Dipsomaniac by Junber 2017-12-09T19:27:57Z
I won and ended up in a puddle of puke. Pretty neat story, great music and art.
Foon → Ludum Dare Explorer → Users → merdeboi
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥉 | 2022 | 50 | Delay the inevitable | Windtrails | jam | Mood | 4.70 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Fungi Flow | jam | 397 | 3.69 | 3.40 | 3.31 | 3.43 | 4.00 | 2.28 | 4.05 | |
| 2023 | 54 | Limited Space | 👥 | Packing | jam | 73 | 4.17 | 3.67 | 3.38 | 4.27 | 4.35 | 3.40 | 4.41 | |
| 2023 | 53 | Delivery | 👥 | Cloud City Cargo | jam | 663 | 3.50 | 2.88 | 3.34 | 4.11 | 4.51 | 3.98 | ||
| 2023 | 52 | Harvest | 👥 | Editor Gregoritz | jam | 628 | 3.15 | 3.00 | 2.87 | 2.10 | 2.90 | 3.55 | ||
| 2022 | 51 | Every 10 seconds | 👥 | Iridesert | jam | 226 | 3.86 | 3.61 | 3.50 | 3.56 | 4.31 | 3.96 | ||
| 2022 | 50 | Delay the inevitable | 👥 | Windtrails | jam | 38 | 4.26 | 3.96 | 3.86 | 3.82 | 4.55 | 4.70 | ||
| 2021 | 49 | Unstable | 👥 | Occult Academy | jam | 733 | 3.53 | 3.24 | 3.27 | 3.08 | 4.25 | 2.37 | 3.57 | |
| 2021 | 48 | Deeper and deeper | 👥 | DESERT BUS 2 LETSGOOO! | jam | 341 | 3.87 | 3.80 | 3.40 | 2.78 | 4.30 | 3.85 | ||
| 2020 | 47 | Stuck in a loop | 👥 | Regicide | jam | 216 | 3.96 | 3.70 | 3.37 | 3.70 | 4.35 | 2.76 | 4.15 | |
| 2020 | 46 | Keep it alive | 👥 | Desert Decryptor | jam | 556 | 3.78 | 3.24 | 3.40 | 3.30 | 4.30 | 4.08 | ||
| 2019 | 45 | Start with nothing | 👥 | Damned Souls - Raising Blood | jam | 306 | 3.68 | 3.62 | 2.67 | 3.23 | 4.01 | 2.88 | 3.76 | |
| 2019 | 44 | Your life is currency | 👥 | H2GO Tayne's Adventure | jam | 111 | 3.94 | 3.52 | 3.58 | 2.46 | 4.50 | 4.02 | 1.92 | 4.06 |
| 2018 | 43 | Sacrifices must be made | 👥 | My Little Cultist - Sacrifice is Magic - Babby's First Eldritch Ritual edition | jam | 243 | 3.74 | 3.00 | 3.22 | 3.98 | 4.59 | 3.14 | 3.92 | |
| 2018 | 42 | Running out of space | 👥 | TP2: Cryo Crisis | jam | 385 | 3.57 | 2.92 | 3.00 | 3.39 | 4.47 | 3.68 | ||
| 2017 | 40 | The more you have, the worse it is | 👥 | Total Pollination | jam | 380 | 3.62 | 3.17 | 3.18 | 3.89 | 4.50 | 3.66 |
I won and ended up in a puddle of puke. Pretty neat story, great music and art.
Nice story and some good finnish memes, but didänt see hau dis fits in to the theme.
Looks great, good job!
Great mood! Putting the boxes into the crates was little too hard, let me just throw them in with a left mouse click. Overall nice work.
Kind of a weird game, but nice chain mechanics.
Great atmosphere and graphics, a little bit hard to understand.
Fits the theme, nice balancing game.
Great graphics, takes a while to figure out what pictures go with what text. The idea fits nicely with the theme.
Great leaderboard stuff going on, nice game, but don't really see how it fits the theme. Anyhow well done!
Pretty nice game guys, the world map and instances of racing are a nice touch. Great graphics, sound and the game fits the theme well.
