deadcode 2025-04-08 05:43
This is actually insane! Love the game and there's so much content! The graphics are beautiful and the sound design is great. The gameplay was a bit confusing but I got the hang of it!
Foon → Ludum Dare Explorer → LD57 → Is it Wrong to Try to Lay Pipe in a Sewer Dungeon?
By alchemic, gizmolo, wiredoverload, Nicole Miller, karkadan, Montjuleant and happytrollangus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 198 | 3.85 | 22 | |
| Fun | 427 | 3.40 | 22 | |
| Innovation | 258 | 3.55 | 22 | |
| Theme | 498 | 3.60 | 22 | |
| Graphics | 30 | 4.59 | 22 | |
| Audio | 239 | 3.65 | 22 | |
| Humor | 144 | 3.63 | 21 | |
| Mood | 152 | 4.02 | 22 |
This is actually insane! Love the game and there's so much content! The graphics are beautiful and the sound design is great. The gameplay was a bit confusing but I got the hang of it!
i looove how the dice spin! awesome art too and awesome music. great game! i didnt fully understand how the battle worked
Enjoyable game, pretty good! The different dice values add an unexpected level of difficulty
Danmachi reference?
@jazzydingo the battle system has some "depth" to it (get the reference? :smirk:)
The die have symbols on them that represent various effects like: damage dealt, damage defended against, healing, and other status effects.
Please see the "How To Play" section in game accessible from the Main Menu to access the full guide to interpreting all of the diverse sigils & glyphs found in the game :thumbsup:
art goes hard
i love the dice system !
I liked the novel battle system! art was rad and I liked the sludgy vibe!
So, uh, awesome game, but... kinda feels weird that you can just permanently disable every enemy with slime. In my entire run I only got attacked by the first enemy, then I got slime and just steamrolled the rest of the game. I basically skipped adding more items after I got a few decent ones, clicked skip on the events because they choices always seemed bad, and all the fights were just click on three random dice over and over until the enemy dies without being able to do anything.
I don't know, maybe I got a "lucky" run? But for a game with so much visual, audio, UI, lore, etc polish, it feels strange that the actual gameplay is just... get slime and win. I literally never lost any health, never had to take an event, and didn't take any items after the first three or four. I just kept grabbing mutations and basically speedrunning. Not because I was trying to speedrun, but because once I got slime it was already over for every enemy.
This is such a cool dicebuilder with so much going for it, I want to love it and I think I do, but I don't want to play it, which feels so strange, but yeah, slime just seems broken.
the graphics and effects going on in here are SO fun and I love the concept! (also that title is excellent LOL)
@cure You're absolutely right. There are some items/mutations that are hugely unbalanced.
By the time we had everything built, there wasn't much time for balancing, and we erred on the side of "too easy is better than too hard"
For a more balanced experience, it helps to think of the slime mutation and the arm warmers more as a cheat/debug mode, and ignore them unless you just want to breeze through.
The game looked awesome and I really liked the rhyming instructions! The character art was really well done! I agree with the others that the balancing was a little rough as we basically skipped all the fights and then at the boss just used slime, but the art and vibe is so good! It's really hard to balance a game in 3 days, so I hope you keep working on it!
I was instantly impressed with the 3D rotating dice. The art for all the enemies was really great. Took me a while to figure out that I had a "deck" of dice I was drawing from. It would have been good to have tooltips for all the different icons in the game, and to somehow label the dice so I don't have to rotate them to figure out what item they are.
Someone on the team played circadian dice I think :laughing: I really enjoyed the game. Absolutely adore the COMPLETELY UNHINGED energy. Special mention to the intro poem, I loved the vibe it brought to the title screen. The artwork is VERY horny lmao, but also; lesbians. So let's fucking go.
And the whole pipe world fever dream - i don't know if you've made other things in pipe world, but I think it's almost better if you didn't and just pretended like it's part of a whole cinematic universe, I love anything that does that, it's so funny.
Yeah the balance is completely out of whack, but it's very hard making a good, well-balanced roguelike in just 72h. Game is extremely easy. Slightly problematic is also the fact that the map doesn't have a really strong structure, and gives you a lot of freedom, so you can often piece together paths that are like, no combat encounters, and mostly high value floors (item trade, chests and mutations)
The game really really needs tooltips though, for a roguelike like that; really hurts the legibility. Like I pieced together from experience what every symbol meant, and the item evaluation wasn't very hard (especially once you find some arm warmers), but it was sort of in spite of the game's way to present the player with information?
Good effort though, I know in my flesh how hard it is to get balance and UX right, esp. in a jam. I had a fun time, great job! There's just so much personality to this! Very high marks all around, & thank you for the game!! :heart:
Made me yearn to go and play a few runs of circadian dice though...
finally jam entry for gooners like me I really liked rotating 3d cubes
@scoobysnacks hey who are you calling a gooner here, friend :angry:
This game already gets 5 stars just for the arachnophobia mode. Amazingly impressive stuff for a game jam, some truly unreal polish, from the enemy portraits to the 3D dice. Hope you keep adding to it, as this could easily be a premium game.
@mdsalomon thank you my friend! The team is working on a post-jam version 2.0 as we speak and we're scoping out a Steam / mobile app store release as well! :nerd: