OH MY LORD
This was beyond amazing. I have no idea how you managed to pull this off in such a short time, but I was hooked from the first second and I think I peed myself a little more than once... That second to last day was so frustrating, but it made sense in context and I love how you leaned into the jank and just made it work. This entry floored me, wow.
There's a few things I noticed (some nitpicking):
-When he references that the boxes have been stacked as a prank, that line is played the day before the human-shaped stack is outside the entrance.
-The box dropped by the car could have been part of the boxes needed to be packed, or at least made non-interactive, I was struggling for a while trying to get it inside thinking the game was broken. It was nice of them to bring some coffee though, but I squealed a little when it suddenly drove away :o:
-There's no hint to get the box outside (between the dumpsters), this could have been made into a spooky sequence drawing the player outside. Maybe have the gate closed until that point, e.g. it's creepy that you have your back turned to the night outside and maybe "save" that until a few days in.
-The reveal of the creepy red eyed figure was startling, but it just stands there. Maybe have it disappear when the player looks away, then emerge somewhere else? Also, the voiceline next day doesn't really reflect the MESSED UP sight of seeing something like that.
-It would be nice if the tone of the voice changes as time goes on, trembling more, sounding more tired/unhinged. I guess this was AI generated so that's maybe not a possibility without a voice actor?
-The random noises appear a bit too frequently and loses their effect after a while, they could be reduced by half or something and be just as effective.
All in all, a ridiculously good entry, I'm so happy I played it. Thank you!