1000 Miles Drive by ashtheevil 2020-05-09T00:22:29Z
At first glance it looks like a game with simple mechanics, BUT the collision mechanics look to be much more intricate than it appears!
Foon → Ludum Dare Explorer → Users → hlo-world
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Prime Rush | compo | 935 | 2.90 | 2.81 | 3.00 | 2.38 | 3.02 | 2.00 | 2.83 | 2.78 |
At first glance it looks like a game with simple mechanics, BUT the collision mechanics look to be much more intricate than it appears!
The art and music in this game are crazy charming!
Wow this game oozes Style and Attitude. Amazing!
Amazingly polished, and the snappy action kept me glued for a good bit!
I'm loving how snappy the gameplay feels!
Would it be possible for you to publish a web version to itch.io? That'd be awesome!
Clean execution and awesome audio to boot!
That's one Groovy Unicorn! Being able to pick up the unicorn to move around adds a whole new layer to the game, awesome!
Sweet game! Picked it up really quickly and kept me glued for a good while trying to beat my highscores!
Wow this game is so polished, that's a fantastic job right there!
Great fun and a very well put together theme!
Great game, is super fun!
A surprisingly soothing game to play, even though it gets hectic trying to keep the fire alive. Maybe because the environment lighting gave a very chill vibe. Great one!
A very, very soothing experience. It really stood out from other entries, the lot of which are action shooters and other snappy games. This one just makes me want to brew up some coffee and stay a while. Well done!
Awesome game, and I learned while playing your game the importance of providing instructions front and center to the player, which I find my game lacking for.
The camera work is amazing!
High level execution of a simple concept to produce this fun game!
Thanks @devesh-sharma and @fazy for the feedback!
Also thank you @fazy for the technical note, I have rebuilt the game in 2 different resolutions:
https://hlo-world.itch.io/primerush1080p https://hlo-world.itch.io/primerush720p
Also I made adjustments to the game such that when the game starts, there will already be blocks on the board. Hopefully this way, it will let the party get accustomed to shifting the blocks around!
@zebraatomica thanks for the insight!
@rjhelms thanks! Indeed, I want to port a version of this game to mobile, so a way to play this game solo is needed for sure!!
@guilherme-oliveira Hey no worries, thanks for dropping by! The game is played with 4 players, each one controlled with keys on the keyboard. The characters can move around (up down left right with corresponding keys).
When moved near a button, the button will light up. That character can then control the corresponding row of Boxes by shifting the Boxes left or right, in order to construct a field shaped to fit the incoming new Boxes. You and others do raise an important recurring theme for me though -- that local co-op is not best suited for LD because others rating me are playing solo. And that is very valuable insight indeed!
@yy404 Thanks for trying it out!
@limbo Yes definitely! Finding an "adjustment for fun" in pace and gameplay is something that I still have to work on. Regarding playing like normal tetris : it is because I did not remove the "normal tetris" controls from the current build, which I used for debugging. Later builds will not have the controls used to play it like normal tetris.
@larnin @rik-thunder @bredian Thanks for giving it a try! The normal tetris controls will be removed in the future, they are only there for debugging.
@whiteseraph Click the Start button on the bottom left!