FoonLudum Dare ExplorerUsers → Emsea

Emsea

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalπŸ‘₯Gasp Away!jam4813.513.313.694.194.024.123.953.76
202557DepthsπŸ‘₯Hello Darknessjam2683.753.403.633.964.112.854.11
202456Tiny CreaturesπŸ‘₯Poppetjam3063.783.553.303.244.272.964.21

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Emsea

LD56 — Tiny Creatures

Slime King by Sn4pi 2024-10-16T19:47:23Z

I found the fling mechanic a bit tricky and repetitive at times. After a while, I focused mainly on the king, as the hordes would overwhelm me pretty quickly. I really appreciated that the units fight automatically, without that, it would have been tough for me to manage. It might be a skill issue, but I felt the controls required a bit more input than I could comfortably handle to manage the units effectively.

Tried my best to provide constructive feedback without sounding like an asshole, but I guess I'm not as eloquent of a writer as I would like. I want the team to understand that I do like the premise and the game's look and feel is pretty great. I just felt the movement mechanics were a bit unfair.

I'll go back to my hole now.

Sammich by ColeSlaughter 2024-10-17T01:53:51Z

This is an incredibly polished experience for a 72 hour project. The dev's experience really shows in its DNA. I thoroughly enjoyed playing and look forward to seeing more. πŸ‘

Sky Rats by JemSmith 2024-10-19T22:13:07Z

The music is a little over powering. I would have appreciated a settings menu (or some kind of pause menu in general) that allowed me to adjust the volume a bit. But that's not a biggie cause you guys obviously put time in to the things that mattered. The art style and audio are cohesive and I found the control to be intuitive and not as unforgiving as some streamers have demonstrated.

Playing this game was possibly the only time in my life where I have enjoyed Seagulls.

Mercenary Exorcist by juju 2024-10-12T22:20:04Z

I do realize this was a solo project, but I'm a little disappointed there was nothing else to shoot other than the red guys. The way you travel through the environment and revisit rooms from a different perspective give plenty of opportunity to litter the house with various interactive objects.

I also closed the game by accident when trying to pause.

Among The Deep by Langotriel 2024-10-12T21:13:01Z

This game definitely puts you in a mood. The visuals and music compliment each other quite well and don't overstay their welcome. Kudos to the voice actor for their performance. I kind of wish there was more to this bite sized experience.

Baby Race by kuviman 2024-10-12T03:54:24Z

Managed to race with some people. The movement system is pretty tricky, but I was amused the whole time.

G-news by Aune 2024-10-17T01:46:43Z

Very enjoyable experience. The art, music, and humor are top tier. I would have liked more feedback on some of my actions. But that is a minor complaint. Excellent job devs!

ONE MILLION MICROSCOPIC KITTENS by Milestone Games 2024-10-11T18:22:57Z

This is a very strong contender for only being made in 72 hours. The atmosphere is incredibly charming and I absolutely love the sprite work! The gameplay did become tedious after a certain point for me. Collecting 1 million kittens is a lot.

BoroPoro by Pomo 2024-10-08T22:56:08Z

The movement is interesting and fun, but the floaty physics almost makes this game too easy. You should have more faith in your players and allow them to master the physics. I want to feel like I threw myself because I manipulated the physics to my benefit, rather than knowing I'll just glide across the world simply by letting go. Perhaps that's too much to ask for a 72 hours jam, but I'd say the game achieves what it's trying to do quite well.

Overall, a decent game. I had fun with it!

Insect Racing League by mhorth 2024-10-12T03:32:22Z

This game really tapped into my inner 90's child. Total vibe. The speed effects where done super well and I absolutely love the golden trail. Excellent work!!

Ego by Calcopod 2024-10-11T18:16:06Z

The visual style is quite enchanting and really compliments the emotional side of the narrative. Not the biggest deal, but, I did find the glitch effects to be somewhat disorienting. This could be an problem with others who have photosensitivity issues.

Overall, a solid effort! I look forward to seeing more from this creator.

Window Creatures by Ategon 2024-10-08T21:56:04Z

Game is a mood. Nice job!

Fridge Life by IRoRoI 2024-10-12T20:55:16Z

There is a surprising amount of character packed into this little game.

The world is interesting and the characters, and their dialogue, are super charming. I think a couple more music tracks for each of the rooms would have taken the world building a little further. I also found the gameplay to be a bit tedious, but that's not a major issue for me. This was a great vertical slice of something I could see with a 2 - 6 hour playtime.