Quite straightforward, fits nicely with the theme, game loop easily understandable. Quite a lot of clicking when assigning schedules, you can click and drag but that also moves the list up and down so not sure if that was intended. Voice acting was very nice! Well done!
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Nice simple game. Didn't get that full rows get deleted until it happened, adds a nice extra element to the game. Sounds were pretty basic, sometimes you get stuck on the sides of boxes also while jumping. Graphics were nice! Good job!
Quite nice arena shooter, fits the theme well, gameplay is straightforward. Spamming left click seems to work a bit too well against the ai. Fun little game.
Hey nice game, good take on the theme and nice art.
Nice homage to STALKER, definitely gave me the same feels. Fits the theme well and the events are pretty varied, well done.
Nice graphics, Couldn't figure out why some objects wouldn't take my waste, but good execution on the idea.
Audio kept cracking, truck kept flippin, but great idea that fits the theme. Nicely done 1v1 game!
I think I found one of the sticks, but couldn't pick it up, could pick up a rock though. The try again screen doesn't actually let me retry. Makes it kinda hard to rate the game.
Zombies piling up was well done, the game was relatively easy, but nice graphics, sound and concept!
Great visuals and music. The platforming was just difficult enough to challenge you and a nice backstory to the whole thing, nice job.
Nice little game, fits the theme really well. The game play loop is not really complete, survived for more than 10 min but game doesn't end. Also a lot of clicking to build stuff. Love the art, wish there were some more mechanics in the game. Good job!
Great music choice and amplified by the screen shake gives a set chaotic mood to the game, well done!
Nice shoveling game, I kinda ran out of space in all of the chambers. Not sure what I'm meant to do after that. Great choice mechanics on the items, that kinda lowered one of the chambers, but I died.
Nice graphics, fx and sounds. Was a bit of a long way to run to in the end, but overall well done.
Thanks for the comment and yep, castles are just spawn points.
Nice variance in levels, glad it was difficult. Movement was a little tough, but well done overall.
Nice variety of events, gameplay could have been a little more thrilling.
Nice simple game, good use of theme. Could have been a bit more ambitious with sound levels, and pressing Q at the end doesn't quit the game. Neat mechanics.
Great to see a FPP game. A bit more audio and something beyond finding objects would've definitely helped. Overall pretty good job.
Wow impressive game. The camera was a bit harsh on your aiming, really hard to move and shoot where you want. Great experience overall.
I think it bugged out a little as I did not have to press anything and enemies just kept falling to the pit. Good job on the graphics.
Great visuals, a bit too difficult.
Great game! The art style, music and gameplay all line up for a solid experience. The slow-mo effect works well as a micro management helper and keeps it from being too hectic. Played the browser version and didn't notice and lag.
Well done! Great management concepts. Really enjoyed the iees sound on selection. Congrats!
Nice pixel art and a great protagonist. Tough to hit the running guy with a bottle.
Great art and gameplay. Seems to take quite a while to build up $1000 though, even with a top hat. Great entry overall!
Great combat. Well done!
Simple game, but graphics and feel were well executed!
Pretty neat game. Good selection of items to find and I was able to finish the game! Well done.
Fighting is a simplistic, however you have great art. Well done on fitting a lot of content into the game. Including saving? I wouldn't really worry about that in a ldjam game. Good game.
Found a lot of keys and a few chests, definitely spooky and well animated Minotaur. Good work.
UI Scaling is a bit off. Great music choice. Nice storytelling and art.
Great idea and nice execution. Magnetism for fire and water creates a interesting dynamic. Platforming feels smooth and controllable. Well done!
Thanks for the WebGL build. Very fitting music and seagulls, I got stuck on a no wreck here, could not end dive or move.. Escape did end the game though. Nice art and overall it's a solid submission, well done!
Great aesthetics and visuals. Nice notes of humor. Balanced, simple and short gameplay, great job.
Great entry, gameplay has unique elements and tries something different. Bridge repair mechanic definitely made everything chaotic and unstable. Awesome job.
Nice game, well done.
This was great, loved the graphics and the vertex glitching out fx. Only controls I understood was left-right movement and left click, but didn't get the aiming part :smile:. Lots variety on the gun upgrades and the gun fx, enjoyed this game, well done!
