the story in time. The post jam version will be updated from time to time to gradually include all the story.
The controls are still being revisited in the latest version, same with input direction. Might try out a fully non physics movement too. And yea should try out increasing gravity. He is definitely floaty :p
@very-dark-lord I have uploaded a web version with a few fixes. Its not the jam version, its the latest post jam version. Haven't added shooting feedback yet, was working on a bit of jumping and turning and overall movement
@ausstein Thanks!! I remember seeing this video for 2d animation long back but havent seen the movement one. Thanks for the feedback, I'll definitely go through the video
Amazing game! Wow it look so very cool! Awesome graphics, art, sounds and mood, love it! Nice touch with the heartbeat. I somehow completed the game in my second try successfully. You made all the art for it? The drawings etc?
Also, as a side note, after i lost in my first try i tried playing again but the secretary wasn't reading out the questions, so i restarted the game and it worked.
Intense gameplay! Wow; I couldnt go beyond 1:20 xD Cute animations and sounds :muscle:
Im getting an error on windows too..