couldnt resist clicking every button possible and really liked the graphics, but after the first loss i couldnt click anything anymore i dont know if thats a big or i dont know what to do but overall it was fun
pretty nice idea, would be nice if we were able to burn the NPC too when we run out of wood or coal, also the music and the environment matched perfectly overall fun game
LD46 — Keep it alive (9)
Once Upon a Night by Bdiebeak 2020-04-21T00:16:06Z ♥ 3
couldnt resist clicking every button possible and really liked the graphics, but after the first loss i couldnt click anything anymore i dont know if thats a big or i dont know what to do but overall it was fun
Sunflower Strife by Sami 2020-04-21T00:03:18Z ♥ 2
i saved the flower !! , good game but sometimes the fire get stuck behind the flower and i cant shoot them
Dicelem: Rise of the Golem v0.9.0 - demoversion by Snory 2020-04-20T19:27:20Z ♥ 1
the game idea is pretty good and if you add visuals for the dice and a bit more animations to the play it would be pretty fun to play
Keep Math Alive by BrotherByto 2020-04-20T19:13:28Z ♥ 1
not a fan of math but this game was fun and nice play with the theme keep math alive very different approach than the usual
Keep It Alive! by Almartmen 2020-04-20T19:11:27Z ♥ 0
nice approach to the theme but after a while there is way too many spiders, maybe add upgrades to the defense towers throught the game
Feed the Fire by Rob Parker 2020-04-20T18:42:53Z ♥ 1
pretty nice idea, would be nice if we were able to burn the NPC too when we run out of wood or coal, also the music and the environment matched perfectly overall fun game
Fix the engine by VeniTheRich 2020-04-20T18:35:13Z ♥ 0
took me some time to understand but once i did its actually pretty fun
Scoop by JonathanJoseph 2020-04-20T18:19:02Z ♥ 1
pretty fun idea , just the player controls and the aiming need a bit of fixing to feel smoother and would be great
Aliveness by L3GlON 2020-04-20T17:49:35Z ♥ 2
pretty nice idea, but since the enemies can fly at any direciton i think it would be better if the player could aim his spell with the mouse