FoonLudum Dare ExplorerUsers → quichi

quichi

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it aliveAetherPathcompo4113.543.113.453.543.623.462.063.27

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by quichi

LD46 — Keep it alive

Peacock Potions by almost 2020-04-21T22:47:49Z

Great game! I really enjoyed the game all the way to the ending :)

The art is amazing and the music really ties the whole game together. The dialog is really nicely written and wholesome, I got really invested in the beginning!

I would love to see the story play out to the end of the game though, only having it for the first half got me a teeny bit disappointed during the second half. That may just be due to game jam time constraints though.

Amazing game overall, great work! :)

Keep It Alive by ZenriS 2020-04-20T18:22:52Z

Great game! It's tougher than it looks, especially towards the end of the game! I really like the game mechanic that you designed, it fits the theme really well too :)

Sometimes I was able to shoot my own buildings even though I deflected the laser (because angles?), I'm not sure if this was a conscious design choice but I thought I'd bring that up.

I liked the representation of health using buildings as well, it's a nice break from traditional HP bars.

I also liked that the parts of the game that are significant are nice and bright while the background is dark, it allows the player to really focus on the gameplay.

Keyboard controls would be a great addition to the game in my opinion, I think the gameplay lends itself really well to a two button control scheme (left/right to move the protecting thing)

Overall, it's a pretty fun and challenging game, great work! :)

Orbit One by scottthoo 2020-04-20T03:56:08Z

Great game! It's a really cool idea and surprisingly challenging. I had trouble even when the target wasn't moving!

I like how clean the UI is, it has a really nice and modern aesthetic.

I also like how the game tracks the amount of times you've clicked - it really highlights how bad I am at the game xD

No real criticisms from me, it was a fun and relaxing game! Great work :)

Space Scavenger by magzh 2020-04-20T21:48:30Z

Great game, definitely has a nice and retro feel to it.

I enjoy the movement of the game, it's very different from what you usually get with these types of games where it's mostly instantaneous movement - the addition of acceleration makes it stand out well.

I do think the difficulty curve is a little bit flat though. Since the game goes on forever, it would be nice to have it scale so that the player eventually loses at some point, I played for 10 minutes and I could probably go on forever if I wanted to.

The art is nice, the design on the spaceship is pretty unique. I also really liked the movement in the background and how it feels a bit circular.

The UI is a little bit complicated, and I had to double check which buttons did what in order to really get it. Perhaps some icons in game would help alleviate that. Also, I wasn't sure what the point of upgrading things like my oxygen and railgun were, maybe that could be explained better with a tooltip of some kind?

The sound was also a bit heavy attack heavy, it's quite jarring to hear such a strong sound every time anything happens in the game. I would mellow out some of the more common sounds and save the heavy ones for important things (like dying, etc...)

Overall, a fun game and nice interpretation of a classic genre. Great work! :)

Balance ME by Tristan Shatley 2020-04-20T05:11:26Z

Great game! I found it to be quite challenging :>

I really like the art style, you mention on the itch page that most of the art in the game are actually made of 3d meshes, I'm impressed that you managed to achieve such a cartoony 2d feel in 3d!

Perhaps you could add in different difficulties where the friction was increased so that the ball doesn't have as much of an impact (for noobs like me), it would make games last a lot longer than 10 to 20 seconds!

The simple sound effects lends itself to this game really well too. It's not very intrusive and easy on the ears, perfect!

Overall I really enjoyed the game, and I couldn't stop playing because it was so hard! Great work :)

Slightly Agitated Road by tayl1r 2020-04-20T19:03:44Z

Nice game! The gameplay is very fluid and intuitive, I had no problem picking it up at all :)

The aesthetics were also very nice, the blue and red colours of the player/enemies help the game really well.

The only trouble I really had was that sometimes my cars would move behind my giant truck and they wouldn't even be really visible anymore. Maybe some sort of outline for cars that are occluded would help with this a little bit, although it's not a big issue anyways since there aren't too many cars to keep track of.

