FoonLudum Dare ExplorerLD46 → Dicelem: Rise of the Golem v0.9.0 - demoversion

Dicelem: Rise of the Golem v0.9.0 - demoversion

By snory

View on ldjam.com

CategoryRankScoreCount
Overall10402.6234
Fun10362.3735
Innovation5103.3134
Theme9682.9534
Graphics7493.0735
Humor7362.2630
Mood9562.4631

Comments

willoftw 2020-04-20 07:17

I really like the UI design with transparent purple.

mehrdadsh 2020-04-20 07:26

yeah me too

adjo 2020-04-20 07:27

I like the combat mechanics, little different to the usual.

piko-monde 2020-04-20 07:46

I don't understand how to play the game, there's no "how to" play. What I do is keeping left button and it reach 50/50.. Sorry man.. Please add the "how to" next time.

snory 2020-04-20 08:02

@piko-monde Thank you for your feedback and congratulations to reach the 50/50! Honestly I thought it is impossible. There is section "Help" at the main menu but as I was reading it now it does not seems to be so clear at it was at 2 p.m. Will add description here. :)

barelos 2020-04-20 08:40

Very innovative, I would wish it was a little bit slower at least a t first so I would be able to understand the effect of my actions. Currently you either win or loose and it's hard to keep track as to what was the result.

croze 2020-04-20 08:41

I killed a few people, which felt more accomplishing than I expected! Really interesting concept for combat, I'd love to see it developed further post-mortem

furfel 2020-04-20 09:51

The mix of turn-based and defender style is a way to go, big plus for this idea. Although the game lacks audio and graphics can be improved, I look forward to see you continue to work on it.

misterkeefe 2020-04-20 10:56

The mixture of the two combat systems was interesting. It might be nice to disable the mechanic where they can still hurt you even outside combat -- that might make it easier to explore how the dice rolling system works.

nikita-demidov 2020-04-20 11:24

DId I win? Are they scared of me? Снимок экрана 2020-04-20 в 13.22.50.png

snory 2020-04-20 11:36

@nikita-demidov There never was a mightier golem than you walking on the earth.

No seriously, it seems like a bug, but not sure what happened from the picture. :/

sticmac 2020-04-20 11:48

Just tried your game! I find the concept interesting and nice to explore further maybe, if you want to continue the game :smile: However, I admit I find the UI very confusing ^^ It’s hard to know what the icons mean or what the buttons do. Thankfully, you gave explanations on the LD page (by the way, I think you inverted left and right? ^^), so I could understand the game a bit better, but it’s still a bit hard to know exactly what to do. Maybe the game needs more explanations about the dice system, I don’t know ^^ Or some tutorial levels to explain the mechanics!

Although, for a first try, and moreover for someone beginning into gamedev, this is very encouraging and amazing you achieved to do something like that within 48 hours :smile: Keep up the good work!

inka-mcatee 2020-04-20 11:50

I like the simple UI-Design in this <3

snory 2020-04-20 11:52

@sticmac Thanks for feedback! You are right, I did switch the sides. :D Thanks. I am not sure if i am going to continue exactly with this game but I have an idea about a spell book where the spells are going to cost you some dice.., well, i think i will stick with the dice mechanics and it possibilites for a while. :id:

@inka-mcatee Thanks, nice to hear that!

sticmac 2020-04-20 11:57

@snory Good luck with your projects then! :smile:

lalada 2020-04-20 11:58

Making time slow but not stop is a good idea to drive players to make decisions quickly. But it overwhelmed first players too. It's hard to balance.

snory 2020-04-20 12:08

@lalada Thank you for the words. The problem is that as I was play testing it I get used to it and required more challenge without thinking that there are going to be people who never played it. Next time I am going to keep that in mind.

jonathanjoseph 2020-04-20 13:01

cool game i like the mechanic but not that fun to play

snory 2020-04-20 13:19

@jonathanjoseph Thank you for the feedback. Sadly I have to agree that it is boring. I relized in the moment of finishing the prototype. Imagine that - finishing something what you know is boring, the tempation to change something in order to make it fun. But I sticked to the plan, because any change could mean that I am not going to finish my first LD.

jonathanjoseph 2020-04-20 13:33

yeah you did the right thing however your game is awesome i said that because i want you to be better at making games

bongo227 2020-04-20 13:56

A bit confusing at first, but I think I worked it out!

I think it would be neat if the UI also showed you the actual dice.

riadazz 2020-04-20 19:27

the game idea is pretty good and if you add visuals for the dice and a bit more animations to the play it would be pretty fun to play

attala 2020-04-20 20:29

I like the game idea as I'm fond of this type of strategy games. Some elements are well executed like the graphics and most UI elements. A little more polish on the mechanics would do wonders though. nice submission.

fatpenguin 2020-04-21 14:49

I really liked the dice idea in combination with realtime - normally this would be a turnbased thing, but this way forces you to make decisions fast, which I found insteresting, I also liked the south park style :) However, as others pointed out it is a bit confusing and too much - why not tune down the dice mechanism down to a minimum (without so much things and values to consider) and put the gained time into polishing and balancing? :) Do you know the dice poker game from the witcher series? That is simple, easy to grasp and sooo addictive! I've wasted away hours while making Geralt gamble, haha. (Note: only from Witcher 1, in Witcher 2 they kinda ruined it for me with camera angle and throw-dice-mechanics, lol) Good job on finishing the game! :D

snory 2020-04-21 17:27

@fatpenguin Thank you for taking time to give me such a feedback. Unfortunately I did not become fun of the witcher game series, but i am going to take a look on the dice poker game! :)

100th-coin 2020-04-22 17:07

Ha! Nice idea, and cool game. It was a bit confusing at first, but I figured it out.

hakro 2020-04-26 14:13

Nice little game. It took me a while to understand the mecanics, but once I did, it's pretty fun. Nice work.

thecrancher 2020-05-07 05:15

Hey there! To be honest I was confused. Even after reading about the game I was only using the bottom dice thinking I was doing it right. Eventually I figured it out, but I was still a little confused. Because I dont have any idea what the opponent will throw I am just guessing how many dice to use. I dont think giving the player all of the information is the way to go but there must be some way inbetween that gives the player a better idea of what to throw so it isnt just guessing. Also I think you could have different enemy types that have their own throwing strategies like a smaller enemy that always throws lower but you they are more numerous than other enemy types. Also you could have a bigger, slower enemy that usually throws more dice. This could add some variation between combat encounters. I think you did a really good job! Good Work!

-Cranch

snory 2020-05-08 07:40

@thecrancher Thank you for taking time to do leave the feedback. You had some good ideas over there with adjusting the throw for enemies! I really like that. :)