This was really good, enjoyed all the upgrades, felt good to constantly receive them. Did not understand why I was losing all the HP but got to slaughter a lot of angels with just the 4 turrets. Good music, ambience.
This was really good, it does play itself a bit. However I was always on edge, waiting for a good draw. A lot of interesting cards and combinations. Also enjoyed the ambience. Health counter going down on each side of the die was a nice addition. Great submission.
Wow great comments, thanks for playing, we had a great time making this relaxing gliding game.
Fantastic entry, graphics and music are great. A lot of space smashing to get the job done quick.
Great minigames, ended up just spamming WSAD trying to hit the correctly requested keys :smile:. Some minigames were definitely harder than others. Well done, nice gameplay, art, music!
Very polished game, enjoyed the progression. The scan effect was great, the sand deformation dimples were a nice touch. Really great journey. It also played great on WebGL.
Couldn't kill any of the big guys, but running sword first into small guys was pretty satisfying. Well done on the graphics and sounds. Atmosphere was great.
score2.png Great level to roam around in! I could not figure out how to get all the way up in the cathedral room but nice spaces overall. Constant movement forced by the blue/red fog ghosts made it much better than a simple find all the levers game. Mouse sensitivity is a was a bit high but that is minor. I had fun.
It's a pretty cool game, took a while to get how to effectively use back and forwards warp, but it's great mechanic. Level wasn't too short or long felt like a nice demo. Good graphics and sounds, well done.
This is pretty great, AI and driving experience is well done. Reminded me a bit of the Flatout games. Some lagspikes in webGL but overall played fine.
Fun game, car physics feel good. Enjoyed a few laps. Probably an accurate depiction of drunk coffin driving through a cemetery on Halloween as well.
@a-d-chaos The lose condition just happens when there are no more cards you can place, so if you have no wood and all require wood, the game ends. Although it doesn't take production into account :smile: Thanks for playing, absolutely right it's confusing to get some of the layouts and wood in particular.
done.png Nice game, enjoyed killing all the dudes, just need a little bit more money. I only took the UZI and damage upgrade, would take a long time to farm for better weapons :smile: Overall great experience, music made this much better.
Great implementation of the theme, enjoyed the minigames. The card game took a minute to get & rest of the games felt familiar / reminded me of the Wii rhythm games for some reason :smile: Great entry overall.
Looks great, vehicle controls feel very nice. Would've loved a death fx of all the bits falling off and just burning up :smile:
This was great, really nice short beatable game :smile: Great take on the theme and the puzzles were varied enough and interesting. Top notch visuals, music loop, story and setting. Well done.
It quickly became too hard for me to defuse the bombs :smile: . The female voice was a bit too high compared to the radio, so I only heard someone whispering the first and stuff just exploding. Turned up the audio a bit, nice experience. Great visuals, nice varied puzzles, good use of the 10s theme.
Very nice visuals and feedback of the pulse coming in every 10s. A lot of features, upgrades, lots of buildings, number of resources, scrolling around the planet. Not sure I was playing right, but took a very long time to generate fuel. I just let it play in the background, but it took over an hour to generate fuel for the last step. Very well done overall, enjoyed it. :smile: win.png
Nice, great quickly beatable game, very fun. Nice use of 2 resources, 2 turrets, one enemy, simple concept works very well. I had fun.
Got 399, very nice game. Short addictive loop. Graphics are great, sounds add a lot to the feel. The clock in the background ticking away reminds you of the pressure.
Great mood, visuals, audio feedback. Good puzzles, initially I thought the white cubes were working against me, but they help you :)
Difficult to play but super fun to juggle between the actions, animations and feedback from controls were great, only got stuck on turning a few times. Great sounds, audio, theme execution.
Really relaxing game, and trains are pretty great. Well done!
@matank thanks for the comment, the ending should be after day 8-9, when you receive a three room apartment for all your hard work! Absolutely, game needs more mechanics to entertain for more than 3 minutes :smile:
@avareii, Had no artists so very lucky to have a lot of high quality, free scanned assets online, great for composing the visuals. No time for audio sadly, agreed it would have added a lot to the feel. Thanks for the bug report I'll try fix stuff next weekend.