I would love to see more from this game - maybe some sort of progression would be cool. Things like player upgrades, different enemy types, the ability to buy new cars, would all be great additions in my opinion.

Overall, the game is fun and really polished. Great work! :)

Penguin March by ilPrinny 2020-04-20T04:44:16Z

Such a cute game, I love the little waddles of each penguin! My heart broke a little each time I lost a penguin though :(

I also really love that you added the penguins marching in the title screen. It's a small detail but it makes a world of difference in the feel of the game.

The only thing I sometimes had trouble with was understanding the trade-offs between certain options. It took me a while to figure out the up side to the other option for when I run out of food, so I always chose try to catch some fish. I'm not sure there are any changes game wise that would help, but maybe rewording it so that it's a teeny bit more clear would do some good.

Overall, I really loved this game - 10/10 from me :)

Reef Rush by Sam Dower 2020-04-20T23:25:07Z

Great game! It's a really cool idea and I love the ocean theme.

I thought the art was great, the models were very well done. I also like the variety in the corals, it was a nice touch that added a lot of life to the game.

I had a lot of trouble getting past 3 minutes because the sharks were very challenging to deal with. It's hard to figure out that a shark exists until after it has already attacked you, perhaps some sort of alert system would be nice so the player would have a little bit of time to react.

Adding bullet particles to the game would also help it feel a lot more interactive. Without anything shooting out of the gun, it didn't feel very immersive to me.

As a side note, the tutorial at the beginning was a really nice touch, it helped me jump into the game instantly!

Overall it was a very enjoyable experience and a fresh interpretation of the theme. Great work! :)

Hive Mind by whycardboard 2020-04-20T18:51:25Z

Nice game! I like how you used flight of the bumblebee for the music xD

The game itself is intuitive and easy to learn, and it gets pretty hectic as the holes open up faster! At some point I was really frantically clicking and I got really into the game!

Some notes I have: - The bee animation is nice, but it could use a little more; Simple things like nodding the head and slightly moving the legs would help them look a lot more alive - The contrast for the background is really high and it becomes a little hard on the eyes after staring at it for a while. Lowering the contrast would alleviate that while bringing out the holes a bit more to the user, two birds with one stone! - The random bee movement can be a little bit annoying when holes open up and I have to wait for bees to move across the whole level to get there if I just so happen to not have bees close by. Perhaps you can look into having two types of bees and being able to 'buy' bees with produced honey so the player can get better bees as the game progresses. Just an idea :)

The artwork is really good, especially that cover image!

Overall I really enjoyed the game, the difficulty curve and pacing is pretty well balanced too! Great work :)

Seeds of Hope: The Last Stand by Corbak 2020-04-21T00:51:03Z

I was really excited when I saw the cover image, I love FTL so this game was a natural fit for me :)

The game is pretty well polished, and the gameplay loop is very nice and fairly balanced. There were enough things to do in the game that I didn't feel it was repetitive at all.

I think the UI could use a bit of work, it's not really clear to me how buying upgrades works. Do I need to buy upgrades from both sides of the tree to get the bottom upgrade? There was also no buy button for some of the final upgrades so I'm not sure if that's a bug or if there's something I missed.

It was easy for me to get into the groove of the game though, the mechanics were quite intuitive (I may be a bit biased for heavily playing these types of games in the past). It did take me a while to figure out that I had to send probes though, I just focused on surviving for quite a bit at the start. Maybe you could make the goal of the game a bit clearer?

The art and music were both really spot on, It really tied the feel of the game together. I really liked the sprites for the enemies!

Overall, it's a really fun game that I could totally play for a long time. Great work! :)

Pyromania by Finnhax 2020-04-20T16:52:51Z

The itch link doesn't work, did you perhaps set it to private?

