Foon → Ludum Dare Explorer → Users → DarriasArt
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Bonanananza | jam | 1124 | 3.15 | 3.10 | 2.57 | 3.64 | 3.87 | 3.75 | 2.96 | |
| 2020 | 46 | Keep it alive | HiJinx | compo | 953 | 2.88 | 2.68 | 2.35 | 2.33 | 3.44 | 3.44 | 2.46 | 2.77 | |
| 2019 | 44 | Your life is currency | 👥 | Oligarch | jam | 1099 | 2.67 | 2.27 | 2.40 | 2.72 | 3.40 | 2.11 | 3.02 |
I would have never imagined needing hotline Miami frogger in my life lol
Bravo, more depth than anything I could do
I like the combo system and that you can drop flowers further down the branch by clipping lower
This has a lot of charm and manages to make RPG maker not look or feel like it. Bravo! If you made a full version I'd play it.
Great job, very nice look and feel. I'd play more of that
has a good feel
nice visual
I couldn't catch anything but the atmosphere was amazing
I really dig the style. Gameplay is a bit broken and the enemies present no challenge as a result.
I like it but couldn't get very far
I had a lot of fun with it. Very random and fun vibe.
Loop the music and cut the volume a little bit hard chiptunes are harsh on the ear.
Well done
I like it, bravo
art and music are top notch. The character design stands out for me. Great job
@bradcode it's left control, mouse click or A on x360 sorry
updated page to reflect that
@sayumeki thanks, I didn't get to doing UI in time. I started the vector art for a mana bar. Though it wouldn't have taken long I spent way too much time on the music lol
I also have an orbs collected variable I wanted to display in the win screen and a witch time slowdown
@bradcode yes I did. In fludio using a simple chord progression and stock plugins. I agree, more difficult than I thought finally beat the game took a few tries. Actually it was harder in my first build as they don't fly at angles like they're supposed to lol
@sayumeki UI is updated in new build
@martintale I'll try exporting it for mac but i have no way to test if it'll work of not... neverminded I don't have those unity files installed
@thooom it was made on controllers. What button would work best? Space
@ironygames great idea, and great reference doodle jump was a major inspiration. I was trying for that really interesting robot unicorn attack style
@jason-woerner Thanks man,
HiJinx update notes:
to add before feedback: glitterfx emission on flight,
invincibility/ speed/ jumpForceUp powerup item,
add in other enemy types
fix tutorial crow on floor, move into play area
enhance graphics and animation strongest asset pushed more can make this special
fix crow angle randomness prefab
remake title and game over cards to remove pixilation
widen play area
possible touch control and mobile support
witch time (slowdown)
upside down (trick) flying
feedback changes:
remap space bar to jump
smooth difficulty curve, less crows up front, more later on
set physics material so you don't get stuck on clouds,
bounce as a mechanic later? rain clouds?
maybe disappearing clouds and momentum boosting clouds.
hard limits to the edges maybe buildings, opportunity for zdepth telephone poles
put controls in game
tighten controls. Basically playtesting to adjust values to keep jump snappiness after first few upgrades
show cat on cloud and floor so you realize you can jump on clouds
thanks all
@courtmac you were right about exit time. I missed some of the transitions. Though it seems to still a bit of delay
@ilya-nazarov I've started softening the difficulty.
@rednaxelus agreed, I don't know much about optimization, but looking at the profiler it seems to be the textures and star particles.
Good game, mining is a bit of an odd choice
great idea
The sound design is top notch
interesting idea, works pretty well
Perfect game. From the run animations to "you're already swole enough" to the style and gameplay loop. Bravo!
Nice polish and I like the feel
an interesting game, I like the art
Great hob overall. Has a nice feel and seems funny I can't put my finger on why but it made me laugh. I can do without the "hey, listen"
very nice, pesky aphids
I like the color and pacing.
The visuals are really nice and make you want to see more
overly wordy to start but not bad. Could be more game there but crossing the finish line in these is an accomplishment.
great job. It's got a nice style. Maybe make the instructions bigger. I didn't know what to do the first fun through.
don't know why I've never seen a heartbeat rhythm game before but it works well as a package
I like the little guy in the middle looks rad. Two fire types are better than one. The bombs are kinda odd.
nicely done, great atmosphere
Noooo I had to free the unicorn lol
Short, fun, and interesting
Congratulations you created the zombie Trapper genre lol
didn't run
Nicely done, the aesthetic and complex functionality is impressive. I ultimately lost my ship clicking too far of and couldn't find it to get back
didn't work, I think I need some software or library installed it's asking for dlls
I really enjoyed it. Top notch atmosphere, great job
the music is fantastic
Cool idea, could use art
Well done, lots of juicy fx and cool style overall.
the particles bouncing as you collect powerups is a nice touch and I do like the characters
Seriously cool music and atmosphere and an insane amount of 3d models. The camera is a bit jarring jumping when the character changes targets could use tweening.
The timeshift mechanic is great and the platforming tight
An impressive project, great job
Nicely done, the pacing, color, accessibility options, tons of polish make this really stand out
Baller, for real kudos
Fantastic art and high concept. not sure if you're supposed to last more than a few options I couldn't seem to
update is up addressing those issues with balance patch, I got 16,000 points
you can tell which version by the color on the billboards
@bekirtuncer, we had plans and art for different enemy types and powerups. Had to spend more tiem on the AI. another thing we had to cut was multiple piles to promote movement form the center. Challenges is a good idea monkeys.jpg
@battlecat try the super ape update version on the page adresses the first two, the third is great feedback
@dunusoor yea new update new bugs lol, will get it in the next version
Fixed the bounding box issue
A great idea with lots of room to do interesting things. I like its use of contradiction. It's wonderfully weird but very grounded in reality and social context. I'd love an arc where they try to unionize, or they get a cdl and do sick donuts in the yard. Or like in real amazon thing shut down and boxes start flying everywhere creating piles of low visibility. Great job
I love the concept
I love the minimal color and art style
very cool, the aesthetic is top notch
a perfect game, great job
the only thing cooler than the concept is the execution. great job
I dig it, very strong entry
A bold reminder of how effective simple can be
great game, I dig the art and feel. The second health bar is misleading, it drains immediately and some of the visual ambient objects look interactable but aren't maybe gray them out
a very interesting thought piece