FoonLudum Dare ExplorerUsers → RizeDovah

RizeDovah

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥Getting Buggerjam7073.373.313.303.473.132.762.413.08
202250Delay the inevitable👥EcoFarmsjam2.622.752.872.873.252.872.122.37

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by RizeDovah

LD56 — Tiny Creatures

Fluto by pataya 2024-10-08T12:44:19Z

At first glance I thought the game was a little similar to Pikmin but after getting into the game and engaging with the mechanics its very apparent that you took that small starting mechanic and brought it to life with the sounds and created a completely different mood and feel. I was able to sit back and enjoy all the aspects of the game working so seamlessly together as the art, music and simple but engaging gameplay all worked to create a really fun game.

As is normal with Game Jam entries I wish there was more to experience but this game in particular feels like a great base for additions down the line if you wanted to come back to the project which I always feel means a successful Jam entry.

Overall very fun experience and a nice surprise when downloading and playing. Really impressive entry.

Getting Bugger by RizeDovah 2024-10-10T11:44:19Z

Cheers everyone for playing Getting Bugger, we really appreciate the feedback especially the longer form critiques as that gives us a place to improve and learn. Although I cant lie the positive feedback always feels great too!!

@rodney-fan Thank you for the thorough feedback, in terms of the bugs we have noticed on other systems issues like stuttering and not playing the initial animation for the main menu are popping up and are looking at very small potential fixes to these bugs at the moment. Also the floor issue is on me as right before the deadline is saw an issue with the floors and went in and fully remade them and implemented them without much testing or feedback and looking back it is very hard to see. + ↓

@leo-leo On the topic of the input buffer we had talked a lot between us about implementing this but after about 5 hours of struggling during the jam decided we should get back to other things, although I would like to add this, in the spirit of the game jam I don't want to change something too fundamental after the deadline. We also heard that the first room was too long and did shorten it but I think we were stuck between it being too easy or too boring and wanted to find a middle ground but it does feel like we missed slightly and made it all feel too tedious in that first room.

@frogcula I'm glad you like the implementation of the theme and as I am working on a 2 person release for a bullet heaven game at the moment it seemed fitting when the idea of snake but bullet heaven came up. I do think the grid based movement feels limiting too as there would be much more possibility without it, however we really tried to stick to the idea of almost "Snake+" and the grid based movement felt like it had to stay to create that feeling.

@mdsalomon We really appreciate the feedback, and the concise feedback makes it very easy to know how you felt and what we can do to improve. We know the game has flaws but appreciate that you stuck through and experienced the game and seemingly enjoyed it too so thank you !

@sharky3188 Our best guess is that you might have different screen bounds which may have misaligned the placement of the button on the screen without showing it, I'm currently making a fix to this as people seem to agree a game breaking bug is okay to fix after the time as long as you mention that you did. I will send a message when I have and you can feel free to come back and give the game a try, or not if you think this is out of the bounds of the jam which is completely fair too, either way thank you for bringing up this issue so we can hopefully fix it for others!

Palipop by Junyi_Chen 2024-10-08T12:32:48Z

I think I can agree with alot of other people in that learning there was more to the game was very interesting and it wasn't a simple match 3 type game.

I do think I may have missed something though as I was able to consistently spam the down arrow to complete every level without really engaging with the mechanics atall.

The art looks great and suits the game perfectly, I just wish I had to interact with the mechanics more and get a better feel of how the game is supposed to be played.

Overall Great entry!

A Fish Based Game by rodney fan 2024-10-08T12:56:23Z

Starting off the fish movement animations and designs initially forced me to download this game, I love how they look and for a game jam entry are atleast in my opinion extremely impressive.

The gameplay feels super unique and I love the ability to battle with them.

I was a little confused that they would always die after breeding at first but I guess it makes sense in case you would spam use the same OP fish.

Only slight critique is that the fish in the tank with the claw seemed to get stuck in corners and never move, would like to see them hide then rush out again and swap sides giving you a chance to actually grab them.

Overall loved the mechanics and the amount you managed to add in the time ranging from the Claw, breeding for stats and battling the game felt like there was alot to play with and experience. Really enjoyed playing !!