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itsandyjones

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202046Keep it aliveAll Systems Grow [LD46: KEEP IT ALIVE]jam6353.743.643.292.973.873.393.68

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by itsandyjones

LD46 — Keep it alive

Cursor by MiracL 2020-04-21T12:27:38Z

This was really fun - but I sucked at it!

I think I struggled with the speed of the cursor, kept having to pick my mouse up in order to have enough space to keep playing.

I loved the cutscene at the start, made me chuckle out loud and the art and music are great! Excellent variety of attacks, I'm sure some that I'll never see because as previously stated I sucked at it!

Overall the game was really nice! A great entry - thanks!

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-20T22:55:34Z

@hacktrout Thanks so much for playing & most importantly feeding back! Glad you found bits of it tricky.. maybe it's not for everyone but its what I love most about platformers, failing over and over, getting better and better, closer and closer to success and then when you finally do, it feels good man! Channelled some Celeste magic into this game, hopefully that comes across!

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-20T23:00:40Z

@quichi Thanks for playing and really appreciate you taking the time to feedback! Control in a platformer is what makes or breaks the game for me, and I did what I could with limited time and play testers to get some tight controls but completely agree a lot of "tweeks" to be made to get it 100%! Thanks for the kind words about art, obviously you missed my janky 2 frame run cycle!

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-20T23:01:26Z

@nogam Thanks for playing and the nice feedback!

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-20T23:09:08Z

@samelgamedev Thanks for giving my little game a go and thanks for the comment! Everyone always WANTS more checkpoints, but do they REALLY need them..? Probably.. but Git Gud right?! It's more likely my poor level building skills than your skill in this case.

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-20T23:11:51Z

@joelloki Thanks for playing and feeding back! I have ZERO idea how you managed to get to that point with out picking up the blue (negative) power up.. which is how you can pass that laser.. something I'll be sure to look into at some point (or sooner if it starts becoming a massive issue for everyone!) Comments on the controls are valid but I'm glad you found ONE of the secret areas ;)

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-20T23:43:11Z

@gheist Ahhh of course! Well thats a super simple fix.. don't touch the lasers! :p Okay I'll take a look asap at removing that deadlock! Thanks for letting me know where it was!

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-21T00:21:13Z

@gheist Thanks so much for such detailed feedback! So pleased to hear you liked the charge mechanics, I think it could be something cool with a bit more planning.. I do agree about the controls, things like coyote time are in the code, but maybe aren't being triggered correctly or just isn't as effective due to other control issues.. if I'd had more time it would have been spent on control tweaking, with more playtesting/playtesters. As for atmosphere.. sigh.. I wanted to do a few extra cutscenes, started writing a dialogue system today, everything was great, perfect, 100% but then.. it didn't work in HTML5.. so I spent a lot of time troubleshooting, rewriting and scaling back so I could offer it in HTML5.. however it left me short on time to squeeze extra story in.. time I rather spent on the ending cutscene(s) and secret areas (of which there are more than 2 & PS: you may have missed one if you got to the deadlock point!) Overall your feedback is positive and that is all I could ask for!

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-21T00:42:22Z

@nothoughts Thanks so much for the nice feedback!

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-21T18:42:19Z

@thomalin thanks for playing and for such nice feedback!

Well done for making it all the way to the end and with a decent time v death ratio :thumbsup:

I would love to have people speed run the game.. I also enjoy games that promote speed running as it gives another level of gameplay and replay ability!

Shortcuts are a cool idea but I was limited in my level building experience as it is.. I did however get round to adding a few secret areas ;) did you find any of those?

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-21T21:23:40Z

@henriquecanella Hey thanks for playing and leaving feedback! Glad you enjoyed it!

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-21T21:30:40Z

@yubs Thanks for playing and being so positive about my little game! For sure the controls need some heavy tweaking but I hope they were good enough that you made it through to the end.. so glad you enjoyed it! Thanks again :smile:

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-21T21:36:24Z

@subtlydramatic Great! Thanks so much for playing and letting me know. I'm glad you liked it!

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-21T22:14:09Z

@sztobar Thanks for playing and thanks even more for leaving feedback!

:upside_down: What do you mean it doesn't fit the theme?! It has a plant in it right? That clearly counts! /s

Haha truth be told I had a lot more planned story wise that would have helped with that criticism but I got messed around coding my dialogue system which set me back almost a whole day.. so absolutely that is a fair point!

