FoonLudum Dare ExplorerLD42 → SANDSTORM

SANDSTORM

By lucien-catonnet, diffty and Linheha

View on ldjam.com

CategoryRankScoreCount
Overall4553.5132
Fun1743.7032
Innovation8242.9532
Theme9283.0433
Graphics3483.8033
Audio2803.4332
Mood2123.6030

Comments

merdeboi 2018-08-14 11:49

Pretty nice game guys, the world map and instances of racing are a nice touch. Great graphics, sound and the game fits the theme well.

zicboy 2018-08-14 14:06

Loved this game! haha graphics and mood were spot on!

antoined73 2018-08-14 16:25

Wow really nice game ! Good graphics (but maybe add an anti aliasing ?) and nice sounds. Maybe the music not a so good pick, it get pretty repetitive but that's ok :) I don't know if you can win without boosting every time, because my first play i lost because i didn't used boost every time. Also the camera angle could be just a little higher since we can't really see if we will be able to avoid the obstacle or not. And the camera could have smooth transitions when you boost/break, with maybe the camera that goes back and forth with particles effects to make a real sensation of speed :smile: Anyway this is a really nice game i loved the overall theme !

nusan 2018-08-14 16:49

Super great game, I love the mood ! Gameplay works well, but a bit too easy. I also miss a score at the end, maybe a combination of life collected and time spend.

nyri0 2018-08-14 21:25

Really nice game, I really like the graphics, the sounds, the mood, the idea. And your engine seems to be working just fine :)

However it seems weird to be on a band, you should have found a way to make it feel like you are in a huge desert, even if limited in movement on this band.

But overall the game is really cool and original ;)

naked-kiwi 2018-08-15 16:08

Sad I could not open the game. Here is the error. I think you are missing a folder. 2716c4c91e40bf29e668d11227c4265b.png

chocolat-endive 2018-08-15 16:17

C'est vraiment joli pour un jeu fait si rapidement. La sensation de vitesse fonctionne très bien, et le jeu est parfait à la manette. Par contre, au clavier, je trouve la sensibilité beaucoup trop élevée ! J'adore le bruit quand on se prend un rocher. Avec des levels avec des designes différents, et des upagrades du vaisseaux, ça pourrait faire un petit jeu de course très sympa !

lucien-catonnet 2018-08-15 16:23

Hello @naked-kiwi, we've seen this error before and for now it's always been linked to outdated graphics card drivers. Could you try to update those and get back to us if it still doesn't work? You may want to check if your hardware has support for Vulkan too, especially if your computer dates more than a few years. Take a look at this [list](https://vulkan.gpuinfo.org/vulkansupport.php#windows) and try to find your GPU, if it isn't there then I'm sorry but chances are your hardware isn't compatible with Vulkan and you won't be able to play our game :/

jushiip 2018-08-15 16:26

Nice game! It had very polished feel with the font picks & audio effects. I especially liked the FTL style level progression (I assume you were inspired by it..?). :smiley_cat: Good job!

hauo 2018-08-15 18:23

Good thing I checked the comments! as I had the same vulkan dll error because I had not updated my drivers. Got it fixed!

In any case! I give it a try, and it's a very nice "race & evade" type of game with potential! It is missing a few things game-play wise to make it more interesting, but the core is there. The environment is very repetitive and static, and there does not really not seem to be any danger in going "slow" while racing. It would have been nice to see the effects of the "danger-zone" while racing and not only on the world map. The game itself reminds me quite a lot of Race The Sun, I would recommend checking it out, as it really does something special with the environment while you race.

The style itself is great! really like the low-polly look and solid colors of the ship and world. However while the 3d stuff is good, I think the background really should be improved. At the moment it's just a flat background and the issue with that is that you can FEEL it while racing. You lose a lot of the depth and the feeling of speed because there is no background parallax.

Also, while there are some great details to be found here (like the crash effect), one thing that annoyed me a bit was how jarring the speed-up felt, when i pressed the forward key camera made a instant jump! Do add some slight Tween effects between transitions like that, even if its just a millisecond, as sudden jumps just does not feel that great.

Other then that I think the danger-zone should be shown while racing, I do like your take on the theme! With the danger-zone and getting a choice of where to go next is a nice detail and creates a great logic to why you race.

Lastly the music was awesome! Also, the crash/hit sound was really spot on!