Pyromania by Finnhax 2020-04-20T17:21:03Z

Solid game! I've seen a few similar games but this one was executed really well :)

I love the art style of the game - the animation on the character and the fire was really nice. I also really liked the animation of the buildings spitting out resources, it felt very smooth.

I think the balance could be tuned a little bit, it gets almost impossible to collect then feed the fire at the end because the fire pretty much goes out instantly for me. Perhaps the difficulty curve can be flattened a bit more as the game progresses.

The pitch and tempo of the music scaling with the health of the fire was a genius idea, and it really added to the hectic feel of the game.

One small thing I would perhaps change is the UI - the game is all done in pixel art so adjusting the UI to reflect that would make for a much more cohesive experience. Things like a custom pixel art background for the UI or a more pixel-y font would help tremendously.

Overall, I had a lot of fun playing, I only got to 166 fire score though xD Nice work!

Zero by omercanbalandi 2020-04-20T02:30:53Z

Great game! The art style was very pleasing to me, I think the game reads very well visually.

The gameplay was fairly understandable for the most part, it took me a long time to realize that I had to return to the beginning though. Perhaps something can be done to make it clear that something is missing and you are collecting parts to fix it. I definitely thought that white door would be where the ending is.

The bullet speed is also really fast, so I had a hard time dodging the enemy attacks. Personally, I would tone these down to give the player more of a chance.

Overall, I really enjoyed this game! good work :)

LD46 - Carry This Torch Through by tso 2020-04-20T03:30:20Z

Great game! I personally really like the simplistic art style and the use of bright and vivid colours.

I got very confused though, the goal of the game wasn't very clear to me. Am I trying to keep the lamp alive? Or am I trying to find an exit? Or both? Explaining that clearly would give the player a lot more direction in my opinion.

I loved the animation of the little black monster that crawls towards you - although simple, it gets the point across very well.

Overall, a nice game with a good feel. Great work :)

Rolly and the Flower by Rolly 2020-04-20T14:36:29Z

Great game! It's a very fresh and interesting take on the theme :)

The game as a whole feels very cohesive, and the ramp up in difficulty was pretty spot on. I did get stuck a little bit on the third level because I kept trying to throw the plant over the super high blocks when you're supposed to just walk under it xD That's just my own stupidity though...

In terms of the physics, I feel like it could be a little bit more forgiving - I had trouble lining up the landing with where the flower was going to fall because the collision it's looking for is quite narrow.

I also really loved the sound design - the music fit the mood of the game perfectly. The sound effects were also really cute, it did make me feel really bad whenever I dropped the flower though.

The animation on the character and the flower were nicely done - simple but to the point. If you put in some art for the level it would help give the game a lot more direction.

Overall I had a lot of fun playing this game, great work! :)

Another Night by DataGreed 2020-04-21T17:43:42Z

Great game! It's a nice execution of the survival genre :)

I liked the art for the game, all the assets blended quite well together to create a very spooky atmosphere. The music did a great job of making me feel really tense as I was playing!

I also really liked the dynamic lighting that you put in, it makes the game feel very dynamic. I would like to see more interaction between this lighting mechanic and the gameplay though, as I think it is a very big part of your visuals.

I noticed a bit of a frame rate drop whenever I was around the campfire, I'm not sure what could be causing it but that might need some performance tuning. When I left the camp my framerate went back up to normal.

Also, because the background is very repetitive, it's really hard to find your way back to the camp once the player has ventured very far. I would either add a 'compass' system to direct the player back, or add some landmarks so it's not as easy for the player to get lost.

Overall, I had fun playing and it was very intuitive and easy for me to pick up and play. Great work! :)

Eradication by SpacialSeasoning 2020-04-20T17:04:12Z

Nice game! I really enjoyed the dialog, it was pretty funny :)

The lighting in the game is pretty cool, it definitely help with the tense atmosphere of the game.

