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Warehouse 2319
Warehouse 2319
By chaosthelegend, silas-reinagel, Noah Reinagel, timeracers, jordan-neff, Gordy Keene, timeboss, night on mars and Paul Maaswinkel
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 362 | 3.78 | 51 | |
| Fun | 435 | 3.59 | 52 | |
| Innovation | 612 | 3.30 | 52 | |
| Theme | 678 | 3.49 | 52 | |
| Graphics | 438 | 3.84 | 52 | |
| Audio | 136 | 3.94 | 52 | |
| Humor | 191 | 3.70 | 52 | |
| Mood | 423 | 3.69 | 51 | |
Comments
This game is awesome. I'm always a fan of janky physics action games and this ticks most of the boxes.
The gameplay is surprisingly fun and satisfying, and the story and voice acting kept me playing. I was, however, a little let down by the ending. I would have liked to see what this "proposition" was.
There was also some really weird sections where the movement felt awkward. Like the staircase, where I actually clipped out of bounds.
Performance was also a problem. Overall though, I can look past some of these issues because it's a game that was made in 72 hours. The passion clearly shows in the end result. I honestly want more of whatever this was.
items-on
2023-10-04 00:26
Maybe I'm just bad at using the trackpad but this was so hard! Cool game with nice atmosphere and voice acting, but I couldn't make it past the first day :(
Wow, the shelving physics and sound effects are super satisfying. :gift: I kept getting stuck trying to jump out of pits. In the last room, there was a color of boxes that I couldn't find, which limited my score. Is that intentional or poor randomness luck or a bug? Really nice job overall!!
@comicsans Thanks for the kind words. Yeah, those pit edges do have really sticky edges. We're trying to fix that.
Did you check on both of the conveyor belts? Should be all four colors of boxes in the room.
@comicsans thanks for liking the game and for the shoutout for the sound.. So happy you dig it!
Amazing game! It was really satisfying to place boxes. I played through the whole game. Though, collisions are buggy, movement is a little junky(if i tap button once, i would move about half a second without touching a button) and i got a bug, when accidentally picked up box while it was teleported and then i couldn't pick up any other boxes, so I had to restart the whole game. Overall, this is really good and satisfying game, but physics could use polishing. P.s. The first thing I did was walking through a wall and falling in nowhere XD
donvermo
2023-10-04 21:13
I absolutely loved this game, the weird over the top physics gave this a really good game feel. This is probably a concept worth polishing into a standalone title :thumbsup:
very fun game and you managed to get a lot of content inside! It does feel a little bit janky when it comes to the movement, but hey, physics games!
Overall an absolute blast, you guys got great gameplay, writing, and graphics! I encountered a couple of glitches, one where I clipped through the stairs and exited the boundaries and one where I got a blue box at the final level despite having no blue boxes in the map. Other than that, and a little bit of physics jank, the game is easily one of my favorites so far.
svenerik
2023-10-05 07:26
Amazon warehouse simulator~ It was a weird & fun experience, some glitches were really funky, but nothing game-breaking for me. I can imagine there could be additional features of more package types of different durability, where & how to put them into etc. Jolly little game, good work on it! :)
I had a lot of fun. Great polishing !
@mgkagamer Glad to hear you enjoyed it and thank you for the compliments! Yes, we're aware of and trying to fix some of the clipping issues. As for the blue boxes on the final level did you check the conveyor belt on the other side of the room? One should be dispensing green boxes and the other side dispenses blue boxes.
Saw your comment about having less than 20 ratings still, so I came over :3
Just finished playing and wow! What a great entry! Everything has a lot of polish. Got some stanley parable going on as well.
I especially enjoyed the writing and the very time-period appropriate themes. There were of course a couple of bugs, like getting stuck on geometry, I fell through the stairs at the end once and I think if you leave a room before the day ends, the trigger for the meeting doesn't happen (?) so you have to reenter and leave again. Then again, if you leave before your workday is over, you should of course be fired, replaced and possibly executed on the spot.
The music during the workdays was very nice as well and captured that dead, soulcrushing, empty "nothing-music" of the corporate world perfectly.
The graphics were simple but effective. I wish the markings on the boxes would've been a little clearer. I'm not colorblind, but have some troubles with perception of certain shades and I think you managed to hit those. Since I don't think that was a statement about the able-ism in the modern workplace, I think upping the contrast would be good :) (both in value and in hue)
Overall this is my favorite entry so far! Great job. I hope yall had a great jam and didn't overwork yourselves :)
Also here's my speedrun of the game:
https://www.youtube.com/watch?v=3P_581_P-a8
I think no one else has done that yet, so imma call it world record :3
furano
2023-10-06 16:47
Sorry but I felt like this game was a little bit boring : too much walking everywhere and back and forth in between tasks. maybe reducing those long hallways a little could help ?