I did get soft locked at the beginning after losing the breadcrumb. Admittedly, I was having a little too much fun with the kicking and may have caused the crumb to clip out of bounds. That was before I realized he was important to the progression.

Drinlan Madness by Drinlan 2024-10-16T19:29:28Z

This game has all the hallmarks you come to expect from the beat-em-ups genre. The control feels great and the visuals are solid. But I'm not sure if I would agree with the theme. Having creatures represented by small shapes and telling me they're creatures doesn't feel right. I think more of the experience should have been centered around the creatures aspect.

But this is great for a compo project. Nice job!

Let's eat Grandma. by Yoav Kagan 2024-10-22T05:05:36Z

This game is wonderfully clever. Minorly envious I didn't think of it myself. Compliments to the chefπŸ‘Œ

Familiar Bones by barryrichter 2024-10-25T02:08:26Z

Charming art style, the game sets the mood well. I had a chill experience playing as a little kitty. πŸ‘Œ

Poppet by Emsea 2024-10-07T23:34:41Z

This was our first time learning Godot and our first ever Ludum Dare submission. We are proud of the progress made throughout these last 72 hours. Although the game is feature complete, we understand that there is still a great deal of polish that is required and would love to hear your feedback.

We are aware of some bugs that are present in the LD56 build: - Funky collision on the Microwave.. - We are lacking feedback on the poppets respawning and dying.. - Not all objects have sound effects, this includes some devices..

We also didn't have time to tutorialize it properly.

Changes will be coming in a post jam update at a later date.

Many thanks for playing our tiny game <3

-Tiny Bot

Poppet by Emsea 2024-10-13T18:30:58Z

@ategon you're more than welcome to use footage of our game. Thanks for considering us for your video.

Poppet by Emsea 2024-10-25T00:56:36Z

Thank you everyone for your constructive feedback!

We truely appreciate all of the support we've gotten from the LD community and have applied a number of improvements to the project based on your feedback. You can see all of the new changes in version 1.2, [available now.](https://emsea.itch.io/poppet)

We also have a challenge for Score Chasers. [More Info Here](https://ldjam.com/events/ludum-dare/56/poppet/hallow-there-o-o)

LD57 — Depths

Shleep by Rongo Matane 2025-04-15T07:36:10Z

I'm not crazy about clickers, but something with the aesthetics and presentation did enough to get me and my friends to reach the end. Kudos to the team!!

Check out our VOD [here](https://www.youtube.com/live/ZGWGev_rONc?si=o-w-Db7U5fuIZA53&t=7236).

Hadal by ColeSlaughter 2025-04-14T22:54:41Z

The action of heavy mode seemed counter intuitive to how my brain wanted to play this game. I was devastated every time I killed momentum timing my input wrong. 100% skill issue. Not that it should be the other way, but I found far more satisfaction in going fast. Those moments sailing through large sections of zones were peak. Although, I'd find myself in many situations bobbing the character from the lowest part of a water patch multiple times attempting to gain momentum in order to fly to the next shape. This got minorly annoying and killed a lot of my excitement, but probably has more to do with my peanut brain not seeing the golden path. I think most of my frustration comes from the narrow patches of water I had to swim through. This limited the distance my character could travel and forced me to backtrack in order to plan the right approach to keep going.

But don't let me shit in your cereal. The art is clean and the game performs well. This is a wonderful submission from a super talented team!πŸ‘Œ

Grandpet by deadroach 2025-04-08T20:52:51Z

I really appreciate this being point-and-click. It's a grossly underrated genre. That signature art style really shines, too.

Took a second to figure out I could move the guy by clicking and dragging him.

Round of applause for participating!!

Grandpet by deadroach 2025-04-15T07:25:38Z

Did this one over again on stream. Love the new improvements. Sad I only got 3 of the 5 endings :(

Watch the VOD [here](https://www.youtube.com/live/ZGWGev_rONc?si=16YvqwBDv2PHnvNf&t=2813)

Listen to Me! - Multiplayer co-op (2 players) by Notredamstra 2025-04-15T07:31:50Z

I was able to get my buddy to try this out on our stream tonight. We actually had a really great time navigating the city. There's real potential with this concept. More of our thoughts in our VOD [here](https://www.youtube.com/live/ZGWGev_rONc?si=dwFxVA1saGMaKjcu&t=5884).

Dwingles by Pomo 2025-04-10T23:32:55Z

I think you guys found a great formula to expand on. There's so much potential for different shapes of receptacles.

