LIGHTDANCER by xk_the_name 2023-10-07T17:25:52Z
Great work, the atmosphere is really well done, good pacing and art!
Foon → Ludum Dare Explorer → Users → Paul Maaswinkel
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥈 | 2024 | 55 | Summoning | A Tale of Six Rites | jam | Audio | 4.64 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Shrimpy | jam | 358 | 3.72 | 3.54 | 3.14 | 3.98 | 4.11 | 3.95 | 3.29 | 3.75 |
| 2024 | 55 | Summoning | 👥 | A Tale of Six Rites | jam | 38 | 4.27 | 3.88 | 3.95 | 3.50 | 4.61 | 4.64 | 2.40 | 4.54 |
| 2023 | 54 | Limited Space | 👥 | Warehouse 2319 | jam | 362 | 3.78 | 3.59 | 3.30 | 3.49 | 3.84 | 3.94 | 3.70 | 3.69 |
Great work, the atmosphere is really well done, good pacing and art!
Fun game, loved the graphics. Physics were fun as well! Sometimes the stretchy ropes flip out though, making it uncontrollable. One thing that almost caused me to not play the game: after clicking Start (which worked), I couldn't click on the levels, and thought the game had frozen, had to force quit and try again. After some trial and error I found out you had to use the arrow keys to navigate the level menu.
Really cozy, love the relaxing atmosphere. Great art, sound and music. One improvement could be to have the blocks snap to the center of the cursor when dragging them, so the grid snapping is consistent when moving over the buildings to add the piece. I found that if I started dragging while clicking on a corner of the piece, the snappning felt off and inconsistent. Really lovely game!
Nice simple game! Love the Unity reference. Spawning of the copies could use a little randomization in timing, so the spawning sound gets a little more organic, less of a constant pulse.
Fun game! After 3 levels the constant pulsing of the screen was too much for me, so I stopped playing. Overall cool concept!
Loved it! Great concept and mood. An improvement could be to have a little pause or invulnerability window after you picked an upgrade and the game continues, as I often took damage right after, not being back in focus quick enough. Awesome work!
What an awesome game. The graphics and colors are incredible. And also the music! It captures the uncomfortable tension perfectly, great job.
Loved it! The mechanics, and also the music
Loved it! Cute and simple, well executed.
Wow, great concept, art and animation! Loved the perspective take. Reminds of something I'd do as a kid: closing one eye, and trying to make objects close and far away touch and interact with eachother by moving my head. Haven't seen a game before doing exactly this!
Great concept! I found playing with the timing between being able to hit an enemy while not giving them a chance to hit you really fun.
Got me hooked really quick, awesome game! When I saw the boss approaching I really hoped for an epic attack sound when swinging its weapon, but didn't hear any, so that could be an improvement! Lovely art and style
Awesome game, very strong atmosphere. I really liked the fluid animation and rotating arms of the character combined with the pixel art
Great game! Nice figuring out wat the best way is to get the canon ball to the other side. Trying to move the sliders on placed structures was a bit of hit&miss sometimes. A nice add could be to have something funny happening when you accidentily hit your own ship! Love that there is some movement in the layers when you move the mouse, nice detail and adds to the space feel.
Cool concept and graphics! I didn't really understand how to deal damage or collect plastic, so that could maybe be explained a little better. And also a single player option playing against the computer would be nice! Some visual cursor affordance could help understand what actions can be performed. The shrinking map makes it interesting!
Really fun game! Love the overall mood, and the little details like birds flying over, and the cars honking when you hit them, as if everyone is sitting in their car at the parking lot hehe. Great work!
Nice and well designed!
@lisek-gagatek Thank you for your feedback! Does the kick sound like clipping? Or stuttering / glitching of any sort? The synths being pushed away by every kick is meant as a compressor effect, but I don't know if that's what you mean?
Very nice! Great art, and the minimalistic music is very effective.
Great atmosphere, voice-overs and puzzles! I liked all the details in the UI and summoning screen, and the mood of the audio. Ran out of time while summoning books to open the door which didn't respond... not clear what went wrong there, so that's a pity. Solid entry overall!
Lovely game, amazingly detailed and polished. Love the character's wiggly walks.
Great vibe, loved the combination of the colors, pixels and smooth hoovering text, great aesthetic. Flying feels fun!
Loved it! Well polished, both visuals and audio. Puzzles we're nice too! Took a while to figure out the mechanic regarding the save points, felt a bit like losing / cheating:) But the concept of it is definitely interesting. Well done!
Fun game! It's a nice challenge to figure out the best setting, and the little portraits and notes are really cool.
Great game! I love the art, animations and the polish of everything. Also like the different materials (ground, metal), and how the spear reacts to them with matching sfx, really satisfying details.
Great concept and puzzle! Loved the unlocking one by one. Good atmosphere
Great moody style! Would be fun to sneak some famous melodies in the number orders as easter eggs. 3464887 for the final demon boss for example.
Cool concept! The black & white feel actually really suits the mood I think. Really enjoyable!
Really nice! Took a while to get the hang of it, forming the combos, but then I was hooked!
Awesome art and music! Nice and creepy. As others mentioned as well: less clicking would make it even more fun I think. Great job overall.
Cool game! Sometimes it was a bit difficult to feel which accents in the music were intented rhythmically, so it then became more of guessing than exact hitting. Also the audio cues for hitting and missing could be a bit more prominent. Overall very cool!