I do think there are a few game mechanics that could use some work: - The grappling gun keeps you in place once you've arrived, which has caused me some trouble with enemies. I think it would work a lot better if you automatically stopped grappling once you've reached the destination. - The enemy lasers shoot really fast so there's no real time for the player to react. I would either increase the vision from the player or slow down the lasers because a lot of the times it feels like I am getting hit out of nowhere. - Although the lighting is nice, it does make it a bit hard to understand what the level looks like. You could try having a separate darkness for the playable space vs solid wall so the player can better understand the layout of the level.

I also encountered a bug where I grappled to a wall and ended up on the other side, although I tried grappling again and after a few tries it put me back into playable space again.

Overall, I had a lot of fun playing. Great work!

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-20T22:48:16Z

Great game! I really like the atmosphere you've managed to put together in the game.

I found it a bit too challenging - The movement needed to be really tight for certain areas, I think having the player move a little bit slower would allow for more fine tuned controls by the player.

The art was nice, I really liked the smooth animations on the player. The level art was very cohesive as well, which made the game feel very polished.

The sounds were great, the music blended with the mood perfectly and the sounds were mellow but to the point.

Overall, the game was very fun and challenging, I would love to see more! Great work :)

Coldman by NightJolt 2020-04-21T00:14:07Z

Great game! I love the snow effect in the game and that menu screen is absolutely gorgeous.

I'm a bit stuck in the game though, how am I supposed to get more firewood? I tried planting the trees but interacting with them just gave me more seeds. I tried interacting with it with the _saw_? (or is it a _sickle?) and it didn't do anything.

Also, it was hard for me to understand what the red dots were, the sprite can probably be reworked to make it clearer as to what it is.

The pixel art was great, but I feel like it could be a little more consistent in terms of the pixel sizes. The tent has huge pixels, which makes it really stand out against the other sprites in the game. Some of the sprites were also a bit unclear to me as to what they were (the dirt pits in particular took me a while).

As a side note, when I ran out of Hunger I didn't lose any health - I'm not sure if you intended for the game to lose only when all three important stats ran out but I thought I would bring that up.

I do really like the design of having different mechanics that the player has to manage though, it takes away the repetitiveness of the gameplay loop.

Overall, I had a lot of fun playing - great work! :)

Blind-O-Saur by Gaz_Ireland 2020-04-20T15:10:19Z

I managed to beat the game, it was really fun!

I really liked the art, the animations for the enemy were quite nice. The background also sets a really good atmosphere for the game.

I agree with the others that the jump is a little jarring - I think that is partially due to the camera following the players exact movements. If you relax the camera on the y axis a bit I think it would help the feel a lot more.

In terms of level design, I think either the player jump could be tuned to be higher or the platforms could be placed lower. Right now, the player can barely reach the platforms and it takes me multiple tries to get on one, giving the player a bit more breathing room here would help a lot in my opinion.

Overall, I thought it was quite well put together, the music was really nice too. Great work!

Rent, Please! by sydream 2020-04-20T18:05:50Z

Nice game, it has a solid gameplay loop that feels pretty good to play. I've always loved farming game so I really enjoyed this one personally :)

The lack of a difficulty curve is very noticeable though, at some point I just kept getting more and more money and the rent became pretty much a non-issue. Perhaps something like a system where you have to buy land to plant more seeds and rent would increase with more land would help the game have more progression.

Also, although you've opted out of graphics, there was one part that got me a little which is that the final stage for the plant looked really similar to stage 1/2. I think you could perhaps add some fruit or produce to the plant to make it clear that it's ready to be harvested.

You've got a solid game feel, with some progression I could see myself playing this for a while. Good work! :)

Coffee Beast by KneehatGames 2020-04-20T02:45:30Z

Great game! I really enjoyed myself once I started to get the hang of it, I love the idea too :)

I had a lot of trouble at the beginning with figuring out the controls. It didn't seem like smashing the coffee beans works with the controller, which I had a lot of trouble figuring out. I think if you could float the text like you do for the **feed the beast** and align it to the camera better, it could help improve the understanding at the beginning.