I clipped through the ground :smile: This feels more like a racing game than a flying one, can stick close to the ground at all times. Overall really fun entry. Great job on the graphics, the harvesting/wheat texture implementation. Great sense of speed. ground.png
Great story, difficult to play without the video. Sounds and animations all fit together very nicely. I guess next step would be just to add more nights and puzzles for the doggo :smile:
Great level design, really liked the look overall. Houses also really reminded me of the NL. A bit too much time maybe during the night. After sucking all the humans dry, not much left to do :smile:
Great take on tower defense. Well balanced levels. Lots of varied enemies. UI is a bit basic, but it makes sense due to the time limits. Overall it's a really good entry, I had fun playing it, well done.
Really nice game. Sometimes jumping with right click & the fellas you swap with shift was finnicky in regards to the camera. Most enemies are easy to kill if you try jump/run through them and hit same time. Overall Art, sound, movement are all great. Nice playtime as well with just a few minutes. Style reminded me a bit of Risk Of Rain. Great work.
Great puzzle game, maybe the guy was shuffling a bit too much with his feet, but great graphics and well designed levels!harvest.png
Got a lot of comments already so not much to add, this feels really good :smile:
Totally rad score radscore123.png
Great straight-forward and fun minigames.
Added small tutorial text with the keybinds in game and made the initial drone a bit easier to fly. Thanks for playing everyone. @hoshinu Can press escape to see a menu with sensitivity controls, it is a bit high at the start. @milano23 @shadowbrain @makerart Thanks for the kind words & feedback. :thumbsup:
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Really hard to get some of the packages close to the buildings. As said by others sound design really fits the gameplay. Great movement & nice straightforward gameplay.
Damn really good, voice acting is all top tier. Graphics, gameplay, audio all go together nicely. Some difficulty, but not too many resources to hunt down, just enough. Great short playtime as well with a satisfying end.
lovely.png Lovely game thanks for making it. Simple controls, great graphics, good sounds. Easy to understand line-dragging resource management and pretty self-explanatory gameplay.
Welp got busted by cops and somehow reptilians exist :smile: Great feel of progression with better tools. Art style seems to hint towards the 2000's so it feels very familiar. Very cool entry, well done.
Great graphics and aesthetics, very pleasant experience overall.
Really hard to hit the birds. Nice web mechanics and overall pretty fun to swing around.
Really nailed the atmosphere - visuals and audio are top tier. Drone controls are good, not too hard to stop and move exactly where you want to. I also made a drone game about delivering packages :smile:
That was really difficult, but fun. Great art and atmosphere, nice sounds. Enjoyable experience :smile: 123pic.png
Nice climbing mechanics, good game. Had a hard time adjusting to the camera moving at the same time I tried to grab new ledges :smile:
Quite short and fun, fits the theme, great art. Well done.
Cool retro visuals, had a bit of hard time understanding what going on as there's no health/fuel bars, just voiceovers. Really liked the feel however, fun game. xd.png
I'm not sure how well I did :smile:
Edit: right should've read `EXHAUST SMOKE: Colour of smoke is indication of your FUEL LEVEL.`
Definitely a unique take, love the art and music. Very thought-provoking and meaningful.
This game is so hard and frustrating for me :laughing: , I can never throw things back far enough over the cart, but can launch most things forward with enough speed. The junkjard level with 8 items is just impossible especially with the bomb going off :sweat_smile: The visuals, audio, humor, take on theme are all great.
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Great game, but quite difficult, :smile: took a few tries. Lovely sounds and graphics, but the area still indeed seems to be very much in front of the hole. Couldn't focus too much on the scene as I was busy watching the balls.
Thanks for playing everyone
@euix Yes the character movement is heavy and dreary a bit like the mood. Maybe another aspect could've been that you get slower and harder to move throughout the story. But I agree it's floaty. The spoopying does not get enough feedback from the character other than the daily messages, definitely could be more responsive. Thanks for playing and the feedback.
