bloodpulpgames 2020-04-20 16:53
Enemies did not spawn? I like the music
Foon → Ludum Dare Explorer → LD46 → Protect the Queen!
By clipper
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 775 | 3.14 | 23 | |
| Fun | 620 | 3.16 | 23 | |
| Innovation | 823 | 2.90 | 23 | |
| Theme | 621 | 3.57 | 23 | |
| Graphics | 660 | 3.20 | 22 | |
| Audio | 353 | 3.31 | 23 | |
| Humor | 392 | 3.00 | 21 | |
| Mood | 805 | 2.82 | 22 |
Enemies did not spawn? I like the music
@bloodpulpgames enemies spawn on the verge, but outside the map, meaning that after one turn they move to the most right column. And music was created using Garage Band, I could feel as a DJ/composer for once haha
Great game, you need to work on canvas scaling tho, wasn't able to end turn in normal browser view.
Also as a heads up, you have to rate other games in order to gain publicity for your entry. Otherwise you will not gain a lot of ratings and most likely not make it into the leaderboards
"The queen is dead!" Hahahahah. Still playing.
This image is just to say that you are cutting most of the screens.
Queen.png
Ainda jogando... Still playing...
Eu creio que seria interessante os botões não ficarem por cima do tabuleiro (pois atrapalha, mesmo que pouco, a colocar peças).
I think it would be interesting for the buttons not to be on top of the board (because it hinders, even if little, to put pieces).
Bee.png
A lot of honey! Mahahahahah!
Honey!.png
safe.png
Análise...
1 - Mecânicas, Aprendizado e Fluxo: A mecânica é muito interessante (e divertida). Aprender a jogar (apesar de não ter tutorial) foi simples (só precisei perder algumas vezes e estou bem com isso ser desta forma). O fluxo de jogo deixa a desejar no late game, pois se torna fácil de mais, creio que formigas suicidas voadoras poderiam atacar células aleatoriamente de vez em quando em waves mais altas. A condição de derrota ficou clara, já a condição de vitória nem tanto (não sabia se eu teria que aguentar muitas ondas, ou se eu precisava alcançar certo objetivo em termos de acúmulo de mel). Achei muito bacana essa mecânica toda, fiquei curioso para saber se ficaria boa em jogo não-digital. Nas imagens anteriormente colocadas (acima) eu já falei sobre o corte na tela e sobre os botões das unidades ficar por cima do tabuleiro (atrapalhando a colocar peças). Achei interessante deixar as abelhas mortas no tabuleiro por um tempo, permitindo quem joga decidir se quer ter a mesma unidade ali, ou se quer colocar outra (suponho que tenha sido proposital). De qualquer forma, para uma só pessoa e para o tempo de LD46, gostei bastante e dou os parabéns.
2 - Gráficos, Áudio e Narrativa: Os gráficos foram suficientes para passar o conceito de jogo (e gostei bastante das unidades e dos botões das unidades, também do ícone do favo de mel). O áudio ficou engraçado (mas não tão agradável o tempo todo). Apenas algumas falas ficaram agradáveis e engraçadas ao mesmo tempo. Hahahahah. A narrativa é simples e não é bem o foco, então não há muito o que falar. Creio que expandir o jogo poderia envolver estágios diferentes de defesa, migração, ataque, busca de recursos etc (tudo envolvendo abelhas); ou poderia ser um jogo com cada grupo de estágios focando em um inseto diferente ou algo assim (só divagando um pouco sobre continuidade, caso seja o interesse do produtor).
3 - Cultura: O jogo parece conversar bem com jogos não-digitais. Também tira proveito da temática "colmeia", que é bastante interessante e pode chamar gente (propiciar encontrar nicho).
4 - Monetização: Creio que em uma versão polida e estendida (quanto mais diverso e maior, creio que melhor) o jogo poderia vender no Steam ou mesmo para smartphones como jogo casual (baseado em pagar para recarregar as vidas mais rápido, ou (principalmente) baseado em propagandas).
Analysis...
1 - Mechanics, Learning and Flow: The mechanics are very interesting (and fun). Learning to play (despite not having a tutorial) was simple (I only needed to lose a few times and I'm fine with it being this way). The game flow leaves something to be desired in the late game, as it becomes too easy, I believe that flying suicide ants could attack cells randomly from time to time in higher waves. The defeat condition was clear, since the victory condition was not so much (I didn't know if I would have to endure many waves, or if I needed to reach a certain goal in terms of honey accumulation). I found this mechanic very cool, I was curious to know if it would be good in non-digital game. In the images previously placed (above) I already talked about the cut on the screen and about the buttons on the units being above the board (making it difficult to place pieces). I found it interesting to leave the dead bees on the board for a while, allowing the player to decide whether they want to have the same unit there, or if they want to put another one (I suppose it was on purpose). Anyway, for a single person and for the LD46 time, I really liked it and congratulations.
2 - Graphics, Audio and Narrative: The graphics were enough to convey the concept of the game (and I really liked the units and the unit buttons, also the honeycomb icon). The audio was funny (but not so pleasant all the time). Only a few lines were pleasant and funny at the same time. Hahahahah. The narrative is simple and not quite the focus, so there is not much to talk about. I believe that expanding the game could involve different stages of defense, migration, attack, search for resources, etc. (all involving bees); or it could be a game with each group of stages focusing on a different insect or something (just digressing a little bit about continuity, if it’s the interest of the producer).
