maroon-goof 2020-04-19 00:15
looks very good, but i'm very bad at the game lol. i love the art style!
Foon → Ludum Dare Explorer → LD46 → The IT
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 837 | 3.05 | 21 | |
| Fun | 901 | 2.73 | 21 | |
| Innovation | 579 | 3.21 | 21 | |
| Theme | 205 | 4.00 | 21 | |
| Graphics | 693 | 3.15 | 21 | |
| Audio | 644 | 2.79 | 19 | |
| Humor | 757 | 2.21 | 18 | |
| Mood | 299 | 3.50 | 21 |
looks very good, but i'm very bad at the game lol. i love the art style!
Great concept! Love the little puzzles.
I have some problem with running this game. After loading there is displayed only 'Unable to get property 'getParameter' of undefined or null reference' message.
It took me a while to figure out how to eat things; you have to be standing in a specific spot next to the item. The visual style is neat — it reminds me of Minit. I felt like the difficulty was a bit punishing and the game over sound effect was harsh. There's something understated and charming here though!
Good concept. The time limit along with the difficulty of picking up items limited how much I explored it, but graphics and mood were great.
Nice artstyle! Man the dying sound was harsh. I couldn'i figure out how to get food from trees
interesting idea, works pretty well
I could not even feed one apple to this thing. I tried everything, but I think it's very tough at beginning. I love the art though.
Controls were tough, but once I got used to them game play was good, couldn't figure out the gate though. Really good game, clever use of the theme.
It reminded me of Minit a bit. It felt way too hard though, unnecessarily so. My primary difficulty was that 50% of the time I'd press the correct key in the correct spot, and it wouldn't work. Picking items up was particularly iffy. I couldn't figure out why sometimes I could pick the apples up and sometimes I couldn't.
If the beast you're protecting had a bit more life that might be helpful too. More time to explore and understand the game. I get that you're supposed to be time and health constrained, but that was a bit too much.
I found that I could keep him alive if I just kept running to the apples and back, but then I'd miss an apple because I'd drop it on him rather than feeding it to him and I'd be back to 1 health again.
Combining the controls could really improve the gameplay in a lot of ways. I think you can combine grab/drop pretty easily. Make it impossible to drop manually, but make it so you automatically drop what you're carrying when you pick something else up. That would free up a button and make the controls more wieldly.
What I did like about this game though though, was the atmosphere and Zelda-esque design. That was super cool and has potential to be a very interesting game aesthetically. I felt like I was literally in the starter stop of the original NES Zelda... except everything was much darker.
Well done! Graphics are lovely. The difficulty needs to be tuned down in my opinion, had a hard time getting in to it due to this. Great job though!
It's too difficult for me.. Action feedback could be better as I was not sure if me pressing buttons did anything :) I did enjoy the art and probably would have enjoyed the game a lot more if it was easier :) Good luck ;)
Items dropped didn't always feel like they were being eaten by the 'IT' so it was hard to know if there was a bug or the amount of hunger it removed was so minimal that it wouldn't appear to update the value. Apples and cherrys dropped just outside the hut if they were misaligned is when it seemed to happen the most.
Picking up apples after they fell from the tree appeared to not pick up immediately until I had moved away and come back at times. With the fast pace of the game the controls need to be really responsive.
I found the cherry to the south annoying with the placement of the kiln like thing as I would often get caught on it.
The music and sound effects were really grating, I ended up having to turn them off when using my headphones. They work well though with the general aesthetic of the game but it would have been helpful if they were either a little lower in volume or a means to lower the volume in game.
Hmm, I'm liking the style and sound. The concept is nice and I'd like to see what's so special, perhaps behind that door?
But the time you're given and the ones the fruits give you is too short to do much exploring. Maybe I'm feeding wrong, but the cherries don't seem to lengthen my lifespan.