Tiny protector by RickSquanchez 2024-10-12T02:04:08Z ♥ 1
For a while, I thought the bad guy was my character, to be honest. The art and music are extremely charming, and all it needs is a little more feedback to feel complete. The game itself is a bit too short and straightforward, in the sense that you get to the end feeling like you've completed the tutorial. The good news is that it's a decently enjoyable tutorial and I'm sure anything you build on top of it from this point on will just make the game better.
LD57 — Depths (21)
In Focus by miroreflect 2025-04-19T01:23:33Z ♥ 1
Really brilliant take on the theme, one of my favorites so far. I'm usually too dumb for these sokoban-styled puzzle games but this one was really engaging, I would love to see more levels being added.
DepthOctopus/ä¸‡ç« æ·±æ¸Š by baizeQwQ 2025-04-19T01:15:28Z ♥ 1
There's heart here. Moving around is as responsive as it needs to be and the resource management is a nice angle to play with. I wish both that the spikes were a bit more visible, if not larger in general, and that the death/reset was clearer, since it looks very positive and it took me a while to realize that I had started over and not teleported to the next level. Music is fun, some sound effects (for dashing, item collection, death) would really round everything out. Good effort!
Refinerator by Jimbly 2025-04-19T01:06:54Z ♥ 1
Screenshot 2025-04-18 180434.png
Really well executed. Took me a few tries to understand the strategy but it was smooth sailing from that point forward. Polish is exceptional, and despite it being simple, the art looks great. Deserves more attention!
Quantum Inferno Run by LeReveur 2025-04-19T00:41:45Z ♥ 1
The idea of 3 different depth levels with different attributes is surprisingly unique. Feels like something out of the first bit.trip games. It's a little hard to grasp at first but eventually becomes very interesting to shift your focus depending on how fast you want to go or how far ahead you want to be able to see. This feels like it still has a lot to give, but there's clear intent behind it, I hope you keep adding to this idea.
Deckfall by Snowdrama 2025-04-13T04:05:42Z ♥ 1
cool concept, I really wasn't expecting deck management in a jam game. Very simple for now, but with amazing potential to become something incredible. I think the biggest hurdle was getting used to the QERF selection for cards, my brain always defaulted to 1234 when I saw them lined up like that. Making it so you deck has limited shuffles or maybe make shuffles a resource that you have to collect/sell cards for would also add some interesting tension.
Into The Deep by clymm 2025-04-13T03:53:57Z ♥ 1
surprisingly chill game, mood was great and the guitar just made it all better. Took a little while to figure out how the resources were used, but the game was never frustrating. Just consistently fun to fly around and blow stuff up. One quick thing to consider would be to push your UI elements to the top of the screen. Since we're constantly digging down, I found my vision of what came ahead blocked by the resource windows at times.
Sound the Innersea by tukisboolukis 2025-04-13T03:44:26Z ♥ 0
I love the visuals for the basecamp. The entire game reminds me of the early 2000s infinite digger flash games. Things are a bit confusing at first, especially movement, but you eventually fall into a nice rhythm of collecting points at the surface and then making a mad dash for the depths. Wish there was more variation as you went along, or some way to increase your vision cone, since most of the game just ends up being pitch black, but nonetheless this is a solid entry.
Minion No. 1067809362 by ZuhairGhias 2025-04-13T03:13:11Z ♥ 2
it's a thankless job, but someone's got to do it. Loved the chill vibe and elevator music despite all the safety violations. Great humor and solid platforming, would have liked more timed puzzles or twists on the keycode/personality test idea. Awesome work!
Hello Darkness by Emsea 2025-04-13T03:04:34Z ♥ 1
This is wild. Simple mechanically but unmatched in tension and atmosphere. Had me running around spinning plates and panicking the entire time. Awesome visuals and sound, and a haunting sense of scale, I just wish every thing you fixed had a progress bar like the windows being taped up. Really solid work!
