FoonLudum Dare ExplorerLD54 → Orbit

Orbit

By ekke, Urs, HelenL, AngelaJ and Jekaterina Maasing

View on ldjam.com

CategoryRankScoreCount
Overall2123.9325
Fun1953.8925
Innovation974.0625
Theme404.5025
Graphics4313.8425
Audio1413.9324
Humor4813.0723
Mood3863.7325

Comments

flancon 2023-10-02 23:03

It's great ! It works really well, the only thing I see is that you can't cancel the launch once you clicked and dragged. But honestly, it's good and pretty !

cyphix 2023-10-02 23:08

That was a really cool idea and a lot of fun

acousticanalyst 2023-10-02 23:12

Rather enjoyed that

fendri 2023-10-02 23:19

I absolutely loved the satellite owner's comments

Audio is cosy and chill, exactly what I needed at 1 a.m. Great graphics, nicely done. Overall a nice polished game for a jam, simple yet impressive.

ryanwoods 2023-10-02 23:27

I really like this game!

mehul 2023-10-02 23:32

Love the mechanic and the vibe. When one satellite gets bumps into another the resulting cascade effect it causes is a beautiful sight to behold. Tons of fun even when I'm losing the level.

mrs-wheelsx 2023-10-02 23:32

Great job on the physics. I cant get past level 3 but it is still fun and relaxing to play!

c-5po 2023-10-03 01:42

I really liked the idea, and the first two levels were nice. I would have liked it a bit more if the third level wasn't so hard. The music is nice and relaxing. Great job!

ekke 2023-10-03 10:19

@c-5po Thank you for playing. The game only has 3 levels so we intended the 3rd level to be the most challenging to give the player a chance to really test their skills if they wanted to play longer. On average it took our friends about 10-15 minutes to complete level 3.

willoxs 2023-10-04 11:24

Hey - fun idea! But nope, after like 10 minutes of trying i'll give up on level 3. I hope you didnt make an awesome endscreen i missed out on. On the other hand - im pretty sure i saw every popup of the owner complaining about me killing his satellites.

Anyway - i think i have some design suggestions. There are three factors that determine how the satellites launch: launch angle, satellite speed and rocket lifetime. As it is now, you have sliders for the latter two and direct game-like control over the angle. I know that for determinism the sliders are good, but as a game experience i would like it more if i would control them directly too. For the rocket lifetime for example you could charge it up with holding down the mouse at launch. I dont have a perfect intergration for the satellite speed yet but maybe something similar.

jens-g 2023-10-04 15:03

Nice concept and good job incorporating literal "space" from the theme. Would suggest making the launch mechanic more similar to a slingshot effect. You could still have UI elements that indicate what the sliders are pointing to, but it would feel more dynamic.

ekke 2023-10-04 15:39

@willoxs Very fair. In retrospect level 3 should have been a bit easier. You didn't miss out on anything though. The popups were a very late addition so i am glad to see how many people like him. I do agree however that shooting the rockets could be a lot more natural. Thanks for the feedback.

ekke 2023-10-04 15:44

@jens-g That is a very good idea, i'll remember that. We had something similar floating as an idea but never implemented it due to time. This project was actually made for a concurrent Jam run by our university where we only had 40 hours. We made slight tweaks before posting to Ludum Dare (the popups and bugfixes) but thats it.

ezard94 2023-10-04 16:09

Great game ! The music, the satellites colliding in each other an crashing on earth and seeing all of your successful satellites flying in space make a satisfying experience. In addition of what people above me to make satellites launch more dynamic, it could be great to have a simple preview of the beginning satellites flying, without taking into account others object so we don't launch satellites completely blindly. Overall a really nice and satisfying experience.

norah 2023-10-04 20:47

The idea is really cool ! I didn't succeed level 3 sadly :cry:

mitch-miller 2023-10-04 23:37

Had to give up on level 3; found it surprisingly tricky (and a little frustrating in the end). Cool idea for the mechanics though! Love the physics based orbits and how you can offset them. Cool concept that's well executed.

amberfall92 2023-10-05 21:54

LOL I love the guy who yells at you when you've lost too many rockets. This was really fun and chill to play. Cool idea with smooth execution. I kinda wished the satellites will explode if they crash into each other, but short of that I thought everything was highly polished.