All in all, great job! Had fun playing it.

realmar 2018-08-15 19:51

Very cool game, especially with a controller! It's addicting, I need a full version!

mustiman 2018-08-15 21:23

Really nice game. There could be some more visual effects to complete atmosphere but it is still great in that way and feels polished nicely. Fun gameplay, well done graphics. Good job!

blinkenlights 2018-08-16 05:55

Wish there were a Linux version. :(

namnam 2018-08-16 22:39

Hi les enjminiens :D ! Le concept du jeu marche bien, le coté race the sun mélanger avec une part de out there c'est plutôt cool, en plus ça se prend bien en main du coup c'est agréable à jouer. Les effets de camera pour la vitesse, c'est une bonne idée mais ptet un peu plus smooth dans le changement ça serait cool. J'ai trouvé ça un peu dommage que ce soit aussi facile (je pense que sans les trois dommages possible ça se fait), au final j'ai fait tout le jeu avec la touche avant enfoncé, ça donne envie de plus de point entre le départ et l'objectif et plus de variété dans les levels designs. Mais il y a une bonne idée à la base qui donne envie d'être développé, ça pourrait faire un bon ptit runner mobile.

abhis1kadian 2018-08-17 09:23

A good implementation on the theme, camera position should be a little on the top and u could have added a pause menu.

legulysse 2018-08-19 19:23

good controls feeling and very nice music o/ a lot of things could be improved gameplay-wise, but overall its a solid entry for a jam game, gg all !

remco 2018-08-21 22:01

The visuals and soundscape are stunning! (Landscape and soundscape?) It reminds me a bit of Journey in the colour scheme at least (also the sand of course).

The overarching 'select next destination' screen gives it just enough of a twist that it isn't just one of those 'avoid the blocks' type things. Bit of a StarFox vibe there :-)

Besides the technical issues (which I won't bore you with, but the whole process took quite a while), it was some time before I realised that the seconds displayed aren't how long you're supposed to survive, but how long your next leg of the journey can maximally be. So at first I always selected the lower numbers! I was confused as to why I died almost every time, despite boosting all the time and surviving those few seconds. Once I realised what was really going on, it became quite a lot more fun and I got to the end after just a few tries (b.t.w: 'congratulations' is a word that's always pluralised in English).

All in all, it (and it's different parts) feel(s) quite cohesive, and really pulls you in. A neat accomplishment.

There are a few (other) minor issues I noticed:

- You can click through too quickly at game over, making the process even more confusing (see above). When I noticed this in my own game a few LDs back, I made it so that a key doesn't count if it wasn't pressed in the current 'Room'. - You can't exit the game from _within_ the game. I know we all like to have people play our games, but this is a bit much :-) - My controller wasn't supported, even though it mentioned 'LT'/'RT' buttons :-(

P.S. So, Vulkan: How's that working out for you? Is the engine open source?

lucien-catonnet 2018-08-24 09:31

Hey @remco! Thanks for the feedback! I agree with everything you pointed at, we were aware of most, just didn't get enough time to fix before the deadline... We may polish the game a little after the ratings are over if we find the time :) (btw you can exit the game with alt-F4, but I understand it's a bit bold to rely on the player to do that)

Sadly the input part of the engine isn't advanced enough yet to allow correct configuration for multiple controllers, so I decided to support X360 pads only (it's on my todo list to improve this aspect).

The engine is open source, it's actually even public domain, here's a [link](https://github.com/Lyatus/L) if you want to check it out!

Vulkan has been pretty great so far, I did the switch quite recently (about two months ago), mostly because of threading reasons (GL was a pain). To be honest my biggest regret about Vulkan is that there is no WebVulkan (which _kinda_ makes sense), therefore no web build for games :/ Otherwise everything is really great!

norrimo 2018-08-25 11:37

I really liked the game. Escpecially the art style. But after you know the controls it's a bit short because if you have a good reaction time you can fly quite directly to the last point on the map. There was no need for me to get the extra life points. A bit more challange would be cool. Maybe every level is a bit different and some of them are really hard and others more easy to get your life back. The flying feels great and fluid. The zoom could be bit more slower. Because the jump from normal speed to high speed was a bit too fast. Overall a good game. :D

remco 2018-08-27 14:31

@lucien-catonnet Thanks for your large answer! It looks like a sizeable repo, and the code looks readable, so I've starred it in order not to forget to check it out when I've got more time :-)

Strange, my controller _is_ an XBOX360 one... err, nevermind... After trying again I see I missed the huge _'press START'_ prompt (somehow??) It's even nicer with a controller!

lucien-catonnet 2018-09-30 07:54

Hey @blinkenlights, sorry for the *extremely* late answer, but there's now a somewhat stable Linux build up on the itch.io page.