Very fun. It was kind of hard to tell sometimes if a shot would actually hit or just barley miss a target as you can still hit something even if the line passes just slightly to the side of it.
It's fun, but there were some minor issues. I struggles to see my shots, and there was at least one block that who's placement didn't match it's expected location. I also wan't sure at first what to do with the blocks, it might help to lock the next level button until every block has been placed or discarded. Finally enemies do far to much damage. I frequently found myself one-shot even with 20+ health.
Fun game with a neat twist. It definitely left me wanting to play a more fully fleshed out version. It might be worth considering adding some kind of visual indicator as to if an enemy can hit you or not based on where they are on the belt. I'm not sure if it would improve things but at least as part of a tutorial it could help reduce player confusion as they get use to the mechanics.
Generally quite fun with a lot of potential if more content is added. The base station needs some kind of self defense though as otherwise letting even one enemy though quickly leads to them snowballing as you are forced to move a ship to a bad position. Also the sips being transparent is very bad. It is very had to see where they spawn or where they are before you add a fighter to them. Making enemy and fighter stats visible would be nice as well.
It's a neat concept, but picking up objects felt unreliable. There was a but where you could jump up into the bottom of a block that is resting in place and get squished, and the fact that your jump is low enough that you can get stuck in a hole defeats the purpose of the puzzle. In a game like this you shouldn't need to re-start because you missed a jump.
It's fun. The whirring sound in the background was kind of jarring as it would cut in and out as you started and stopped moving. I liked the concept though and other then the one issue the audio was great.
I like shrinking the center as a measure of health, though it seems like it can snowball if the things get too low. Also while that fact that you can't both move and shoot is fine, the fact that you move slightly between each shot seems like an oversite.
Quite fun, everything comes together very well. I do wish there were faster enemies though as I never really felt threatened and the speed upgrades never seemed to do much. I'm also not a huge fan of enemies spawning from the center even if it was well telegraphed.
It was a neat idea that was fairly fun. I understand the reason for the fixed jump velocity, but it felt frustrating. Also the fact that your jump behavior is very fixed but you control bouncing off walls was counter-intuitive.
Very fun and clever. Some of the screen transitions were a bit uncomfortable and I kind of didn't like that 3 tile jumps were just barley possible as I could hit them reliably enough that I felt it was worth trying them but not so reliably as to avoid death.
Needs a bit more communication on what the enemy did (or will do), and the ultimate weapon felt like it led to a lot of unfair deaths, but I enjoyed it quite a bit regardless.
Very cool game with a lot of room to expand as well. I quite enjoy assembling a custom ship even with the limited options available, if the game were expanded I could see my self spending a lot of time playing it. It was kind of easy to get stuck in the walls though. The right wall was the easiest but it happened with the top wall as well.
The game play was a bit basic but the aesthetics are excellent. Also the sfx from moving up in the first level only playes in one ear unlike every other sound in the game. Also maybe start the first level with a wide open space so the player has a chance to get use to moving before encountering any obstetricals.
Quite fun, and with enough variation that it's fun to replay. I do wish however there was a bit more done to discourage the player from just moving back and fourth on two safe squares early in the game.
Very nice. It's a fresh take on the block pushing puzzle. I got stuck on the 4th level but otherwise enjoyed the idea very much. I just wish there were even basic sound effects.
It's cool but the limited inventory feels odd. Either items should have different values so you can risk dropping some to find something better later or your goal should be to collect as much as possible before escaping. It's the kind of game that encourages you to explore and having different valued items to find would be an easy way to encourage more exploration without having to add a lot of complicated content.
I like the concept but it feels a bit slow for what is essentially a bullet hell where you don't shoot back. Also the fact that you can kind of maneuver the ship with your mouse threw me off for a bit before I saw you could use WSAD.
LD54 — Limited Space (25)
Stretchmancer by Choo 2023-10-05T21:52:23Z ♥ 2
By far the best game I've seen this jam. I hope you guys go on to make a full length game out of this.
Ricoshot by Shigor 2023-10-05T21:33:31Z ♥ 1
Very fun. It was kind of hard to tell sometimes if a shot would actually hit or just barley miss a target as you can still hit something even if the line passes just slightly to the side of it.
Illusion by Vikatoria 2023-10-05T21:28:35Z ♥ 0
I couldn't get past the opening screen. After pressings start and getting to the next screen I couldn't do anything.
The Warehouse by aou 2023-10-05T21:23:52Z ♥ 0
A nice simple puzzle game. Controlling with wsad and arrow keys took a bit of getting use to. Maybe consider allowing q and e to rotate as well?
Dark Reflect_ions by Victor Musteata Potatka 2023-10-05T21:15:19Z ♥ 0
Needs controls posted somewhere, even if it's just in the description.
UPGRADE - OUT OF MEMORY by Worido 2023-10-05T21:09:51Z ♥ 0
It's fun, but there were some minor issues. I struggles to see my shots, and there was at least one block that who's placement didn't match it's expected location. I also wan't sure at first what to do with the blocks, it might help to lock the next level button until every block has been placed or discarded. Finally enemies do far to much damage. I frequently found myself one-shot even with 20+ health.
