FoonLudum Dare ExplorerLD46 → Fleurist

Fleurist

By thejonu

View on ldjam.com

CategoryRankScoreCount
Overall3823.5728
Fun4193.4227
Innovation7073.0626
Theme10422.5227
Graphics614.2628
Audio5582.9726
Humor7302.2823
Mood2923.5227

Comments

criggles 2020-04-20 06:48

This is a really nice little management game.

The art is really good and there is a lot of polish there! amazing you got all that done in 48 hours.

martintale 2020-04-20 06:51

Lovely art style.. Progressions should be improved in some way that I didn't feel like I just have to go for the "best" flower.. Maybe it could be orders that come in and you need to grow what is requested etc.. Either way, it looks great and I enjoyed playing it.. Hope you expand upon this idea ;)

blakegamedev 2020-04-20 06:52

Fantastic! Great concept, satisfying to play and cute art with lively animations. Maybe a few more sound effects for cutting, watering etc. would have been nice, but that might just have been a time issue. I loved it!

supergamersgames 2020-04-20 06:52

There isn't a goal, there's just planting :)

tomeks 2020-04-20 06:53

Nice game and very polished art and transitions, also the music is quite catchy (I am serious) Screenshot 2020-04-20 at 13.52.20.png

darriasart 2020-04-20 06:54

Great game, I like it in all aspects. A request system like diner dash or pests would be neat. You get the rose fairly quick values need adjusted. Again Great job.

mhykah 2020-04-20 07:03

Played until I had $31500!! Simple and addicting game. Seeing that money go up is really satisfying. The art style is great too!

Would've liked a longer loop for the background music and a goal amount to reach for. Great job!

jk5000 2020-04-20 07:12

The graphics and music is really good. The gameplay idea is super simple and it is pretty fun. I would have liked a bit more gameplay. Overall a fun little jam game. Well done.

dhim 2020-04-20 08:59

Nice clicky clicky game! I wanted to click so fast. Art and sounds are great and pleasing and puts you in the mood for more clickyclik.

I am missing some sort of diminishing return for creating the bouquet, or some client requests. Maybe having sell price as well as buying price would help the UI.

Good job!

thejonu 2020-04-20 09:42

Thank you all for your reviews, I'm so glad that you like the game!

@martintale Thanks! I was thinking about adding a system where people would request specific bouquets, or where people would rate your bouquets and suggest a price. To implement it correctly, it would take another day or so. This time I wanted to create simple, yet polished gameplay, and avoid ending up with half of the game unfinished.

@blakegamedev Thanks for your suggestion, I definitely should've added more various sound effects. Right now sound is not my good side, but this makes it the next thing I should learn.

As you mentioned @dhim there's a bug where prices don't appear on the bouquet tags. I'll try to fix this asap.

alininavcisi 2020-04-20 13:34

I loved the graphics

wischi 2020-04-20 19:25

I really like your game. The graphics are great.

I think the background music is a bit repetitive, but I really enjoyed watching the grass dance to the beat. A minor ux issue that probably can be fixed easily is the selection mechanism - It looks the same if I just hover my cursor over an item or if I select it that really confused my the first few seconds because I didn't get if the click was registered (and something was selected) because there was no immediate feedback.

Overall a very polished game and an amazing achievement for a 48h timelimit.

dhim 2020-04-20 19:46

@thejonu, the price tag were there. But you can only guess at what the price of the bouquet will be.

greendinogames 2020-04-21 13:14

Nice game. I made 41800, at this point the number doesn't fit in the piggy bank anymore, but that's just a minor thing. The artwork is amazing. Good job!

kayacarlton 2020-04-22 21:38

I really really like the art and the gameplay. But I think the music is not that appropriate to a peacefull, calming gameplay. But you did a fantastic game !

flipsy 2020-04-24 08:08

Good job, I loved your flower drawings. The way the items came alive on rollover was a very nice touch.

lorwon 2020-04-24 08:43

Nice art ! I love the way you drew the roses. It would be nice that you add buyers who can order a certain bouquet of flowers. Nice work !

ben657 2020-04-24 09:10

As everyone has said, gorgeous art! The gameplay is a bit repetitive though, would be cool to see some sort of fluctuation in the prices maybe? So you have to plan ahead a bit what you're going to grow and when you're going to sell it.

