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Tarnes

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Toastedjam6813.723.373.403.984.534.133.923.60

Performance over time

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Comments by Tarnes

LD46 — Keep it alive

Più, a bird song by Ekilibr 2020-05-12T12:49:49Z

Oh my god the motion of this feels absolutely fantastic. Great game, cohesive, simple, clean as hecc.

For Ducks' Sake by GaryS 2020-04-26T01:47:50Z

Really solid play loop. It's interesting in that player motion has ramifications on the positioning of the "cluster" you are guarding. At first I thought my shots threatened the ducklings too, and it felt WAY more stressful lol.

Die-Alect by Jake White 2020-04-21T04:07:53Z

Fantastic idea. We tried to figure out fun "concepts" to keep alive, and a language is a great one. We just did a fire lol. I'm really envious!

Into the Woods by DJN 2020-04-21T04:04:58Z

Really wanted to try light as the mechanic too, fire felt so tempting to use! Solid idea.

Flame's Rhythm by Irene Godoy del Pozo 2020-04-21T01:37:24Z

Looks outstanding and clean, little unclear on modes of interaction and feedback.

MicroVore by Eran Haas 2020-04-21T01:40:49Z

Render pipeline struggled a bit after going to... extraneous resolutions. But this looked downright awesome and had a mood to match.

The Last Guardian by civmaniac 2020-05-02T04:05:29Z

Guardin' the Garden.

Mycelium by BlobRoss 2020-05-12T12:55:46Z

Fantastically intuitive and cohesive. I found myself not understanding what the watering can did, trying to water the little spores, or use it as a weapon. But man, pushing the baddies around, throwing guys out. it works well as a play loop.

Little Red Riding Hood And The Good Spirit Of The Woods by Nogam 2020-04-21T01:13:25Z

Really solid presentation. cohesive throughout with both good visuals and audio

The Birb by Ilimanic 2020-04-21T05:31:13Z

Appreciate the web build! The character is pretty iconic visually. movement was a little floaty and some invisible walls unintuitive, but darn if this didn't have a good presentation that begs for more. Looking forward to where it goes. The level flow was good, rarely had any confusion and could make pretty solid guesses about where to go or what to try next.

Toasted by Tarnes 2020-04-21T04:12:04Z

@djn, we were wanting to add a few more mechanisms to it, but the timer came around. It had a win/lose condition, and some huge win bias, but we figured throw it fit the "complete" bill as far as a sequence went. Had some massive struggles with trying to get URP to work on WEBGL, and it ate half a day :\ glad we tried to build early. Score accordingly lmao, thanks for tinkering.

Toasted by Tarnes 2020-04-21T21:46:07Z

@itsandyjones The goal was to have enemies near you burn, if you ate some but didn't get all of them. They then panic-run into the woods, spreading it to the BG. You would need to eat selectively to prevent runners, or catch them right after.

We got most of that, just not the BG-burning when they leave screen. I regret making a level-editor tool, since it didn't manifest during the jam. But we can REALLY crank out tons of new things post-jam with it.

Boid Survivor by Pumpkikin 2020-04-21T05:23:21Z

Love the idea of an amalgamated player avatar, and the initial surprise and level-interaction the physics-intro brought. Might raise the clipping distance or fan those cubes away from the camera though, they can really clog things up. Otherwise, a neat idea that definitely woke me up with that initial disruption lol. Edit: also playing at an extremely high resolution somehow led me to never see a blue guy again. This didn't happen at normal resolutions. cubeoi.png