The camera movement that focuses in on the different parts is nice, it changes up the pace of the game! However, the player movement was a little bit unintuitive for me, perhaps something can be done with the camera angle to improve this.

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I managed to get past 300, there were some camera glitches that slowed me down otherwise I could probably go for longer. Great work! :)

Fighting Footwork by Wolfier 2020-04-20T04:17:18Z

I'm having quite a bit of trouble understanding what all these terms are. Even with the explanation in each move, it's still hard for me to comprehend what I am supposed to be doing.

Perhaps some sort of introduction that explains the mechanics of the game would be a good idea.

I really enjoyed the music, nice work! :)

Bugs And Glitches v1.0 by PeelyGames1019 2020-04-20T05:01:22Z

Great game, especially for a first jam! I love the theme of bugs and glitches :)

I thought the controls felt very smooth and natural, the player felt really good to control.

The animations were also very clean, the player animation matched up really well with the movement. The fire animation is also super lit (haha get it? xD)

One thing I think could use more work is the gameplay itself - I think this type of game lends itself to more endless or wave based gameplay instead of just a level with certain amounts of enemies. Perhaps that is something worth trying out?

Overall I thought it was really well made, great work!

The Last Antibody by Reino Angelo 2020-04-20T05:21:48Z

I love this game! A very simple concept but you managed to execute it extremely well - the addictive gameplay loop kept me playing for quite a while.

I had a bit of trouble in the beginning understanding the point of the 'player' that I am able to move around - perhaps you can disinguish the 'player' by having it knock back enemies further. Another possibility is changing the colour of the enemies when you damage them by tapping them.

The game was really polished, especially for a game jam game. All the design choices put in were very cohesive, from the colour palette to the font to the music! The sound effects were nice and mellow and complimented the gameplay very well.

I'm also curious as to how you achieved the effect with the enemies, are they 3d meshes or 2d sprites? I'd imagine there's some post processing effects to achieve the look you have.

Overall, I really enjoyed playing the game - Good work! :)

Look back by Fables 2020-04-20T22:11:01Z

Great game! I really love the pixel art, the player animations are really smooth.

I also really like how you put in a hint system, I got pretty confused at the start so those sparkles really helped me out :)

I do think the movement is a little bit clunky, I don't see any reason to restrict the player the grid in this game. It took me a long while at the beginning to figure out why the movement wasn't lining up with my input. Perhaps it would be a good idea to make the background more clearly tile based if the player movement is to be restricted to the grid.

It also took me a while to understand the point of the game, maybe that could be made a little more clear at the start of the game somehow?

Overall, I really enjoyed playing the game. The aesthetics set a nice and relaxing atmosphere, which compliments the theme of the game perfectly. Great work!

Hosted by pulkit garg 2020-04-20T03:00:56Z

I'm a sucker for these types of games so I personally really enjoyed it :) I love how you fit a classic idle/management game into the theme so well.

One things I was stuck on for a while was exiting the money screen, it wasn't intuitive that I had to click the money button again. Perhaps adding a close button for the UI or changing the colour of the money button so it's togglable would help make that clearer.

I also really enjoyed the music, it's nice and calm and fits the atmosphere of the game really well.

One things I would change is to maybe make the walls that are close to the camera dissapear so the player doesn't have to rotate to see every element in the game. Currently, if I place something by the edges, there are certain angles I can't see them from.

The UI can also get really hard to read when the camera is very zoomed out, maybe it makes sense to have the UI not scale with the camera zoom?

Overall, I really enjoyed the game; Good work! :)

Don't Kill, Wash Hands (First LUDUM) by Tom Kun 2020-04-20T05:33:30Z

I'm having a bit of trouble understanding what I'm supposed to do in the game.