twowolf 2020-04-24 09:29

It was an okay diddly. There's really no win threshold or objective and if I'm correct there's no incentive other than to make rose bouquets. Still I liked growing the little plants. Also maybe a tool UI would be nice, like a box in corner which shows which tool/flower you selected. Just a thought.

nsadie 2020-04-24 09:59

Really lovely art! I enjoyed it, it is very polished, except for the minor text width issues mentioned elsewhere. I would love an expansion on this, maybe to fulfill specific orders or to add fertiliser.

tic 2020-04-24 10:08

I really liked the art. The music didn't sound peaceful enough for me so I just cut it off. It provides a peaceful gardening experience. It's missing some goal or useful ways to spend the money we win.

I'm not sure the game needs a money system, you could also just let people create their own flower arrangement and place them for display / rate them with stars / achievements: most colorful, good color selection, etc.

giulia 2020-04-24 11:51

Hi! I'm considering changing jobs and making the florist, it seems very rewarding! :) Visual is on point, perhaps relaxing music would have been more appropriate. I like that you have to wet the soil, maybe the composition of bouquets or something else could have been made more complex to enrich the game. The only flaw is that there is no real end but it's a very polished and enjoyable game. Good Job!

thejonu 2020-04-24 12:52

Thanks for your comments, guys!

@wischi I was concerned with the feedback too, but I didn't come up with a graphical effect for that, and thus the only feedback is sound.

I realize the game lacks an aim right now, that was a time issue, I didn't want to create half-cooked mechanics on the run. But as I have more time now, I'm planning on expanding the game with additional systems that would make the money actually matter.

arttu-halonen 2020-04-24 14:01

What a well polished game! Especially for a Compo game, everything looks well put together. I really like the art style, and the gameplay feels smooth. If you want to develop this further, adding some goals, objectives or challenges would turn this promising proof-of-concept into a great little game!

alaah 2020-04-24 14:26

It's a nice premise, although I don't see keeping anything alive, unless the goal is to keep the piggy from exploding. You absolutely outdid yourself with the graphics; they're so smooth and fitting and certainly the strongest aspect of the game.

And while they're so nice and consistent, the music is all over the place. This contrast is bad for the overall mood. I am by no means an authority on music, but for the most part I listened to a 3 seconds loop for h*ck's sake. The most cliche calm piano was probably the way to go.

It's good to have a win condition to provide the players with a sense of pride and accomplishment. Some flash-likes with infinite gameplay use a high score system instead, which is at least some indicator and an incentive to retry. You went with The Sims approach, an open ending, which leaves the player with a question: "Is that all?".

The final thing that bothered me was the economy. Maybe I'm missing something, but I sold a single yellow flower for $30 and my bank jumped from $10k to $15k. Then I sold a tulip for a grand total of $7k. Every transaction was way bigger than the pricetag would suggest. Basic combos should be worth less than the total price ingredients, there should be a timer and monthly expenses, and a market that diminishes the value of common bouquets. I'm sure you're aware of that and just ran out of time.

thejonu 2020-04-24 15:12

Thanks @alaah. As for the prices you mentioned, that is an enormous bug and I have no idea why and when it got there. Bouquets should be sold for exactly the price that is written on their tag. I'll get to fixing this thing right now.

This game was practically an experiment, I wanted to see how would it turn out if instead of focusing on mechanics and systems, I focused on the visual aspects, smoothness and overall polish. And it turned out pretty well, better than expected.

You're definitely right with the music, my skills are at level zero. I aimed for anything that could be described with words other than "awful, disgusting". I used Bosca Ceoil and I don't really like the way that piano sounds there, but I'll definitely give it a try.

Edit: the bug turned out to be just the lack of one logic condition. Thanks again for spotting it.

kostya 2020-04-24 19:43

So realistic

dollarone 2020-05-06 14:03

Nice little game!

I liked the gradual build up from cheap flowers to selling a bouquets consisting of five roses. I enjoyed trying out combos, although there doesn't seem to be any difference to selling a combination of flowers rather than just multiples of the same type.

I would have liked some more challenge - there was nothing really risky here, I can't go bankrupt and I can't make a "wrong" bouquet. I think the game could easily be extended to have a more win/lose gameplay aspect by introducing customers with specific wants and different reactions to bouquet combos.

I enjoyed the graphics and the music fitted well. Good work!