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Defend the Loot!
Defend the Loot!
By artemftw
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 651 | 3.31 | 60 | |
| Fun | 506 | 3.30 | 61 | |
| Innovation | 709 | 3.06 | 60 | |
| Theme | 821 | 3.28 | 59 | |
| Graphics | 725 | 3.11 | 61 | |
| Audio | 407 | 3.22 | 58 | |
| Mood | 681 | 3.00 | 59 | |
Comments
Overall I enjoyed it, the music and atmosphere sound and feel nice, the mechanics are for the most part smooth other , and the gameplay is fun. Only issue i really have it that for the on some waves enemies got stuck in the top right and left corners(it happened to me on waves 1 and 7.
ioan-pop
2020-04-20 04:33
Great audio overall! The graphics and game play felt very consistent and made a lot of sense. One very very small typo is on the main screen you say "Move around with WASP" instead of WASD, but you say WASD everywhere else :) Just thought you should know!
mailman
2020-04-20 04:36
Great feeling game! The polish on it is remarkable for the time alotted, so kudos to you for that. Character graphics felt strange copared to the level's graphics. I enjoyed playing but found you could just sell all your current walls, build obsidian in layers around the chest then run around and train the enemies till you kill them. Besides that it's really impressive! Could be a fun mobile game.
Like some other others have said, it's got a freat feel to it and it fun to play. At the beginning I did find myself unsure of my strategy and accidentally blocked myself in, so I was stuck waiting for the enemies to break through the walls. I also felt like the preparation phase took a little too long, I rarely had anything to do for the last ten to twenty seconds.
Well done
artemftw
2020-04-20 04:58
@ioan-pop Thanks for the feedback! I fixed the typo. I'm glad you liked the game!
lestat
2020-04-20 22:37
Quite nicely done. Good job!
mickm
2020-04-22 07:24
I like the idea but it feels like there is a disconnect between killing the enemies and the base building; unless I missed something you cant fire over the walls. I did not find a use for building up much because it seemed the strategy was kite enemies around shooting them, occasionally using a block as a way to bunch them up.
The building etc was nice and overall it had a very nice presentation, would love a way to tie in defences with defeating the enemies though!
I like the building idea, but it seemed to me that the best strategy was to put all the obsidian directly next to the chest, instead of building a base or a labyrinth ^^ Also, the game crashed two time, the first time on the first wave and the second time at the end of second wave :/
Very impressive! The UX is good, the tutorializing is good, I *really* liked the music, and the gameplay is compelling (albeit slow). Only thing I'd ask for is some polish on the player/loot taking damage. Plus -- I always commend submissions that use a custom engine! Overall, a very competent Compo submission.
artemftw
2020-04-22 09:37
@dodormeur Thanks for the feedback! I'm pretty sure I fixed the crash now. Thanks for playing!
tudvari
2020-04-22 13:39
Good base, remind me of some Warcraft III Hero Defense custom maps :D
More depth would have fit the game well :slight_smile:
The controls feel solid, took me a while to get a hang of it but I eventually got it. I love how you cant just block yourself inside because thene theyll get to you eventually sksksksk
flipsy
2020-04-23 11:23
Cool idea with a solid implementation. I think you voted for the same theme I did ;) Obviously lots of directions you could take this in with more time. Game crashed on me, and froze up a couple of times. All up, great job.
Nice game, but it was a bit too easy in my opinion, I simply constructed a thick wall of obsidian around the loot and nothing could get through...
polegar
2020-04-23 13:33
Good entry ! I like the fact that you create it from scratch, it makes the result way more impressive. For the drawback : It would have been cool to be able to start the wave whenever you are ready, because if you fail it is a bit frustrating to wait all the preparation to retry.
My stratedgy meant no one was getting my loot, including me haha, as I just encased it in wall of obsidian and just ran round and shot the guys, which was fun.
The strat turned the game into a sort of bullet hell game but did leave me feeling like the walls were just there for bait. Would like to of had some advantage by being behind a wall, like arrow slits or something, as being behind a wall just seemed to mean you couldn't fight back and had to wait for them to break down your walls before you could do anything.
Good entry, quite enjoyed playing it as felt solid.
artemftw
2020-04-23 19:28
@flipsy Thanks for playing! Can you tell me what you did before it crashed?
flipsy
2020-04-24 05:38
@artemftw I can't remember sorry, I was on my second round of building blocks. If I had to guess I'd say I may have been removing a block.
I did experience a couple crashes. I had one directly after dying and one immediately after my second wave started.