The graphics were nice and polished, however I found the glittering noise shader to be really distracting.
Regarding the gameplay, I was really surprise by how you handle walking : the character keep going on for a small while even after I released the control which is unusual. The physics in the various task was quite good. I was sadly not really enjoying what you asked me to do..; Maybe adding more jankiness could make it quite fun and enjoyable ?
The voice acting and satyre was absolutely awesome !! The audio in general was really good.
@im-not-a-robot Love the stanley parable reference, the visual aesthetic from it was actually something we referenced on our moodboard :smile: And yes, the colors ended up changing part-way through due to how the programmers implemented a change to how they spawn. We were had the idea of replacing the solid colors with a combination of colors and patterns/symbols but simply ran out of time to implement it. Love the video haha! Unfortunately many of us on the team have done exactly that while trying to bug-fix the collision issue with the walls :cry: Anyway thanks for playing and leaving such great lengthy feedback!
@furano Sorry to hear you didn't care for it. I guess no game style can please everyone though :shrug: :laughing: I think the idea of walking back and forth is a combination of supposed to being more immersive and also an aspect of the corporate drudgery theme (but you'd have to ask our game designer to be sure). I'm unsure of exactly what you mean by glittering noise shader? The only shader we have is a subtle outline shader. Perhaps you could be referring to the noise in the post-processing? Although it's set to the finest noise possible and at a very low intensity, simply to break up some of the solid colors and harsh gradients. I wonder if there's some visual artifacting that you experienced that we're unaware of? Either way, thanks for playing and for the constructive criticism regarding the physics.
Nice!
agk
2023-10-07 10:54
I was impressed that the audio, visuals and effects alone just make the game feel really nice and polished. Personally though, not sure if I like the throwing feel. It seems like your throwing from under the cursor? which kinda made it a bit weird for me. The throwing felt too strong and it didn't really fall down. I don't have a sense of control of it. Maybe I just suck at the game or something idk. I do love the whole premise of competing with other employees to keep your job and maintaining your KPI. That's a pretty fun take.
graebor
2023-10-07 14:40
Very impressive! I really enjoyed the music, and how much work you put into polishing things like the menus and transitions between phases.
Great game! Aside from occasional collision issue and clipping through wall or floor, the game was just amazing.
Awesome! Strong Stanley Parable vibes. Really impressive entry.
I loved this game! So much creative and well made!
dxk2294
2023-10-07 23:24
Haha this was hilarious, I agree that it reminds me of the Stanley Parable. Also reminds me of a game I made for a previous LD, _Ship It_!
I really enjoyed how the content expanded day by day - though I did struggle with the throwing mechanics at first. It was a bit too finnicky. I'm also not sure if you were _supposed_ to come in 2nd-to-last every day, but I certainly did, and that made me feel the pressure to perform for Daddy Bezos. Great submission!
larsdu
2023-10-08 04:12
Well made and atmospheric. The mood felt a lot like Portal
Very polished and well put together. The spatial audio was a little hard to hear at times, but that could be because I wasn't in an ideal sound situation. Good job
@animatrix1490 Thanks for the kind words. As the audio designer, I'd be curious to know more about the 3D sound problem you had, was the sound too wide or just too quiet?
fernofai
2023-10-08 10:15
Really cool game with a lot of content for 72 hours :O I also really enjoyed the music - somehow reminded me of Mario Kart :D one thing I found a bit annoying was that Character which sometimes got stuck on walls, steps and I couldn't jump with full force when I was standing right at a wall.
mickxe
2023-10-08 12:12
Nice job! :D You can squeeze your way through the colliders and out of the level in the conveyor belt room.
kippp
2023-10-08 12:45
Cool game! The throw was really satisfying, even though I think it would be better if the throw strength bar resets after every throw. I made so I have a big stack put next to the shelves that I can quickly stock onto the shelves! Sprinting and clipping through doors was also fun lol!
This game has my favorite atmosphere so far. Actually, I didn't know how to play it and wasn't sure where to go for the meeting. But I still put all the boxes back on the shelves. I really love the background music!
Can someone tell me what to do for the meeting time? There's no one in the meeting room.o(╥﹏╥)o
Welcome to play our game. Please leave a review and rate it.(*╹▽╹*)
Very cool game! The soundtrack was really cool and the graphics were really polished but they didn't lag my game. I'm impressed you were able to finish a game in such a short amount of time with such a large team. Nice Job!
very nice
Games with great potential, but too buggy for my, sorry :(
volkolak
2023-10-11 20:07
This is a thing, cool work! The physics is intuitive, the controls are pleasant. The announcer's voice adds atmosphere!
Came back to see how my favourite games from the jam did in ratings. Congrats on being comfortably in the top third :) You really got something here, would love to see more of it