Conveyor Chaos by wheelsx 2023-10-05T21:03:02Z ♥ 2
Fun game with a neat twist. It definitely left me wanting to play a more fully fleshed out version. It might be worth considering adding some kind of visual indicator as to if an enemy can hit you or not based on where they are on the belt. I'm not sure if it would improve things but at least as part of a tutorial it could help reduce player confusion as they get use to the mechanics.
Terraforming Chess by Sir Rail Of Gun 2023-10-05T20:59:17Z ♥ 0
It needs a basic AI to play against to better understand how the game plays, even if all the AI dose is random moves.
Starlock Defense by Tommy Moua 2023-10-05T20:56:24Z ♥ 2
Generally quite fun with a lot of potential if more content is added. The base station needs some kind of self defense though as otherwise letting even one enemy though quickly leads to them snowballing as you are forced to move a ship to a bad position. Also the sips being transparent is very bad. It is very had to see where they spawn or where they are before you add a fighter to them. Making enemy and fighter stats visible would be nice as well.
Tetroniformer by SquiggelSquirrel 2023-10-03T04:14:02Z ♥ 1
It's a neat concept, but picking up objects felt unreliable. There was a but where you could jump up into the bottom of a block that is resting in place and get squished, and the fact that your jump is low enough that you can get stuck in a hole defeats the purpose of the puzzle. In a game like this you shouldn't need to re-start because you missed a jump.
Trash Truck Hero by Nikolaj 2023-10-03T04:08:13Z ♥ 0
It's fun. The whirring sound in the background was kind of jarring as it would cut in and out as you started and stopped moving. I liked the concept though and other then the one issue the audio was great.
Orbit by benpigchu 2023-10-03T04:01:23Z ♥ 0
I like shrinking the center as a measure of health, though it seems like it can snowball if the things get too low. Also while that fact that you can't both move and shoot is fine, the fact that you move slightly between each shot seems like an oversite.
Claustroshooter by José Bonilla 2023-10-03T03:57:54Z ♥ 1
Quite fun, everything comes together very well. I do wish there were faster enemies though as I never really felt threatened and the speed upgrades never seemed to do much. I'm also not a huge fan of enemies spawning from the center even if it was well telegraphed.
Slime Jumper by strailks 2023-10-02T22:24:02Z ♥ 1
It was a neat idea that was fairly fun. I understand the reason for the fixed jump velocity, but it felt frustrating. Also the fact that your jump behavior is very fixed but you control bouncing off walls was counter-intuitive.
Turn it ! by Kaimon 2023-10-02T21:25:11Z ♥ 1
Very fun and clever. Some of the screen transitions were a bit uncomfortable and I kind of didn't like that 3 tile jumps were just barley possible as I could hit them reliably enough that I felt it was worth trying them but not so reliably as to avoid death.
Pactory by Ralian 2023-10-02T21:17:46Z ♥ 1
Very fun. It needs a way to manually control the rotation of objects though.
No Pockets by QaynDecim 2023-10-02T10:43:47Z ♥ 1
Needs a bit more communication on what the enemy did (or will do), and the ultimate weapon felt like it led to a lot of unfair deaths, but I enjoyed it quite a bit regardless.
Don't Melt by Chrishie 2023-10-02T10:36:31Z ♥ 1
Quite fun. It's simple but well executed and well polished.
Heavy Machinery by LochiDev 2023-10-02T10:31:41Z ♥ 0
Very cool game with a lot of room to expand as well. I quite enjoy assembling a custom ship even with the limited options available, if the game were expanded I could see my self spending a lot of time playing it. It was kind of easy to get stuck in the walls though. The right wall was the easiest but it happened with the top wall as well.
Running out of space by Tal28 2023-10-02T10:25:27Z ♥ 1
Maybe shrink space faster so the player realizes quickly what's going on? Otherwise it feels like it's just an astroids clone.
Earth Invades (First Godot Game) by MadR 2023-10-02T10:22:55Z ♥ 1
The game play was a bit basic but the aesthetics are excellent. Also the sfx from moving up in the first level only playes in one ear unlike every other sound in the game. Also maybe start the first level with a wide open space so the player has a chance to get use to moving before encountering any obstetricals.
Perilous Platforms by rcxa 2023-10-02T10:18:22Z ♥ 1
Quite fun, and with enough variation that it's fun to replay. I do wish however there was a bit more done to discourage the player from just moving back and fourth on two safe squares early in the game.
Clearing space by Sevansevan 2023-10-02T10:12:27Z ♥ 1
Very nice. It's a fresh take on the block pushing puzzle. I got stuck on the 4th level but otherwise enjoyed the idea very much. I just wish there were even basic sound effects.
MineRaider - LD54 by SoloAdventurerGames 2023-10-02T10:07:44Z ♥ 1
It's cool but the limited inventory feels odd. Either items should have different values so you can risk dropping some to find something better later or your goal should be to collect as much as possible before escaping. It's the kind of game that encourages you to explore and having different valued items to find would be an easy way to encourage more exploration without having to add a lot of complicated content.
Space Limiter Warp Drive by 2TheGameChanger 2023-10-02T10:02:22Z ♥ 0
I like the concept but it feels a bit slow for what is essentially a bullet hell where you don't shoot back. Also the fact that you can kind of maneuver the ship with your mouse threw me off for a bit before I saw you could use WSAD.