FoonLudum Dare ExplorerLD56 → Circuit Breaker

Circuit Breaker

By silas-reinagel, Noah Reinagel, jordan-neff, Gordy Keene, KamuiHand, night on mars, Tofi123 and multiphonix

View on ldjam.com

CategoryRankScoreCount
Overall654.1537
Fun834.0436
Innovation5953.2435
Theme5443.6736
Graphics1234.3737
Audio1363.8836
Humor5732.9833
Mood2673.8635

Comments

akarinn 2024-10-08 09:17

Hitbox can be a little more generous but concept cool et fun :D

yoanntsitionis 2024-10-08 09:18

Aim was quite hard but i liked the overall feel of the game.

trioxxdreaper 2024-10-08 09:21

That's so cool but level up is very strange and I don't understand the section attack

rinu 2024-10-08 09:27

It was quite hard but fun! and the VFX are really good!

escias 2024-10-08 09:37

It's a bit hard to aim, the hitbox could be more bigger. It's a bit weird to have the red line of sight in the profile pic (bottom left) but not a problem. And I find a bug: sometime after level up, enemy completely stop moving. But otherwise the game is really good

pomidor-carry 2024-10-08 11:32

Feels fresh! Intense background music, cute android girl main character. It's a bit difficult to aim, but it works and its fun. Awesome game!

bitluderrb7804fr 2024-10-08 17:53

I had a lot of fun!! My weapon got so OP in the end, that my PC couldn't keep up. Great game, and I love the environment.

mdsalomon 2024-10-09 23:03

Incredibly professional, looks and feels like a retail game! Starts off a bit slow but once you get enough speed in your attack and movement you become extremely destructive and it feels great. Upgrade UI was a bit confusing initially, but I appreciate the willingness to stick to the theme. Awesome work!

setter 2024-10-09 23:04

Very suprised in how this was made in 3 days! The background fits so well and the gameplay feels polished, good entry!

firefalls 2024-10-09 23:23

I liked the game a lot! The audio was really quiet for some reason, I had to crank my volume way up.

budaniel 2024-10-09 23:59

I love the visuals (especially the use of reflectivity on the circuit boards), and the action was frantic yet very responsive.

coderah 2024-10-10 00:18

good stuff! had fun and love the visual concept. Distance to the boss could use some balancing (maybe smaller gated areas leading up to it), and agree with more generous hitboxes. The two minimap thing was kinda confusing, and the upgrade system could have some clarity.

YOU JAMMED! GOOD JOB

smothbreen 2024-10-11 14:50

Visuals good, gameplay is fun albeit a bit 'loose' as In I'd have preferred smaller game with harder gameplay and more intentional levels. As it stands even on the top difficulty I could just sprint through the game and then farm the harder enemies - I did finish it btw :)

local-minimum 2024-10-11 15:16

I selected byte difficulty because I assumed things were gonna be hard, but I think - it felt - like it was rather hard to die on that one. Which isn't too bad at all. There was a whole lot of content and I liked the setting and graphics the most in the game, I think.

In the beginning it was rather hard to hit the enemies at all, but then shooting got upgraded to do explosions and it was much more satisfying. That early progression can be a bit tricky in a game jam, there's a risk of people giving up before the weapon turns satisfying. However, while I was feeling powerful, it was quite sad that with more projectiles, there was no aim anymore. The shots just flew at fixed angles and that feels like a breach of the introduced early game logic.

The next thing that didn't feel great on byte level, maybe it isn't the same on the harder ones, was that I got level up for every second or third enemy shot. And that really interrupted the flow of the game. I would much rather have had more powerful upgrades or get 5 upgrades in a row at larger intervals, if more powerful upgrades would have been too difficult to pull off during the jam.

Since I got rather overpowered, it also was a bit annoying that there was a dead-end to the level and that it wasn't a linear gauntlet. The layout of each segment was open and the early parts were all in a line so it taught that it's just going straight to get to the end. And then I had to backtrack. It might have helped if the map was a bit more zoomed out, or if there had been some reward for going to the dead end. What were the white things on the map mean to indicate by the way? I didn't at all understand those.

The big boss was a really cool asset and I liked how there was a progression in the boss fight with the smaller mobs appearing and making things harder. However the boss was quite the bullet sponge, and being over leveled, I could just run around it keeping to its rear end and not care too much about what was happening.

All in all, a really stylish game, a lot of content and very good work!

silas-reinagel 2024-10-11 16:23

@local-minimum Thanks for the very detailed feedback! This will be very helpful for us figuring out how to evolve and tune the design!

tomtomgome 2024-10-11 16:24

This is a very ambitious game! Environments are amazing, there are some moments very moody that work super well (I loved the credits). The gameplay wasn't very balanced, but well, for a game jam is only natural, and difficulty levels might limit the problem a bit. Plus, I don't mind being Over-Powered Haha

There is definitely a tremendous amount of work that went into this game, I think it mostly suffered from overscoping. There is a lot of content, but with rough edges that I see you didn't have time to smooth out.

But this entry is definitely amazing.

pachino55 2024-10-11 19:05

This is a great game, loved it so much

tomas88a 2024-10-12 01:13

omg the best game ive ever played in 56

andrew-michienzi 2024-10-12 02:30

this is an absolutely beautiful game

wind1e 2024-10-12 02:33

Vibes, music, gameplay, etc were all top notch! One of the better game jam games that I've played. Nice work!

shir0o23 2024-10-12 20:00

how the hell did you people pull off a game this good in such a short time span? the trailer for it drew me in, the gameplay blew me away. great job!

ryusui 2024-10-13 14:56

Takes a little too long to get going - I was really put out by how tanky everything was at the start. Once I got my hands on a spread shot with exploding bullets, though, things went into "open season" mode. XD

Loved the environment design and overall style, but I *will* say that enemies should react more (or at all) when hit. The lack of feedback gets covered up by your higher firepower later, but at the start it feels a lot like I'm just plinking at things with a peashooter until they inexplicably drop dead. (I thought the bigger bruiser enemies were completely invincible at first until I tried the bomb on them!)

dimoseek 2024-10-13 19:29

GAME VERY NICE!

commanderstitch 2024-10-23 03:55

i can't believe the level of detail, attention to the hud, crazy graphics. Felt like a real entry into more than just a tech demo. Wow