Societies Stranding by UnitedFailures 2023-10-11T01:22:11Z
It's a really well polished experience. The only thing I didn't get was what the win condition was.
Foon → Ludum Dare Explorer → Users → cyphix
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Frecko | jam | 1055 | 2.61 | 2.72 | 2.02 | 3.11 | 2.38 | 2.50 | 2.05 |
| 2023 | 54 | Limited Space | 👥 | A Fishy Kinda Fear | jam | 1066 | 2.82 | 2.73 | 2.27 | 3.10 | 2.71 | 2.55 |
It's a really well polished experience. The only thing I didn't get was what the win condition was.
Funny enough a similar concept of rising death fluid lol, just way more polished. Well designed and looks good
This was a really cool and fun idea. It's enjoyable to play and has everything a good game needs. Good job!
A very innovative little game. Great job with the audio and implementation of the idea
It was a cool little game and I enjoyed the music and looks. Biggest complaint is that it can be hard to get the people to move exact where you want them too. Otherwise great
It's a solid little game that requires a couple play throughs. Once you get it though it's a cool idea
By far one of my favorite games of the jam. A lot of polish and had all the functioning of a proper game. The game loop is fun too and continues to ramp the difficulty so that it is challenging but not frustrating. Very well done
I really liked the idea and wanted to play it more. The fact that you run out of shots so quickly while more and more shot spamming bots show up is a tad frustrating
Very polished and complete package. Definitely a good start to an ongoing project potential here.
This seems like a neat mechanic that could be used in the scope of a larger game. Good work on it.
Fun but as someone mentioned, if you make bad decisions in your first go there does not seem to be a way to continue.
Was a fun little game and put together well, especially for not planning ahead lol. Don't feel too bad about that, our group was in a similar position.
It was a fun concept. I enjoyed that it acted a bit like a bullet hell rpg. One improvement I would say is an indicator or "enemy" sense to avoid aimless wandering.
This was absolutely amazing. You nailed it, was well rounded in it's design. It's cool to see what you accomplish.