I wish I could have spent more time with this game, I had a lot of fun with it. The build / defend gameplay loop is satisfying, the art looks very solid for a compo game ( the UI is especially nice, I'm a big fan of it.) It's definitely open to cheesy strategies as mentioned above, but I think different game design decisions could nudge this into a very polished title. Do you plan to keep working on it?
artemftw
2020-04-27 22:31
@nathan-wiles I wasn't planning to keep working on it, but I'll see how I feel about it after this Ludum Dare ends and I get more feedback. What different game design decisions did you have in mind?
slotha
2020-04-28 00:43
Awesome Job! I love the idea of defending the loot using blocks and things! The only thing is that the collisions didn't feel quite right, you might have to make the collision box shorter and, for me, the last enemy of the second wave kind of disappeared, I could hear it's audio playing, but couldn't find it.
here are a few suggestions: - visual indicator of health to blocks so you know how close they are to breaking. - the ability to still build when the wave starts (I accidentally removed an important block right before the wave started) - A way to attack enemies through walls instead of waiting for them to break through to be able attack them.
These are just my suggestions, you can ignore them if you want, its your game after all.
Overall I had a Great time playing it and Loved the music! fantastic job!
good game!
artemftw
2020-04-28 13:48
@slotha Thanks for the feedback! I'm glad you enjoyed it.
mabrax
2020-04-29 12:59
First, at all, let me congratulate you as a fellow engine developer for coding this in C++ from scratch; that's a challenge by itself. The UI was good, and gameplay too. It was a fun retro game. Very nice work!!!
artemftw
2020-04-29 13:06
@mabrax Thanks! I'm glad you enjoyed it.
god-colo
2020-04-29 13:52
Ahhh pixel art! I really liked the concept of building first and then the player can attack! This keeps the player immersed in the game! Greato Jobu! :smile:
artemftw
2020-04-29 14:50
@god-colo I'm glad you liked it!
Interesting idea. Sometimes it would pick-up stuff even though I didn't touch it.
artemftw
2020-04-29 16:38
@plutonium-powered Thanks for the feedback. Does it pick things up in the preparation phase?
Played until the music track crash and really liked it. Perfect little game for Ludum Dare. Liked the idea and the game itself was quite fun while it lasted. A have a couple of complaints about the execution though. First, damage feedback. I understand that LD games, especially ones not using general purpose engines like Unity or GM are going to be unpolished, but that would be the perfect place to start if you want to do post-jam version. Second, enemy projectiles are too fast. It kinda defeats the point of them being projectiles it they basically act like hitscans. Not a problem in existing version as they don't deal a lot of damage and you can tank a lot of hits, but, I think, slower and more dangerous projectiles would improve the combat. As for the building phase -- couldn't test it properly because of the crash, but what I feel could be a "perfect strategy" is to surround the loot by obsidian walls (which is quite possible after the first wave), keep building more layers as you have enough points and shoot enemies in their backs as they struggle with that wall. As of now, I think, cutting available points in half would be a quick and dirty zero-effort solution, but there are a couple of "proper" solutions like not allowing player to build enclosed spaces, restricting types of blacks based on the wave, possibly block degradation just to name a few. So, anyway, neat little game I quite enjoyed with quite a lot of potential
artemftw
2020-04-29 19:18
@apple-dash Thanks for the feedback! If I make a post-compo version of the game I'll use your suggestions. Also, the crash has now been fixed. I'm glad you liked the game!
trexxak
2020-04-29 19:42
As someone who never learned to code properly and desperately needs tutorials to move anything in a game, thank you so much for your work! If nothing else it'll definitely help people in similar situations learn how to bend C++ to their needs!
That aside, I really like how smooth the gameplay loop is!
artemftw
2020-04-29 19:59
@trexxak Thanks for the feedback! Good to hear you liked it.
ogma
2020-04-30 05:40
Fun entry! :)
I managed to get on the 6th wave before the game crashed. Win 64 version on a Windows 10.
The music fits well the game and is pretty cool. Graphics are simple as well, but it's a good job for the time you had.
As for the gameplay, it's pretty simple but it works. The game is intuitive and the concept is good. I would let the player scroll with the mouse to go through items you can buy, since the time is limited between each wave it could let him get a bit more time. Building the terrain itself is a pretty good idea and let you be imaginative in the way you tackle the mobs. Limiting a bit more the money you get could help balance the game.
The top-right part of the arena seems to be kinda bugged as I had mobs blocked up there multiple times.
Anyway, it was fun. Good job! Especially given the time you had and the fact that you made it from scratch. o/
artemftw
2020-04-30 08:43
@ogma Thanks for the feedback! I don't think that scrolling through the items is necassary as the game pauses when you open the shop menu, but I'll see what I can do about the crash.
convg
2020-04-30 16:42
Cool game. I love the tileset and the characters are pretty good considering the time you had to make them. Controls feel quite nice, but the shooting was a little bit clunky. On the x86 version, the last enemy doesn't spawn on the second wave, but overall nice job. This game's pretty nice and could be great in post LD.
artemftw
2020-04-30 21:55
@convg I think what happened is the last enemy probably got stuck somewhere. I didn't have time to implement a path finding algorithm. Thanks for playing!
convg
2020-05-01 07:30
@artemftw Ahh ok. I had the same kind of problem with a follower on my game. I had kind of a similar situation when a path finding library made for my game but then I couldn't use it since it destroyed the browser.
turritom
2020-05-01 11:12
nice little game. maybe you could add a volume bar.
artemftw
2020-05-01 20:30
@turritom Thanks for the feedback!