@walaber Day 3 boxes are all in the main room, maybe the one you missed was on the red table. Regardless, thanks for playing & very true unity physics based stuff is finicky.
@erlioniel Thanks for playing, glad you liked it.
@raptorspank The HTML version is much more convenient, but seems a bit abandoned by Unity. Sucks you had an input issue, precise mouse controls do make the game a bit easier. Thanks for playing.
@frib Didn't mention F works for a poopy flashlight, on Day 5 one box is on top of the truck, that one's hard to see. Thanks for playing, good thing you felt some dread :smile:
@tommo120 Unlucky, thanks for playing all the way to day 9 and then again to end :pray:. I think it's part of the jank that you can squish em in and it counts.
@nash It's an AI voice (elevenlabs.io), the audio category is opted out due to all the sounds being from HL2 or freesound :smile: Thanks for playing, glad you were immersed.
@deadbydeath Thanks for the kind words, meant to climb on top of the truck for day 6 to get it yep.
@braeden The boxes do slide in a tedious manner that's unfortunate. Day 4 should have some red arrows showing you towards the box, but seems like many people miss them :smile: Thanks for playing and taking your time looking for the box.
Amazing graphics and feel, great sound effects. My only gripe is that difficulty ramps up quite slowly, however it also suits the soothing, relaxing vibe the game is emitting. Limited space aspect is clear and well handled. Exceptionally fun entry.
Very short game, great take on the theme, lovely graphics and audio. Not much else to say as I see you are already working on more levels and that's what the game is missing the most at the moment :smile: Great entry overall.
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Pretty difficult platformer, took a few tries. The install location is weird. Did not use any power ups, and it seems like the faster you double jump the higher you can launch yourself :smile: Well done on the art and music. Gameplay was fine with the variety of enemies, but at points it was pretty difficult to platform precisely.
Took a few tries but got it, pretty unique gameplay and interactions, like shooting guys after you're past them so you get some score still :smile: good sounds and graphics, great gameplay.
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The R in the font makes it seem like there is a space, so like "eur ica" or "pur e", but that's a pure nitpick. It's a very quick lose, but the concept of converting townspeople and growing your "horde" is always great and also very well executed in this case. Really fun short game.
Did get stuck twice like this: imgstuck.png
However managed to finish the game still cause it's pretty good, lovely art and sounds :smile: Well done.
Great take on the theme, pretty difficult to play. Highly enjoyable level design and physics. Loved the art and music. Mood wise also very well tied together.
Web version doesn't have the amazing audio for me. Great use of sound overall, with swooshes and beeps, the music. Reminds me of Stardew valley, where this could be a minigame at the fair or something. Great pixel graphics as always. Nice simple gameplay, enjoyed it.
Fun session with 16 people. Lots of pooping and rng, strong casual party game vibes.
Great visuals and sound, nice varied enemies. The stages were a bit too long and difficult, made it to the 3rd? level with the spinning laser tower. Character controls were solid and responsive in terms of the sliding/shooting mechanics. Great job & well done.
Wow 5/5 humor. Great voice acting, nice short gameplay session of a minute :'). Well done, I'm still laughing as I'm writing this comment. Adios, pardner.
Pretty big idea to make a whole town for the ludum :smile: Great artwork, nice sounds. It's a neat idea reminds me very much of a life sim, but I guess with the added difficulty of the mental illness. Enjoyable experience, but maybe a little bit too much running around.
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Made it out, there are some small glitches, but the overall experience is solid. Great atmosphere created from the rusty visuals and sounds.
Awesome take on the theme. Pixel art and sounds were both top notch. Had a lot of fun playing, but died on last wave.
Very cool, I also made a moody / atmospheric game. Loved the visuals, the low fps sprite anims, big whale models, angry big fish at the end all worked well. Good feel on having the character control the ship and have two separate environments. Great game, well done.
Think the comments already all nailed it, fantastic entry. The difficulty seems to ramp up a bit slow, but the die animation, music and visuals all make a compelling and fun package.
Think I was supposed to die with 0% health, as nothing kept spawning anymore :smile: Untitled.png Real fun shooter, I think audio just lagged/messed up a bit on the web version.