3 - Culture: The game seems to talk well with non-digital games. It also takes advantage of the "beehive" theme, which is quite interesting and can call people (providing a niche).
4 - Monetization: I believe that in a polished and extended version (the more diverse and bigger, I think the better) the game could sell on Steam or even for smartphones as a casual game (based on paying to recharge lives faster, or (mainly) based on advertisements ).
@gustavo-christino I just can't stress enough how insightful and rewarding your review has been. It is even bilingual! Thank you very much for it. Regarding the matters you mentioned, let me adress a few of them. The screen issue is obviously a matter of UI scaling (bad UI scaling it is) designed for one (mine) resolution and like a tutorial stage it is something I just couldn't implement due to harsh time constraints. I was and still am thinking about enlarging the project with redesigning the game and introducing a lot of new features. The idea of turn-based tower defence is something I was really glad to try, however it requires a lot of thinking. Likewise, the wave system implemented in the current game is quite linear - you get round * 5 ants per round. No different enemies, no different bees, and thus the difficulty level drops significantly after learning the mechanics. When it comes to monetization, I like that you considered a polished/hypothetical final version to be worth buying/selling. I have included a link to my YT channel with a video regarding some insight on making the game, so maybe you can subscribe in case I start working on this game for serious. I just might, but in no less than two weeks time. @spthiel Thanks for the feedback. I know about the rules, but my current situation makes it hard for me to spend a lot of time on rating other games (I dont want to commit numerous rate and run). Anyways I try my hardest. Also you might be interested in the video I made about me making the game itself.
Cheers guys and stay healthy!
This was a super cute game! I enjoyed the style, and the voice acting was super fun as well! I think this game could use a bit more balancing, considering i was able to beat the game pretty easily by placing down a bunch of honey producing bees at the beginning. I also came across a bug (hahahaha) at one point where my honey dipped (hahahaha) into the negative. Overall I had a good time! Well done!
@thepiratenun the negative value is not a bug - it was a loan haha JK, thank you for spotting it and for your overall feedback as well!
@clipper Had a great time playing! :)
Great fun and a very well put together theme!
Really enjoyed playing the game. I found a winning strategy on my first try and ended up with 400+ honey in the bank and not a single ant on the board haha.
The game was still zoomed into a portion of the screen, even at full-screen as advised, so couldn't play it properly on the browser. However, I enjoyed the graphics and had a laugh at the old-school voice over: 'Staaaaart!'.
That was cool! It took me a while to understand that "Drones" were the "Collectors" maybe when I figured it out it was actually pretty easy to win - but I still had fun with it and the sound effects were cool.
Pretty good! It was a bit hard to understand how to get honey. Maybe a placeable collector?
I first tried to play the HTML build of the game but the game's buttons were cut off. You may want to check your aspect ratio setting within Itch for this build because it was unplayable.
I played on Windows build and it worked perfectly. The game is really cool, great art and mechanics. I'd love it if you could add a keyboard button option to End Turn (such as Spacebar). Love the buzz sound on the Start menu when you hover over buttons, such a nice touch. Excellent work.
The queen is safe!!
The game was a bit easy, because I just spammed drones on the first few rows and then had honey for life :P But was enjoyable no matter what :)
I really enjoyed this game, great job! Only thing I missed were some tooltips to how the drones etc work, but otherwise than that, really awesome job! You should keep on developing this post-LD!
Long live the queen! I like your take on the theme.
The game is fun but could use some balancing - it feels too easy. I was smashing those ants left and right, they had no chance :wink:! Soon I had a full board of bees and so much honey that I could roll around in it.
I liked the bee color scheme of the whole thing and the music was fitting. Voiceover was just great, made me laugh.
As somebody mentioned before, the web version is rather unplayable, as it cuts off the top of the screen and you can't see the "End turn" button at all. I was quite confused about that and was wondering what I should do to make the game proceed. Luckily, you have a downloadable version :). The web view as seen in Firefox:
Screenshot_3.png
Not my favorite genre I'd have to say. I usually suck at games like these. I did had some trouble with it at first, but that was just because I didn't spam drones in the first row to farm honey. After that, the game collapses into itself since the balancing is pretty rough around the edges. The art is adequate but could use some more details to sell the premise. The sound effects and voice overs are pretty fun :) The theme is obviously taken care of, even though it's not the most creative choice. I didn't encounter any bugs and the core controls and game play loop worked will. Good job!
All in all, solid entry. A pretty basic round based wave defender with a lot of balancing issues. It still was fun for how long it lasted, it just wouldn't work for more than that (at least in it's current state)
Cheers!
Hahahah I LOVED this game: - Home made sound effects and the event narration is really funny - Graphics have a bit of charm - In 2012 my Ludum Dare entry also had a bee with home made sound effects (the bzzz with my mouth): http://ludumdare.com/compo/ludum-dare-23/comment-page-2/?action=preview&uid=2465 so also that's why I loved your game.
On the other hand, I just feel it could be a bit easier. But other than that, kudos!