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Kagerowo

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHu
202659SignalDistresscompo1993.253.112.973.442.923.17
202046Keep it alive👥Dance Dance Unicorn of Magic!jam21453.032.932.893.683.063.37

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Kagerowo

Kagerowo leaves an average of 5.5 feedback comments each event.

LD59 — Signal (7)

From the Abyss by Megurt 2026-04-20T16:48:09Z ♥ 1

Really cool game! Felt polished in all areas, very fun experience overall. Congrats!

i love you, too by tolviere 2026-04-20T16:33:44Z ♥ 2

Awesome game, I enjoyed everything about it! Difficulty felt just right, controls behaved exactly like you expect and the mechanics really fit with the tone set by the narrative, graphics and audio. Congrats!

Signimal by FrowsyFrog 2026-04-20T03:31:33Z ♥ 1

Congratulations on the amazing game, liked pretty much everything about it to the point that I don't really see any improvements to suggest besides adding more content. Maybe adding some hazards that affects the guide instead of the animals could lead to a more challenging experience, but I'm not sure if that's really the point. Good job!

EmailPostman by Jacat 2026-04-20T03:12:16Z ♥ 2

Could definitely use a more detailed tutorial but once you learn the mechanics it turns out to be very fun and very well thought out puzzles. Overall a great game, congratulations!

Detect Metal by Chomby 2026-04-20T02:56:09Z ♥ 1

Cool game idea! A bit more audio cues and feedback for shooting, hitting and moving closer to targets, and the ability to move in a direction while shooting in another, and I feel like this would be perfect.

V.P.N. by torte478 2026-04-20T02:45:04Z ♥ 2

Fun game overall, I just wish there was a keyboard key for quickly turning towers on/off just by hovering over the tower and pressing the key without having to open the little menu, but it didn't bother me enough to stop me from finishing the game.

TURN SIGNALS by Sthor726 2026-04-20T02:26:02Z ♥ 2

screenshot.png

I don't see any other comments so I guess I'll be setting the bar with measly 113 points lol

Game reminds me a lot of Subway Surfers, although I prefer the snappy controls of that game over the continuous movement. I felt like I ended up missing some coins due to not being positioned exactly right behind them. The signals could have been a little more highlighted, I didn't even notice them being there before I read the game's description, maybe the overly saturated colors of the other elements and the CRT filter end up obfuscating it. The game could be a bit more challenging too, the core loop felt way too simple and gets way too repetitive too quickly, specially for people that have already experienced similar games.

That being said, I love the graphics, art direction and audio design overall, helps create a good mood that accomplishes the fantasy of endlessly driving away.

LD46 — Keep it alive (4)

Mampfred and the singing, tingling tree by gagapete 2020-04-21T08:13:12Z ♥ 2

A fellow Godot user! In my opinion, I didn't really understand what I could or could not interact with and the tree instructions didn't really feel clear. Also, the "How to Play" screen felt more like a piece of lore than a manual, maybe it would fit better being played after you press the Start Button with the "How to Play" section containing a clear explanation of the controls and what you can do in the game.

RatJar by PolyOrbit Studio 2020-04-21T07:45:19Z ♥ 3

Incredibly polished, really fun and innovative in both concept and gameplay. Camera transitions were really smooth and the whole atmosphere of the game just felt right. Plus, I never imagined myself having fun by rolling inside a jar in the middle of a city 😄

Bat Man by Dominium11 2020-04-21T07:31:27Z ♥ 1

I like the concept but didn't really feel like the implementation did it justice. Sometimes I misclicked on the charging station and it closed down so I just had to wait until I died. The gameplay feels a bit too slow and movement is somewhat clunky, let the player be constantly on move while holding down the movement keys might solve this issue. Maybe charging the doors could be an instant drain on your energy instead of waiting for it, electric currents doesn't really feel like it should be a bad thing since the player character has an energy theme to it and recharging the battery sometimes killed me seconds after leaving the station, but with some polish, I believe it would make for a good game. All in all, I liked the art and I feel it has potential to become a fun experience.

NOAS by ROBOWARRIOR1982 2020-04-21T07:08:53Z ♥ 2

I got stuck in the first level after the tutorial but the mechanics seemed to be well implemented, movement feels smooth and shooting is fun. I'd probably work more on the audio and graphics, specially on the color palette. The scenario felt too empty and I didn't notice that the brown things were enemies before I was damaged by them and where I was supposed to go after beating them.