From my understanding, I should be pushing the chickens into the chutes? But I'm not sure how I can do so other than walking to the other side of the chute and hoping the chickens will collide with it somehow.

Also, I'm not sure how the butchers decide when to start killing chickens, is it random? I couldn't spot a pattern, so it was hard for me to figure out how often I needed to shake hands with the butchers.

It also took me a really long time to realize that the map is more than just the lit up area, perhaps it is a little bit too dark? Maybe the transition to the dark areas can be a little smoother so it's clear that they aren't walls.

I really like the art style though, it's very unique and reminds me a little bit of adventure time with finn and jake. The music also fits the atmosphere of the game really well, so even though I was confused I was still having a good time! Good work :)

Save It With Fire!!! by Jason Woerner 2020-04-20T03:22:26Z

This game gave me a very 90s feel, I love it!

I really loved that you put in the volume slider, it always annoys me when games have really loud sounds that you can't adjust so kudos to you!

Some parts of the game were unintuitive - it took me a while to figure out how to get sodium to feed the alien. Perhaps something could be put in visually to help the player know which things are supposed to be mixed together where.

Also, since the game goes on forever, it would be nice to have a score at the end to know how well I did. For games like these with no clear ending, it's always a good idea to let the player know how well they did otherwise it feels quite repetitive for nothing.

Overall, I thought it was well made and the art style was a nice throwback for me. Great work :)

Crazy Plant Lady by LaraLama 2020-04-20T14:56:06Z

Great game, I really enjoyed playing it :)

I love the art style and the animations, everything fit together pretty well and the sound design really tied it all together. The music was great and the sound effects complimented it nicely.

Some specific notes I have: - It was hard to get started at first, figuring out that I had to put the plants in different spots was especially hard. Maybe some colour in the icons for weather would help that? - If I put a plant on top of the water spray or fertilizer, it made it impossible to select them so I would have to move the plants temporarily first. I would prioritize those when the player clicks because they are more crucial to the gameplay. - There's not too much player feedback in terms of UI, so it was a bit harder at the beginning to figure out what I'm supposed to click and what I'm not. I would suggest differentiating between the background and gameplay objects - adding an outline or highlighting it when the player mouses over, something like that.

Overall I had a really good time, it gets pretty hectic once I started getting a lot of plants. Great work :)

Looking for Group by pandepic 2020-04-20T23:37:46Z

Nice game! I personally love turn based RPGs so this one was pretty enjoyable for me.

I really like the art style for the game, the hand drawn aspect of each sprite made for a really unique vibe. The animations were quite simple but they made the game feel so much more alive, the particle effects for the spells were great as well :)

The balance is pretty good, I found myself switching between every spell pretty equally, there's no one spell that I thought was overpowered or underpowered.

I wish there were a little bit more visuals in terms of UI though. Things like health bars for player HP, icons for attacks, just things to reduce the amount of reading the player has to do in game would be really great.

I also think a 'queue' system would work great for this game, where you can line up multiple spells to cast in succession instead of waiting for a spell to finish and then rapidly clicking so you don't waste time idling. Maybe even just buffering one spell beyond the current one would help the gameplay feel a lot more fluid.

Overall, I thought the game was very enjoyable, great work! :)

Tree Defence by Hoyr 2020-04-20T03:13:07Z

Great game! I really enjoyed the gameplay - the idea fits the theme really well too!

Some critiques I have: - The top-down perspective is really hard to get right in terms of visually conveying what things in the game are. I couldn't tell what those giant black blobs were. Something that would help would be to consider the sihlouette of the sprite when you are making them. The fire and snowflakes were very clear to me because of their distinct shape, so those were really good examples. - The player can shoot projectiles really fast, but you have to click the mouse each time to shoot. There's no real point in this artificial handicap, so I would consider having it so that holding left click would shoot projectiles continuously. - Game balance: At some point, all the enemies were hitting my tree but the health was going down super slowly. It makes each enemy feel less impactful and at the end getting swarmed by a bunch of enemies you have no chance of completely defeating is a bit frustrating. - Enemy design: Each enemy seems to have the same AI and only differ by the amount of health. This could be made more interesting, perhaps some enemies are faster but have less health, perhaps some can shoot projectiles from far away. - Small side note, the instructions say left click to aim right click to shoot, but for me left click shot projectiles and right click did nothing.

