willoftw 2020-04-20 07:17
I really like the UI design with transparent purple.
Foon → Ludum Dare Explorer → LD46 → Dicelem: Rise of the Golem v0.9.0 - demoversion
By snory
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1040 | 2.62 | 34 | |
| Fun | 1036 | 2.37 | 35 | |
| Innovation | 510 | 3.31 | 34 | |
| Theme | 968 | 2.95 | 34 | |
| Graphics | 749 | 3.07 | 35 | |
| Humor | 736 | 2.26 | 30 | |
| Mood | 956 | 2.46 | 31 |
I really like the UI design with transparent purple.
yeah me too
I like the combat mechanics, little different to the usual.
I don't understand how to play the game, there's no "how to" play. What I do is keeping left button and it reach 50/50.. Sorry man.. Please add the "how to" next time.
@piko-monde Thank you for your feedback and congratulations to reach the 50/50! Honestly I thought it is impossible. There is section "Help" at the main menu but as I was reading it now it does not seems to be so clear at it was at 2 p.m. Will add description here. :)
Very innovative, I would wish it was a little bit slower at least a t first so I would be able to understand the effect of my actions. Currently you either win or loose and it's hard to keep track as to what was the result.
I killed a few people, which felt more accomplishing than I expected! Really interesting concept for combat, I'd love to see it developed further post-mortem
The mix of turn-based and defender style is a way to go, big plus for this idea. Although the game lacks audio and graphics can be improved, I look forward to see you continue to work on it.
The mixture of the two combat systems was interesting. It might be nice to disable the mechanic where they can still hurt you even outside combat -- that might make it easier to explore how the dice rolling system works.
DId I win? Are they scared of me? Снимок экрана 2020-04-20 в 13.22.50.png
@nikita-demidov There never was a mightier golem than you walking on the earth.
No seriously, it seems like a bug, but not sure what happened from the picture. :/
Just tried your game! I find the concept interesting and nice to explore further maybe, if you want to continue the game :smile: However, I admit I find the UI very confusing ^^ It’s hard to know what the icons mean or what the buttons do. Thankfully, you gave explanations on the LD page (by the way, I think you inverted left and right? ^^), so I could understand the game a bit better, but it’s still a bit hard to know exactly what to do. Maybe the game needs more explanations about the dice system, I don’t know ^^ Or some tutorial levels to explain the mechanics!
Although, for a first try, and moreover for someone beginning into gamedev, this is very encouraging and amazing you achieved to do something like that within 48 hours :smile: Keep up the good work!
I like the simple UI-Design in this <3
@sticmac Thanks for feedback! You are right, I did switch the sides. :D Thanks. I am not sure if i am going to continue exactly with this game but I have an idea about a spell book where the spells are going to cost you some dice.., well, i think i will stick with the dice mechanics and it possibilites for a while. :id:
@inka-mcatee Thanks, nice to hear that!
@snory Good luck with your projects then! :smile:
Making time slow but not stop is a good idea to drive players to make decisions quickly. But it overwhelmed first players too. It's hard to balance.
@lalada Thank you for the words. The problem is that as I was play testing it I get used to it and required more challenge without thinking that there are going to be people who never played it. Next time I am going to keep that in mind.
cool game i like the mechanic but not that fun to play
@jonathanjoseph Thank you for the feedback. Sadly I have to agree that it is boring. I relized in the moment of finishing the prototype. Imagine that - finishing something what you know is boring, the tempation to change something in order to make it fun. But I sticked to the plan, because any change could mean that I am not going to finish my first LD.
yeah you did the right thing however your game is awesome i said that because i want you to be better at making games
A bit confusing at first, but I think I worked it out!
I think it would be neat if the UI also showed you the actual dice.
the game idea is pretty good and if you add visuals for the dice and a bit more animations to the play it would be pretty fun to play
I like the game idea as I'm fond of this type of strategy games. Some elements are well executed like the graphics and most UI elements. A little more polish on the mechanics would do wonders though. nice submission.
I really liked the dice idea in combination with realtime - normally this would be a turnbased thing, but this way forces you to make decisions fast, which I found insteresting, I also liked the south park style :) However, as others pointed out it is a bit confusing and too much - why not tune down the dice mechanism down to a minimum (without so much things and values to consider) and put the gained time into polishing and balancing? :) Do you know the dice poker game from the witcher series? That is simple, easy to grasp and sooo addictive! I've wasted away hours while making Geralt gamble, haha. (Note: only from Witcher 1, in Witcher 2 they kinda ruined it for me with camera angle and throw-dice-mechanics, lol) Good job on finishing the game! :D
@fatpenguin Thank you for taking time to give me such a feedback. Unfortunately I did not become fun of the witcher game series, but i am going to take a look on the dice poker game! :)
Ha! Nice idea, and cool game. It was a bit confusing at first, but I figured it out.
Nice little game. It took me a while to understand the mecanics, but once I did, it's pretty fun. Nice work.
Hey there! To be honest I was confused. Even after reading about the game I was only using the bottom dice thinking I was doing it right. Eventually I figured it out, but I was still a little confused. Because I dont have any idea what the opponent will throw I am just guessing how many dice to use. I dont think giving the player all of the information is the way to go but there must be some way inbetween that gives the player a better idea of what to throw so it isnt just guessing. Also I think you could have different enemy types that have their own throwing strategies like a smaller enemy that always throws lower but you they are more numerous than other enemy types. Also you could have a bigger, slower enemy that usually throws more dice. This could add some variation between combat encounters. I think you did a really good job! Good Work!
-Cranch
@thecrancher Thank you for taking time to do leave the feedback. You had some good ideas over there with adjusting the throw for enemies! I really like that. :)