Is it Wrong to Try to Lay Pipe in a Sewer Dungeon? by Gizmolo 2025-04-12T20:41:54Z ♥ 4
This game already gets 5 stars just for the arachnophobia mode. Amazingly impressive stuff for a game jam, some truly unreal polish, from the enemy portraits to the 3D dice. Hope you keep adding to it, as this could easily be a premium game.
Tiefbauamt by Norb 2025-04-12T20:22:48Z ♥ 1
Really cute puzzle game. Could use a quick restart if you messed up, or a way to take back your last move, but other than that all you need is to add extra levels and you've got something really fun on your hands
Return to Darkness by T4RAN 2025-04-12T20:18:29Z ♥ 0
great atmosphere, makes me think that a deep rock galactic styled game in 2D would be really fun. Loved being able to pull out a huge gun to deal with enemies. Super impressive work, would be great if there was a greater incentive for exploration or alternate paths to take, as my instinct was to always dig straight down whenever possible.
Clock In by leparlon 2025-04-12T20:12:06Z ♥ 1
like Papers, Please as directed by David Firth. Really cool, yet distressing idea. Great effort!
SUBSUME by thristhart 2025-04-12T20:03:04Z ♥ 2
Awesome atmosphere. Seeing the ship evolve and building up resources for the next leg of the journey was great fun. Feels a bit overwhelming at first with all the information but turned out being very intuitive to play and explore.
Hellevator by MrManGuy 2025-04-12T19:43:06Z ♥ 1
A cute take on the VN experience, even though it was shockingly easy to softlock yourself. The depths idea applied to the many floors of a hotel is a clever one, I just wish it wasn't so linear, some random elements would go a long way
Formidable Satisfactory Silkworm by hijomo 2025-04-12T19:30:27Z ♥ 1
Finally some peace and quiet! Fun twist on what you'd usually expect about a game in the depths about dwarves. Like most people, Space didn't seem to work for me, but I still managed to make short work of all of them
Go to sleep... by eeldam 2025-04-12T19:23:15Z ♥ 1
Really clever take on the theme, I don't think I've ever seen a word game employ so much tension. Some example sentences or a clearer direction on what counts as a good or bad sentence would help a lot. Very creative entry!
Ctrl + Dive by thomz12 2025-04-12T19:13:47Z ♥ 1
This might be the most mechanically interesting game I've seen in the jam. Atmosphere was on point and the latency gimmick created some honest stress in the final parts of the game. Even the death screen was engaging. Was kinda shocked when the game just ended after collecting enough treasure, since there was still others to collect deeper still. Might be a bit too abrasive for more casual play, but I felt it was a solid experience that fit the theme perfectly.
bucketbot by YellowKamel 2025-04-12T18:53:37Z ♥ 0
very cool twist on the downwell experience. Physics were surprisingly consistent and the game got a lot less stressful when I noticed I could hang on to the walls for a bit, even if the frogs are evil. Things got a bit too violent when the mushrooms appeared, I wish I could reel in the bucket a bit just to make some last second dodges. Alternatively, I feel like a game where you actively use a bucket to smack down creatures would be pretty fun as well. There's a lot to play around with here
Asteronaut by Leykal 2025-04-12T18:39:29Z ♥ 2
You can always tell when there's artists on the team, every asset looks amazing. Game was fun and immediate, even if I wish your dash was a little more dramatic, just so you had a last chance to jump out of the black hole. Highest score I got was 2705. Great work!
Devil May Love by Fractal 2025-04-12T18:22:39Z ♥ 2
solid effort, art and effects look great! Kinda wish the side walls wouldn't damage you since that's where most of my deaths came from. Slowly getting your health and arrows back was a cool idea which made the entire resource management concept work, which makes it so that the tight turns that you can't pass without taking damage or enemies in bad positions feel more like challenge than an error in design, would be great if we could see how long we had to survive before recovering resources. Nice music!