A great game, well made, got some really nice style going with a cool mix of pixel-art and high-res images. While I personally did not find it that fun (based on a few things), I can see the charm in it and why others might really like it.
The theme is represented well, with the inventory being the main focus of everything. I think it was a good idea to then take everything else (like the looting, fighting and progression) automated, as it would have become to complex with having a complete regular RPG system ON TOP of the inventory, and would have made the inventory just feel like a gimmick rather then the game-play. Good design choice!
Now a few of my issues with the game:
First of, the sound was not that great... The music just felt off and out-of-place, the camping music was the worst offender of this and completely destroyed the otherwise cool "dungeon"-mood for me.
There is also an issue with the pacing. While the looting and managing parts are fine and has a quite nice stress factor to them, its just way to much down-time in-between those parts, especially while fighting several enemies in a row. The complete lack of interaction in-between does become rather boring as you just wait for the next chest or fire. It also took quite a while for my inventory to get full, and actually have any inpact that I got new things that started to fill the space, especially as its so easy to get rid of the most worthless stuff by just stacking them in a corner during the campfire.
And the combat is... soso, as mentioned I have no problem with it being automated! (it is however, way to slow... it should at-least be interesting to look at). But the main issue I have is really one of information (or the lack there of). I have no clue of what decides who wins the combat. Obviously larger stats are better, but compared to what? I cant see the enemies stats, so I have no reference to what the numbers on my gear actually does. Also, do I need more armour then attack? Can i focus in only on attack and make a "glass cannon"? If not, then there really is NO choice but to try and always keep the stats at the same level, and I am suddenly very much at the mercy of the random loot drops to be good.
Also I side note: why could I not drop and drag? Really felt like the game should have been played with only the mouse.
With that said! A solid game with a lot of potential. The bonus is the really solid tutorial, showing really how much effort was put in to the details! Great job.