AsterVoid by GameDevTraum 2025-04-15T07:23:03Z

Had a great time playing this with my friends on our livestream. Feel free to check out the VOD [here](https://www.youtube.com/live/ZGWGev_rONc?si=DyHUbV7d-10Yp98k&t=139).

Deep Dive by mhorth 2025-04-12T05:23:15Z

Lots of fun style with this game. Nice job!

Pogo Dwarf by NTMalichi 2025-04-09T09:40:58Z

The camera action actually gave me minor motion sickness. But I toughed through it, for rock and stone!!

Toilet Diver by Makache 2025-04-09T23:46:01Z

TOILET DIVER by Makache - Google Chrome 2025-04-09 5_40_05 PM.png

Nice little game. I enjoyed swimming through a toilet longer than I expected.

A third type of hazard would have made it more interesting, but this is great for a solo project.

Hello Darkness by Emsea 2025-04-08T20:06:18Z

Hey Jammers!

We have provided survival tips for people who might be struggling.

-Best of luck <3

LD59 — Signal

Trail Signal by uvwar 2026-04-22T22:57:55Z

We had a great time playing your game [on stream](https://www.youtube.com/live/AsrUFSHAVx4?t=2773s). Check out the link to hear our feedback.

Error: no signal by binroot 2026-04-22T22:56:47Z

We had a great time playing your game [on stream](https://www.youtube.com/live/AsrUFSHAVx4?t=2144s). Check out the link to hear our feedback.

Sensible Mr. Snake Goes for a Stroll by kalgynirae 2026-05-06T08:02:02Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/KSYoPmFIwTA?si=dX1ZW5JPmyhOyWrI&t=1353)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

signOS by Wendel Scardua 2026-04-27T18:35:13Z

Really appreciate you giving me the opportunity to play this [on stream.](https://www.youtube.com/live/EVIN76_gvMg?si=a6razIdEjpiax3yX&t=4824)

*Full commentary in the VOD.* The tldr: I struggled to understand which character I was playing at the start. I think the choice to make the player character red and the npcs yellow is confusing considering the visual language that has been standardized for decades now. I am talking about a red = bad, green = good, sort of thing. By all accounts I thought the player character was an NPC. Did not even register that the character was moving because of my inputs. A simple indication, even just an arrow pointing to the sprite would be fine.

The on-boarding is pretty rough. It is mentioned in the landing page that the levels are not in order of difficulty. For reference: I did not seek out easier layouts because I was not versed in the mechanics, so I tried to be patient and experiment a bit figuring out each scenario I played. Again, yadda, yadda, "standardized things," consecutively ordering levels by difficulty is something players are conditioned for, so not having this off the get-go was frustrating for me as a player.

The input system is tricky to understand at first. The intended behavior being that arrows steer the character but will only move the character if the next directional input is the same direction the character is facing. This seems counter intuitive and adds extra steps. Perhaps I did not play far enough to understand the complexity you were introducing with this implementation, but it makes more sense to me to remove that redundancy and have the one direction steer and move the character at the same time. This would also reduce the number of inputs and allow more efficiency with input sequencing.

Visually, the aesthetics are nice. Other than my issues with some of the color choices, the sprite work is on point. Everything in the environment is distinct and easy to read. I understand windows are meant to block my character but not my signal. Solid walls block everything and gates can open when the connected button is pressed. I do think the gate should be a solid object if it will be blocking my signals aswell. Right now it looks like a cage where there are gaps in the sprite, this would suggest my signal should travel through it.

This concept is engaging and with more refinement could be an exciting puzzle game to master. I hope you continue expanding on this idea and I will absolutely play again if a post jam version is ever released.

signOS by Wendel Scardua 2026-04-28T19:19:24Z

Played it twice!! This time on [Co-op Couch.](https://www.youtube.com/live/vUe0ZrDidkI?si=m1IIwoGiz_As2SjA&t=3386) Did much better this time working together with my friends on the show.

My opinion from earlier has not changed, but giving more time with this game allowed me to understand the complexity of what you were going for. Not sure if I had the patience or the smarts to figure it out otherwise. But it does feel rewarding and I am glad I did.