Overall, it's a really well made game and I had a lot of fun playing! Great work :)

Can you look after my plants? by the_martijn 2020-04-21T00:00:15Z

Great game! I really like the aspect of deliberately choosing to not water the plants.

It was quite challenging for me to figure out what plants I have to not water though. I know that you can play the game multiple times through to unlock more info about each plant with more points, but it would make the game feel a lot better if the player could kind of figure these things out on the first run. For me, I would ideally like for it to be possible for the player to 'beat' the game on the first run.

The art itself is really good! the plants are all really well drawn and read very well to the eye. I also like the dynamic background, it makes the game feel a lot more alive.

When I lose though, the game just keeps going with the days - I would skip to the result screen so the player doesn't have to sit through each day even though the plants are dead.

The music/sound is also quite loud, a way to turn those down would be a great addition.

Overall, it's a very enjoyable game with a nice mechanic that compliments the theme well. I had a lot of fun guessing how much water the plants needed, great work! :)

cheяnoбуl simulator (chernobyl simulator) by Hamzeh 2020-04-20T20:40:05Z

I'm having a bit of trouble understanding what I am supposed to do in the game.

There's not a lot of explanation for how I am supposed to play, and I often die before I even get a chance to explore around the level. I think some sort of quick guide to the tasks the player needs to do would help get them started.

Some more specific issues I had: - Mouse sensitivity was really high for me, and it wasn't adjustable in the options. That made exploring really hard because I couldn't quite get the camera to focus on what I wanted to look at. - The particles in the washing room really slowed down my framerate. Perhaps there is some adjustment that can be done to make this part smoother. - I wasn't sure what objects I could interact with, I would either outline them with some sort of visual effect or make them look distinctly different to make that clear to the player.

I thought the level itself looked really nice, the colours you chose really contributed to the tense atmosphere of the game. The models also looked really nice and clean as well, great work! :)

cheяnoбуl simulator (chernobyl simulator) by Hamzeh 2020-04-20T23:47:57Z

Just played the updated version, it feels a lot better to play! The sensitivity is a lot better, but I'm still getting a framerate drop in the washing room, I think there might just be still too many particles (or maybe my PC is just too old to handle it lol).

I think there could be some sort of indicator when the player is carrying a nitrogen tank, it would make the game a lot more immersive whereas right now the player just has to keep track mentally that they've picked up the tank.

I would also change the timer - just having text show up on the screen doesn't really convey the sense of urgency so it's hard to really feel the tension when time is running low. If you changed it to some sort of clock icon that ticks down to 0 I think it might make it feel better - this probably just requires some experimenting with to see what works best. You could also play around with flashing lights or ticking sounds to achieve the same effect.

Overall, it was a fun experience and the game looks really great! :)

Watch Your Head by MrFluffySheep 2020-04-20T03:35:33Z

Haha this was very enjoyable - I can't get past 30 though :(

One thing I would like to see is some more art in the game - what is the player? what are the things he's dodging? It's not important gameplay wise but it would give the game a lot more direction.

AetherPath by quichi 2020-04-20T03:49:51Z

@garett-cooper That's a good point about the resolution, something that I can look into in the future is perhaps scaling the UI to different sizes.

For the ships, after you build them they are stored in the planet. You have to deploy them in order for them to show up in game, which you can do by pressing the deploy button and then selecting the built ship on the bottom right corner. I didn't quite get time to make the UI more interactive so it's very unintuitive - hopefully this clears it up :)

Maybe I'll just make a controls 'cheatsheet' for now as a temporary measure :D

AetherPath by quichi 2020-04-20T04:35:53Z

@ilprinny I'm glad you enjoyed the game!