Zombie idea never gets old!
retrome
2020-05-03 12:02
Fun game! Nice sound effects. Some weapon upgrades, health restore and button to instantly start wave would be great. Cooldown after fight would prevent buying blocks you never supposed to buy :) Also, noticed that sprites of blocks shifting sometimes when you are walking up and down.
Update: sometimes music stops and game crashes after a while, x64 version.
artemftw
2020-05-03 13:04
@retrome Thanks for the feedback! I'll see what I can do about the crash.
artemftw
2020-05-03 13:05
@double-jammer I'm glad you liked it, thanks for playing!
Very impressive compo game. Like the audio a lot
artemftw
2020-05-03 20:33
@pee-thief Thanks for playing, I'm glad you enjoyed it!
guladam
2020-05-05 09:52
I think this is an amazing entry, especially considering that you used c++ to make it. It is insane that you could put together this in c++ in such a short amount of time. :)
Obviously, a cool pathfinding AI would be nice for a game like this, but that would took way more time to implement.
Well done! I really liked it.
jdk2209
2020-05-05 11:03
Great work. Loved the sound, loved the graphics and the gameplay, although it lacks a bit of depth, with the different blocks and enemies it feels nice. Great entry!!
artemftw
2020-05-05 14:02
@guladam Thanks! I'm glad you liked it.
artemftw
2020-05-05 14:02
@jdk2209 Thanks for the feedback!
I liked the simple graphics, the music you should do post LD
artemftw
2020-05-05 23:46
@gameovermexico Thanks, I'm glad you liked it.
elio
2020-05-06 15:54
Good game, i could feel pretty deep if you work on it some more, the enemies need an ai improv hahah, great job, keep the hard work :D
artemftw
2020-05-06 21:57
@elio Thanks!
joamd
2020-05-07 20:11
The game was good, I enjoyed playing it, died in wave 8 :p I kinda figured out one strategy but maybe not the best.
Also, in wave 7 and another one before that, there would be 1 enemy left and I would have to search for it xD. Also, I saw that it was a bit heavy on the GPU for some reason. Apart from those i liked the game, the sounds, art and gameplay. It was good :)
artemftw
2020-05-08 03:20
@joamd Thanks! I'm glad you enjoyed it. I fixed the bug that caused enemies to sometimes get stuck when they spawn.
Clean execution and awesome audio to boot!
artemftw
2020-05-09 04:10
@hlo-world Glad to hear you liked it!
stuembi
2020-05-10 08:58
I like the simple and clean pixel art, the concept of the game is interesting aswell. I didnt take me long to get the game, i wish it was a bit more difficult tho. all in all solid entry and great work!
artemftw
2020-05-10 10:27
@stuembi Thanks for the feedback!
Had fun playing your game Nice Entry. well Done Keep it up. :v:
I rated your games, but I cannot launch the game at all although I tried all 4 versions of it, what a pity. I think I'll try playing it later.
artemftw
2020-05-10 14:35
@sandra-martinez Can you tell me what's wrong?
Annotation 2020-05-10 213645.jpg When I clicked on Ld46.exe this blank window showed up and then it suddenly closed. I really don't know what's wrong. This happened to the other 3 versions as well
artemftw
2020-05-10 15:56
@sandra-martinez If you try the updated post-compo version, it should give you an error message if it crashed now. If you still have issues send me a screenshot of the crash message.
noamraz
2020-05-10 16:33
cool game! i liked it very much! it's really good!
artemftw
2020-05-11 02:58
@noamraz I'm glad you liked it!
Nicely done :) I really enjoyed the simplicity of the building and the combat these made it very easy to pick up and get hooked on!
The only thing I am wondering is, if you could level it a bit differently so the player gets more points to build with (so more points from each wave). This would make the building part more fun, instead of just repairing the walls and then only have a little left to build more. I think that the way the game currently plays means that you miss out on some of the fun things you can do in the game. Maybe that makes no sense, sorry!
Such an awesome entry, its amazing the game feels so complete in such a little amount of time.
artemftw
2020-05-11 11:36
@vernalbehemoth Thanks for the feedback! Maybe I'll increase the amount of points gained in the next update.
Some huge potential there. Gotta improve the interface, make it faster to work through it (things like using the mouse wheel to change between blocks, right click to close menu, hotkeys, etc.) Then add a few more content (like upgrades, weapons, block types) I will try the post-dare version later for sure!
artemftw
2020-05-12 03:49
@holysparks Thanks for the feedback!
Well-tailored and rounded out game. It's impressive that you made the game engine from scratch also! Impressive sprites and also balanced gameplay. I encountered a bug (or not) where enemies randomly spawn blocks after they drop dead, but maybe that is part of the mechanics? Anyway, congratulations on your Compo.
artemftw
2020-05-12 07:52
@valeth2124 Thanks for playing! The enemies don't spawn blocks. When you left clicked, the enemy died and the wave ended, but because you were holding down the mouse button you immediately bought a block. I'll fix this issue soon.