Warehouse 2319 by Silas Reinagel 2023-10-04T19:52:40Z
@comicsans thanks for liking the game and for the shoutout for the sound.. So happy you dig it!
Foon → Ludum Dare Explorer → Users → night on mars
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Circuit Breaker | jam | 65 | 4.15 | 4.04 | 3.24 | 3.67 | 4.37 | 3.88 | 2.98 | 3.86 |
| 2024 | 55 | Summoning | 👥 | Thalatta's Grand Heist | jam | 644 | 3.51 | 3.11 | 3.18 | 3.72 | 3.35 | 3.35 | 2.69 | 3.58 |
| 2023 | 54 | Limited Space | 👥 | Warehouse 2319 | jam | 362 | 3.78 | 3.59 | 3.30 | 3.49 | 3.84 | 3.94 | 3.70 | 3.69 |
@comicsans thanks for liking the game and for the shoutout for the sound.. So happy you dig it!
@animatrix1490 Thanks for the kind words. As the audio designer, I'd be curious to know more about the 3D sound problem you had, was the sound too wide or just too quiet?
Loved the sounds and the music! And the graphics are nice! The player controls are quite difficult though, especially since you need to use the mouse while keeping the space bar pumping..
Awesome game! Visually absolutely stunning. Requiring the player to hold down the mouse button to be able to shoot is a a nice touch but also hampers the game play a bit... Maybe have that for very powerful weapons only. As an audio person I love the sound and music but the "footsteps" of the enemies becomes a bit chaotic.. I'd go with the law of 2 and a half and just switch to a loop once the enemies are "many".
I really dig this game and concept. I'd like to have seen a bit more variation in the sound although the static clock sound actually adds to the surrealism. The game play mechs really adds to the feeling of "no control" and sense of horror but can I suggest they become gradually more controllable.
Loving the design and graphics. The music really fits the game. It'd be nice if there was a subtle sound for the spaceship and if possible a level control for the music. I find myself a bit distracted by it when I was trying to figure out the game.
So many good things to say about this game! As an audio person my main shoutout is going to be for the great sound in the game, loving the balloon deflating or whatever it was for the fire extinguisher... so good! So many nice sound details from the ambience sounds to the interactive... I did miss some randomisation of the sounds tho and hitting the sub often had the same sound, a slight pitch randomisation I think could've given it more immersion. But liking the vibe so much... like hunt for the red october but in a 1980s Amiga!
Super props for beebop jazz riffs! Lots of clicking and it'd be nice to have a "super slide" moment where you'd not have to shoot but just slide over the enemies maybe.. The sound design works really well but maybe have a stinger/sfx when you've hit 10 enemies or similar just to add some variation to the gameplay.
The game play mechanics are very innovative and loving the concept! As an audio person I missed sound and music but I realise that's not always an option in a jam.
The classic scissors for sword sound! Lovely graphics, somewhat interesting game mechanics and as an audio person I'd love to have heard more sound! I can't rate for some reason.
Any game that has key changes in the music is going to be a winner in my book!! Game outcomes could've been a bit clearer though.. I struggled a bit with understanding the red vs. green game play mechs... maybe a helper text early on with some tips on how to increase ad revenue or news worth. And.. just as an audio person I'd love to have a printing sound sequence when you send it off!
Amazing look and design! My comp is too old but playability seems great.. But yea at 1GB it's hefty.. and as a sound person I'm missing.. sound. A start scene with clearer instructions of the game goal would also be useful...But overall, ace work!
I really like the concept but I did struggle with the dying and having to restart. A reload of the scene would've made more sense to me I think. As an audio person I also really missed sound but I know that might not always be an option in a jam.
Haha! Love the vibe and humour! Why was I wearing a flashlight!!! As a sound person I'd love to have a control for the music/sfx balance.. both sound amazing but the music is a bit loud.
The art is super nice and the 2D in 3D works really well visually. The music is stellar although on the mac version the menu music clicks on entering gameplay. The game mechanics works but it's really unclear what you're supposed to do. Can I suggest some game play instructions and a message that the Enter key starts the game play... took me a while to work that out :smiley:
Great mood and loving the Avernum feel of the dungeon. Great viby music for the levels also!
Haha! Great graphics and fun gameplay! As an audio person I'd love to have heard the game more but great voice acting.. lalalala!
Man, loving this idea! Super nice gameplay but some variation would be helpful.. like Exit8 a sudden change surprise would add to the gameplay. Also small note that the bottom part of the option blends in to the background so it's easy to miss.
Great music and the voice acting is superb! I struggled with the controls and goal and some type of in-game tutorial/help would be useful. I found myself wanting to go forward but lacking info on how to do that or solve the puzzles.
Ace humour but questionable theme.... haha! Perfect as a web game though the controls are a little bit loose. Also if the cop comes up from behind (puntastic..) it doesn't trigger the jail time..
Love the graphics and the ambition of the game! I know audio is dependant on the browser and HTML5 audio is unforgiving but the web version is very clicky and poppy. Sorry that's not critique on your work but it does take away from the experience a bit! Super +++++ for making audio a feature!
As an audio person, the audio is superb in this game and very nicely implemented. The SFX feels solid and the music is fitting the aesthetic of the game. I wish there was an option menu for setting levels but that' a minor. As other has noted the player movement/camera becomes a bit bewildering when trees and other object are in the line of sight. Overall well done and kudos to the leads for managing 30 peeps.