I hadn't really considered how making the UI close easily would affect the responsiveness - that's a really good point.

That's a pretty interesting exploit you found, I totally thought I had that case covered but apparently not!

The bug with the flying ships into earth/other planets is a nasty one, it was kind of in my head but I ran out of time so I couldn't put in a good fix. This is definitely a high priority issue for me (if I work on this game more in the future xD)

Thanks for playing and leaving such a detailed review :)

AetherPath by quichi 2020-04-20T04:52:36Z

@splicedev @darriasart @watswat5 I uploaded a new build which I think should work now, it's called AetherPath_Release.zip on the itch page. I would appreciate it a lot if you guys could try it again and let me know if it works!

I was in too much of a rush so I think I submitted the debug build before, which only works if you have the visual studio debug libraries installed. I've just compiled it again in release mode to see if it'll help, if that still doesn't work I'll need to do some more digging to figure out what's going wrong.

Thanks for trying to play the game! :)

AetherPath by quichi 2020-04-20T05:38:19Z

@darriasart Thank you! I was going to add a ship tracking feature but ultimately ran out of time, it's definitely annoying to keep track of ships :/

@martintale Unfortunately I am running with my own engine so I can't export it to webGL; I have the project setup to be able to compile for MacOs as well, I just don't have a Mac machine to compile it on so I'm not able to get a build running :(

AetherPath by quichi 2020-04-20T14:21:28Z

Thanks for the great feedback!

I agree that the pacing is a bit too slow, I didn't get enough time to actually playtest the game so the balance is quite off, that's definitely something I'm going to have to work on.

@chloeofarroyo That's very encouraging to hear, it almost makes me want to sit down and really polish up this game. Thanks! :)

AetherPath by quichi 2020-04-20T21:57:49Z

@tom-kun I agree that the target planet is confusing to find, I wasn't quite sure how to make that easier for the player. I wanted to focus on the exploration aspect at first so I didn't reveal the target planet at the beginning, but I feel like maybe that was a mistake... I'll definitely work on that more!

@p1x3lc0w @sigton @antonis-koutsouradis @holysparks @hamzeh Thanks for the encouraging words! :)

@ironygames That's a really good idea! I feel that would help a lot with getting the player started, I'm kicking myself a bit for not thinking of that xD

AetherPath by quichi 2020-04-21T16:48:59Z

@noucake I'm glad you enjoyed the music! I was worried it was too simple because I didn't have enough time to put it together :)

@itskdog thanks! The little message icons were a last minute addition, I'm glad you liked them!

@sydream Yeah the game is definitely lacking in tutorial, I added the 'cheat sheet' as a band-aid fix since I was in a rush to make the game playable towards the end. It's built with my own engine written with SDL/OpenGL, you can check it out [here](https://github.com/ianw3214/Oasis) if you're interested! :)

@corbak Thanks! I definitely need to tune the balance a lot more, some of the settings for map generation and ship speed weren't very well tested because of time constraints.

dry dry by Nathan123 2020-04-20T02:19:51Z

The controls for the game are really smooth! I only managed to get to 56 :D In general, I would say the sounds are very loud and stand out a lot, perhaps some editing can be done with that to make it a bit easier on the ears. I also really liked the aesthetic a lot, it felt very cohesive and well put together.

Some specific notes I have: - The lightning telegraph - hit seems too fast, I'm not sure if I'm just bad at the game - There's not a very obvious tell as to how the plant is doing, perhaps different animations for how close it is to dying would help - I noticed there were some black dots that hover around the game, I wasn't quite sure if they affected the gameplay or not because they deep black stood out a lot. If they don't affect the gameplay, perhaps their values could be toned down to seem more atmospheric.

Overall, I really enjoyed the game! :)