Glad you had fun playing it anyway and liked the lasers (who doesn't love lasers really! :stuck_out_tongue:

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-22T08:55:25Z

@caeonosphere hey thanks for playing and feeding back! Well done on getting to the very end in that time :thumbsup: It's interesting as coyote time is in the code but must be getting ignored in certain situations.. certainly something for me to look into! As for the platforms I'm surprised they work at all the code for those is basically held together with thoughts and prayers, but all you feedback is great!

Glad you enjoyed the lasers mechanics, I'm in the price now of thinking about how to take the game a bit further a long :smile:

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-22T19:45:08Z

@sludgekey Awesome thanks for playing and letting me know your feedback :smile: I'm glad you at least enjoy some of it before stressing out too much. Practice makes perfect!

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-22T22:09:26Z

@witdarkstar Thanks for the feedback and giving my little game a play! Glad you enjoyed the retro vibe though in all honesty this style was purely time based, I did not have enough time to do much more art wise as this was a solo project. However I also picked up some Wall-E vibes and am steering into inspiration wise for the post-jam version :thumbsup:

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-22T22:32:48Z

@smiley Oh WOW thank you so much! I'm sure there are much better out there you are yet to find :thumbsup: Glad it worked well on your iPad - thats an unexpected win!

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-22T22:37:34Z

@james-kusardi Hey thanks for the feedback, I'm glad you enjoyed it! Thanks for giving it a play even though platformers aren't your thing - if you do give it another play though I'll let you know there are some secret rooms that you can find!

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-22T22:47:09Z

@ismael-rodriguez Thanks for playing and taking the time to feedback and for also understanding that a lot of the gripes you had are down to this being a jam game.. with more time I hope to polish all those things up! The elevator room was so cool on paper but I didn't leave enough room in my level/room sizes to make it work - but did you know if you just jump on the platform/lift it should just take you down unharmed :sweat_smile:

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-22T22:51:01Z

@boltkey Hey thanks for playing and for such great feedback!

Decent time! Well done for finishing, and getting through those pillars! There are a lot of parts of the level design I would love to change/perfect but obviously time was never on my side.

Menu was a last hour addition, I know lots of people like to have there own key layouts especially non-QWERTY keyboard layouts so it got added, but yes clunky is a nice way to put it!

Well done on getting a secret ending.. but ermm.. which one did you get :wink:

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-22T22:55:45Z

@gamepopper Thanks so much for playing & some great feedback!

Glad you liked the mechanics and yes.. the lowering platform room. I've just mentioned above "The elevator room was so cool on paper but I didn’t leave enough room in my level/room sizes to make it work - but did you know if you just jump on the platform/lift it should just take you down unharmed"

Something I absolutely want to rework and get right next time!

Your time is good around 500 sec seems to be the average for the Jam players.. obviously I have the advantage of having played each room more times than I can count during development.. but I can finish it in under 200 secs (and with all the secrets)..

.. did you know there were secrets to find?! :smile:

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-22T23:00:17Z

@ismael-rodriguez Thank you so much! How did you know 'Black & White Photons' is my favourite flavour?!

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-22T23:22:06Z

@mao Hey thanks for the feedback and thanks for playing (and breaking?) my game!

Fair point about the platforms, I limited myself too much room size wise and that caused a few issues - but I'll take it on board!

and.. errm.. well.. how'd you do that? :confused:

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-22T23:31:38Z

@mao ahh of course! Damn checkpoints :laughing: I tried to plan around people doing that by building in a big drop before the first checkpoint but didn't even think about checkpoint skipping/spawning exploits.. well played! :medal:

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-22T23:58:48Z

@boltkey Spoilers?!.. I guess, here you go:

Yes there are a couple more.. you probably found the 3 during the platforming parts of the game but maybe take a leap of faith near the end? try hugging a wall on the way down? and remember there could be secrets inside of secrets :laughing:

The alt endings all depend on how the plant and how many secrets you find.

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-24T00:01:00Z

@mkraw Thanks so much for your feedback!

