FoonLudum Dare ExplorerLD46 → Dragon Flower

Dragon Flower

By timeloopedpowergamer

View on ldjam.com

CategoryRankScoreCount
Overall9912.8123
Fun10602.2123
Innovation6613.1123
Theme5753.6123
Graphics6863.1623
Audio1.5814
Humor1.7116
Mood5413.1818

Comments

tomeks 2020-04-20 06:42

good looking and coherent style, well done for going into new engine, its a bit small on WebGL, and maybe you might want to opt out from sound. Good effort.

darriasart 2020-04-20 06:47

overly wordy to start but not bad. Could be more game there but crossing the finish line in these is an accomplishment.

taffaz 2020-04-20 06:50

Cool concept, I won in two feeds though so may need some balancing.

generalsturgeon 2020-04-20 06:52

Good job! Needs some moody sound. Liked the lore!

snory 2020-04-20 07:06

Thank you for your game. There was a red screen, prob I lost, but some feedbak would be nice. But I liked the idea (dragon flower, never heard that!).

jonahsenzel 2020-04-20 07:07

writing is quite good. I had some sort of resolution issue where everything was super small on the screen. I won but I'm not sure how? seems like you have an interesting core mechanic but could use some more feedback on exactly what's hapenning each time I feed

jason-woerner 2020-04-20 07:21

I tried quite a few combinations with this game, but most of the time I was unable to determine how my choices were affecting the game. To make this a compelling puzzler, more choices need to be added, and more feedback on how my decisions are affecting the course of the game. The writing and art were nice - it has a good foundation, just needs more content.

endurion 2020-04-20 07:47

Interesting idea, and looks very intriguing at the start. In the end it boils down to clicking the three buttons in the correct order :)

I won!

moebiusmeow 2020-04-20 08:46

The concept is nice, though the value is quite random at the beginning. Once I won the game with just one click, while there were times when I lost with one click no matter which flower to chose. It would be better if the status change can be a little slower and allow player to use strategy to solve the problems.

maindric 2020-04-21 07:25

I enjoyed the concept. I would like to see a concept like this expanded a bit. Maybe have the player gether the flowers to feed the dragons in between combat.

pomelouncia 2020-04-23 15:48

The creativity of using flowers is very good. you need to be careful to maintain a balanced mood. There is a very special experience during the game.

metalheart 2020-05-03 05:27

I like this idea! Maybe turn down the effect of the flowers a bunch, so that users can experiment more before game overing.

cheesepencil 2020-05-06 01:49

I clicked on the first flower on my first turn, then the screen went red. The game was very tiny and I could not resize it, and there was no full screen option, so I couldn't really read the text.

I like the art though, and the concept has promise. Good job making a complete game in 48 hours, it's not easy!

dr-windu 2020-05-06 03:53

Great work on giving some depth and mood to the game through writing and graphics ; though the gameplay itself is a little lacking. Adding some depth to it by introducing more stats, or possibly timing constraints could keep it more interesting, or adding several steps to the taming process (which lets you have a losing path that only sets you back a little).

It's nice however to see a game that is somewhat poetic with an original setting, since it's hard to pull off and thus few other games even try ; so keep at it in the future, it's definitely a rare strength !