FoonLudum Dare ExplorerLD54 → Conveyor Chaos

Conveyor Chaos

By wheelsx and mrs.wheelsx

View on ldjam.com

CategoryRankScoreCount
Overall7473.3846
Fun5543.4646
Innovation2403.7746
Theme8803.1346
Graphics7353.3247
Humor7892.4138
Mood9013.0342

Comments

cacadeperro 2023-10-02 23:07

It's rare to find a game with a sound level setting :D haha, thanks a lot for that. Also good writen site

onedozenbagels 2023-10-02 23:12

Very nice entry! It reminded me of an old atari 2600 game called cosmic arc where the arc was stationary shooting asteroids in 4 directions. The two biggest problems were that it got repetitive fairly quickly and also I wasn't really able to pay attention to more that one direction at a time, so trying to dodge or shoot in more than one direction was kinda hard. But overall I liked it. Nice job!

embedder72 2023-10-02 23:15

This kept me engaged for several rounds. Great job. I really like the mechanic of having to be vulnerable to take a shot.

edom-games 2023-10-03 04:02

A really interesting idea! Genuinely impressed at the creativity! Can absolutely be pursued further if the goal is to make something out of it

cyphix 2023-10-03 04:50

This was a really cool and fun idea. It's enjoyable to play and has everything a good game needs. Good job!

chaineddreamer 2023-10-03 15:15

Fun as hell! these simple games makes me so happy. awesome idea and great execution. I wish my game was this much fun :))

teashna 2023-10-03 20:36

BAAAHHAHAHA THE FIRST TIME THE TEDDY BEAR SHOT I GOT SO SCARED LMAOOOO

Great game, with great attention to detail, and with a cool twist on the theme!

wander-dev 2023-10-03 22:52

Laser turret sound is so loud, I was absolutely not prepared for that :D Some heal mechanics would be perfect, because on some enemy waves you cant dodge all bullets. Nice game overall!

coda-highland 2023-10-04 03:40

So before I get to the good stuff... the sound effects are EXTREMELY grating.

Which is a shame, because this could have made a really good rhythm game. Since your weapon fires on a fixed timer and the shots travel at a fixed speed, you could easily have had everything sync up with the music -- indeed, I started having an easier time when I started thinking of it as one.

The graphics aren't bad at all -- I feel it captured the aesthetic you were going for. The difficulty starts REALLY slow, but it ramps up well.

digital-bacon 2023-10-04 10:20

Very retro! Love the graphics and sound. Good work!

headzerg 2023-10-04 16:03

It felt most satisfying when I found some rhytm to destroy enemies. Weird idea, but I think it might work as a rhytm based music game, where everything shoots in sync with music:) And now I see that there already is a comment with the same idea.

benpigchu 2023-10-04 20:15

I find that it is much more fun trying to lose rather than trying to win.

zrandolph977 2023-10-04 23:28

A really great entry! I really liked the music, it gave a sense of urgency and stress that made it a lot more fun. I also really like the designs of all the different towers. Well done!

diego-escalante 2023-10-05 02:08

Admittedly, some of the sounds are pretty harsh, especially the laser enemy. However, the game has a cool concept! I like the idea of controlling the movement of the enemies over my own; it's a nice twist. I got through maybe 3 or 4 rounds until I got whittled down completely. Good entry, nice work!

paul-maaswinkel 2023-10-05 08:51

Great concept! I found playing with the timing between being able to hit an enemy while not giving them a chance to hit you really fun.

hyper-ion 2023-10-05 14:53

What a great twist on the shmup formula: you don't control the movement or the shooting, but the space around you. My game design brain is swimming with ideas for enemy types and gameplay modifiers, great work! I would have loved to see an HP indicator or something for the enemies that take multiple hits, and the I was not ready for that laser's sound, it's still ringing in my ears, haha. But what a fun time, awesome entry!

epa 2023-10-05 16:13

Nice and fun game, good job!

asfdfdfd 2023-10-05 20:01

That was nice refreshing breath of game mechanic. Thanks!

ackbad 2023-10-05 21:03

Fun game with a neat twist. It definitely left me wanting to play a more fully fleshed out version. It might be worth considering adding some kind of visual indicator as to if an enemy can hit you or not based on where they are on the belt. I'm not sure if it would improve things but at least as part of a tutorial it could help reduce player confusion as they get use to the mechanics.

cptdrusha 2023-10-06 20:59

Really fun game with good sound design (except red enemy with lasers). Music was incredible! Great work!

steffo 2023-10-07 11:38

That *Teddy Bear* sound left me with ears ringing... :grimacing:

crotonyl-alcohol 2023-10-08 16:15

Wow! Good design! I reached level 4 with half the hp left. I'd love to try more but the game pace is too slow. I'd love a more difficult game with buffs to get between levels. Also, some visual indication of the enemy shooting progress and the shooting area would be nice.

wheelsx 2023-10-08 17:24

@coda-highland @headzerg The rhythm idea isn't bad, but it probably wouldn't work with some of the other ideas we have for improving the game. We wanted powerups, which might change the fire rate of the turrets, and potentially other turrets that would have different patterns. Locking everything to fit the beat of the music might be too limiting, but it's definitely an idea worth playing around with.

@hyper-ion Adding visuals for regular enemies is something we wanted to explore. The health bars were added so close to the deadline, we only thought to add it to the player and boss.

@ackbad It's a great idea to add a visual indicator to let you know if an enemy can hit you, especially as part of a tutorial. We didn't really want to spend time on a tutorial, we knew we wanted to focus everything we had on the main gameplay. I'm thinking maybe something that does this the first time you encounter that type of enemy, what are your thoughts on that?

@crotonyl-alcohol You were so close to reaching the boss. We only did 4 waves plus the boss. We didn't have much time to playtest and get the pacing dialed in, but we think powerups and more enemy types would help, along with a complete rewrite of the enemy wave spawn system. It's mostly based on time for the waves within each round, and the wave data is currently stored in a manner that's really hard to work with. We also have ideas for more progression for the player to interact with, giving the player more agency, and it might also help with the pacing.

wheelsx 2023-10-08 17:27

@wander-dev We wanted to have a healing powerup, amongst others. We just didn't have time to implement the powerup system.

decipator 2023-10-09 15:17

Heyo! So, at first I thought my goal was to kill te character in the middle with the turrets in the conveyor belts... After a while I understood my goal was to actually destroy them.

Altho simple, it felt a bit complex to grasp at first try, a little progression with levels might have helped to ease the learning curve a bit.

Overall, everything worked and it challenging, but the fun turn into a systemic keyboard jamming quite fast.

Good entry, well developed, lacks a bit of UX.