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-24T02:08:46Z

@johnnysix thanks for playing and feeding back!Glad you enjoyed the art! I tried 'giffing' an answer to you issue: https://twitter.com/itsandyjones/status/1253504936823963648?s=20 Hope it helps :shrug:

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-24T02:11:18Z

@riftpoint-entertainment hey thanks for playing and feeding back! Glad you enjoyed the art and the mood! However.. there is no team.. it is only me.. this was a solo project!

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-24T18:05:17Z

@tmpvoid Thanks for playing and feeding back!

I think you are right about the controls and movement, they are in need of some tweaking! I will be addressed in any post-jam builds of the game if I get around to it..

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-26T18:08:43Z

@junemarsch Thanks so much for playing and such nice feedback! Glad you liked the mechanic, its something I'm trying to develop further. Again, thanks for the positive feedback :smile:

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-29T21:09:33Z

@nachodlv Hey! Thanks for playing and feeding back :smile: There is sometimes a bug with the HTML5 version of the game and it not playing background music or sfx, if you refresh the page a couple of times it usually fixes this.. or Do you mean you would have liked better background music?

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-30T11:56:26Z

@grizzliusmaximus Thanks so much for playing and for such detailed feedback!

Yup that checkpoint softlock was something I missed in all my testing and I should really patch out for the entry.. but I'm having too much fun working on the post jam version of the game! :smile:

All criticism of yours is valid and I am absolutely taking it on board for the post jam version.. I'm thinking of changing to a Celeste style death/checkpoint system..

.. and yes the more I replay this, with longer breaks in between, I can see/feel how janky the controls are, especially the jumps, I don't know what it is that's conflicting in the code but the coyote time rarely gets triggered.. but that is all fixed in the new state machine!

Thanks for the offer of support! I really appreciate it, I've already given you a follow on itch (ever hopeful for you lighting devlog).. I have something implemented in the new version already but always looking for different ways at achieving these effects)

Thanks again - for such detailed feedback :heart:

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-30T12:00:35Z

@le-don Hey thanks for taking the time to play and feedback!

Yup checkpoints seem to be a stand out criticism, and a fair one at that! Its something I plan on changing in the Post Jam version :smile:

Also I agree with you about transitions, I think I limited myself too much making the rooms as small as I did, that combined with limited time for proper level design and planning meant I had to jam platforms in awkward positions ~~sometimes~~ basically everytime!

I'm glad you enjoyed it despite these issues, thanks again for playing :thumbsup:

CosmoDoggie by ItsHornUnicorn 2020-04-21T11:48:11Z

Really nice concept and love the style (extra love the corgi!)

Think its been said before but some feedback while getting damaged would help the player understand what not to touch (flash the sprite or something simple)

If you take this game forward I think it be great to add more challenge to the repairs, for example have to hold the corgi in place while holding "E" to repair or having to press a series of keys in order to complete the repair (like quick-time event)

Overall the game was really nice! A great entry - thanks!

Toasted by Tarnes 2020-04-21T12:16:53Z

Me: Awww a cute little fire game about toasting marshmallows

Game: ( °ʖ°)

Me: Well that escalated quickly!

Honestly a very attractive looking game, the little fire is super cute!

Mechanic wise its a interesting concept, that given more time could be something cool. I'd like to see enemies coming from different angles and enemies you'd not want to eat (like frogs or something because they are wet)

Overall the game was really nice! A great entry - thanks!

Haiku, and the Mother Virus by Mister Morris Games 2020-04-21T12:54:55Z

So obviously the art style is top notch - I'd definitely play a whole game in this style ;) The level of polish and the control were great and it was super fun to play. Like really fun!

As stated above already, a skip/double speed option during the start scene while 100% not essential would be a nice "I just want to shoot at things, why wont you let me" addition.. also if you play the web version during the opening and hit the ESC key it I guess try to close the game and breaks.

Really enjoyed the music track, but the gun beeps sort of distracted me from it, personally I found them a little to frequent and/or loud.

Overall the game was really nice! A great entry - thanks!

Rhythm Castle - Platformer/Rhythm Game by GrizzliusMaximus 2020-04-21T12:03:40Z

This looks absolutely fantastic (however I can't unsee the moles looking like pidgeons.. sorry :p )

Obviously sounds great, an important part of a rhythm game but it also helped set the mood for the platforming parts nicely.

As with all game jam platformers, including my own, I think the control needs some tweaking, personally I'd like a slightly longer jump as I kept finding my self just short.

Overall the game was really nice! A great entry - thanks!