Made it out, great pixel graphics, nice short session to finish the game. Amazing job on the atmosphere.
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Fantastic art and sounds, amazing atmosphere. Some story beats between the days could really spice it up, but honestly loads more ways to branch this out, outstanding entry. Shameless plug if you want another packing game my team also made one, albeit physics there are much more frustrating.
Great camera panning in intro / tutorial. Great bobbing effect when placing buildings. Amazing mood in the game. Nice that you have achievements to hunt and some stats after finishing your island. Very polished and relaxing exploitation game :smile:
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Took a few tries, managing the craft with water flowing in made it much harder. Would maybe move the controls a little higher so you can see more of where you're going while trying to manipulate them.
Still, really liked the how the controls manipulated, nice smooth feel on the steering. Great use of sound with the spooky shape appearing. Overall thrilling entry, enjoyed the few minutes of subbing.
Loved the floaty feel. Minimal sound effects did their job. Great job coming up with different types of puzzles, was stuck for a bit on the empty signs, thought the blinks were a graphical issue :smile:. Anyway was a short brain teaser, felt good.fireflies.png
Well executed tactical game, great mechanics with different units, last level was pretty hard.endo.png
Really enjoyed it, well done.
A lot of dice rolling. It's a great, innovative mechanic to upgrade the dice you didn't use. Great graphics and effects, lovely story. Very high quality entry!
Very cute visuals, chopsticks and fingers are great tools to interact with the berries and seeds, amazing. They really reinforce the fact that these are tiny creatures, relative scale to humans etc. Very fast puberty for these guys. The AI works very nicely, great consider the time restrictions. So much squishing of these poor guys. Did get the glorious meal achievement going, but seemingly my scissors handed people never gathered any Plumkin or Brimquince thing.png
The game was an absolute blast though, well done.
Tiny creatures being bacterias that infect the body is a good take on the theme, can see it is unfinished, but the movement / multiplying for bacteria and infection detection for organs seem to work. It's an interesting base concept, but needs to be developed.
Should maybe start with a worker building or it should be first in the list, had to retry before realizing I spent the resources on wax and honey production, but you need make the worker building first, literally in the tutorial image of course :smile: . Sadly I crashed the game by somehow by interacting with a soldier. Quite a number of mechanics are packed into the game, definitely interesting if not a little too confusing. Overall though can see a lot of effort went into this, nice visuals, large world, interesting base building and some text based combat. Well done.
This was fun, very short though, but I think it's a plus for ludum games. Great FX and art, good movement feel, enjoyable game. Great job.
Great game, enjoyed hiding all the stuff :smile: Graphics are obviously great, game runs smooth. Fun premise.
Graphically it's great, car physics are okay and it's a good take on the theme to imagine the cars as small toy cars in an arena in the room. It is a bit confusing however on destroying other cars, which are, can ram them into walls or hope they hit the red barrels. Fun entry overall.
Great retro art. A lot of cars, items and worlds to choose. Had fun, very interesting concept.
Pace at the start is quite slow, but the graphics, sound fx are great to watch/listen while you wait :smile: Very cool entry though.
Just an update, this is after ~50 minutes of playing :smile: there's a 125k upgrade?aaaaaaaa.png
Oh no spoilers but the factory owner was evil :( It was quite difficult but lovely game, great art, great physics and click was satisfying. The physics did make it slightly harder to understand the circles and squares once they fell flat against the conveyor.evil.png
Can just pick invulnerability okay :smile: wow. Nice and short, great upgrades. Controls feel a bit restrictive with the axis, but music and art are great. xsd2.png
Hello fellow spore type game designer. Quick and short, love it. Nice little platformer with a hiding mechanic :)xd223.png
Cute platformer, was a little bit abrupt to go back to the main menu after backtracking to eating all the guides, turn into smaller fungi and fall in the hole :smile: not sure if that's how it's meant to go but it's a lot to replay if that's not the case. Anyway, great art, nice story.
Great mood, very mysterious symbols. It was unfortunate to go back to the start after fully lighting up 2 braziers. Sounds and mood were top notch. Well done.
Nice little twist on getting points from staying under the threat not evading it.