Semaphore Euphoria by Papaver 2026-05-06T07:47:25Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/fCwnxSEAlQY?si=lEWUYxUeIHQhgk4N&t=8458)

My thoughts are shared in the VOD, but I will say this was one of my favorite games of the Jam. Hope we see you back for LD60. ✌

Tiny Signal Lost by Strega 2026-04-28T18:14:47Z

We appreciate you giving us an opportunity to play this game on [Co-op Couch.](https://www.youtube.com/live/vUe0ZrDidkI?si=37tBRd7XU4Qktdxw&t=1434)

Metric Relay by xotraz 2026-05-06T08:08:17Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/KSYoPmFIwTA?si=ceXwi0jIFB8YmYXe&t=11456)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

TellyBuddy by ColeSlaughter 2026-04-22T22:59:21Z

We had a great time playing your game [on stream](https://www.youtube.com/live/AsrUFSHAVx4?t=3895s). Check out the link to hear our feedback.

Meina's Train Cruise by Oradimi 2026-05-06T07:59:45Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/KSYoPmFIwTA?si=RayPRpoSiwPsyclP&t=142)

My thoughts are shared in the VOD.

Here is the [train game I tried to remember](https://play.google.com/store/apps/details?id=com.tinytitanstudios.TrainChu).

Hope we see you back for LD60. ✌

Router Wilds by Brainoid 2026-05-07T00:18:19Z

Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/Ho1IFp0qgAc?si=NBvxv_qEIBnUWQ_H&t=2702)

The hot potato challenge is an interesting idea but I feel the lack of cohesive game play really holds this project back. More thoughts are shared in the VOD.

Pheromone by Croped 2026-05-06T07:52:32Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/fCwnxSEAlQY?si=QMmqQMxew2wkrSa6&t=11977)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

Rail Rush by Sharky3188 2026-04-22T23:03:31Z

We had a great time playing your game [on stream](https://www.youtube.com/live/AsrUFSHAVx4?t=6852s). Check out the link to hear our feedback.

Distant Assistant by Neon Glass 2026-05-07T23:54:01Z

Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/Ho1IFp0qgAc?si=Fs9uRvGI6xXXJtsu&t=5712)

My thoughts are shared in the VOD.

Dragonia Siege by Euler Moises 2026-05-06T07:39:08Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/fCwnxSEAlQY?si=U8hj6ZEmxllUMNQw&t=2495)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

I Had No Signal! by fabelay 2026-05-06T07:48:58Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/fCwnxSEAlQY?si=uzzj96_Op_UuSaHR&t=10151)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

RobotsXRescue by bigwhiteshogun 2026-05-06T08:09:45Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/EVIN76_gvMg?si=W4fCeH0FDcSX68LO&t=6602)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

Dracula 2: The Bloodening of Neo London by Guardaro 2026-04-22T22:40:52Z

Dracula 2_ The Bloodening of Neo London by Guardaro - Brave 4_20_2026 21_15_46.png

We had a great time playing your game [on stream](https://www.youtube.com/live/AsrUFSHAVx4?t=220s). Check out the link to hear our feedback.

01:29:91 high score! :smile_cat: :v:

Green Mike's Bootlegs by Skleembof 2026-05-06T08:03:06Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/KSYoPmFIwTA?si=x6j8qWePVv87ZKD6&t=3514)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

Signal Out of Space by Aleksey Salion 2026-05-06T07:43:20Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/fCwnxSEAlQY?si=xGiDCob2eiA_J9dr&t=6041)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

Ultra Jammed by Jag 2026-04-22T23:00:27Z

We had a great time playing your game [on stream](https://www.youtube.com/live/AsrUFSHAVx4?t=5383s). Check out the link to hear our feedback.

MARSAT by ToSMaster 2026-05-06T07:34:48Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/fCwnxSEAlQY?si=LrRxUJIU9A4uY6H2&t=270)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

Cableman [a rhythm game] by rucksack 2026-04-28T20:58:50Z

Really appreciate you giving me the opportunity to play this [on stream.](https://www.youtube.com/live/EVIN76_gvMg?si=FpDeznPE56rZl5vR&t=9978)

*Full commentary in the VOD.* The tldr: I wouldn't say these types of rhythm games are my cup of tea, but I thoroughly enjoyed myself playing Cableman. The main song is quite an earworm and keeps you going.

Holy Light by Tvorojok 2026-04-28T19:55:20Z

We appreciate you giving us an opportunity to play this game on [Co-op Couch.](https://www.youtube.com/live/vUe0ZrDidkI?si=dmIkT9Co68yVOs2I&t=6019)

The artwork is astounding. No idea what kind of black magic this is, but it is by far the best quality this game has to offer. πŸ‘

The Depths Listen by Forik 2026-04-28T18:13:35Z

We appreciate you giving us an opportunity to play this game on [Co-op Couch.](https://www.youtube.com/live/vUe0ZrDidkI?si=SFeUHUvGzvwjtrb1&t=100)

Beacon of Hope by Mascoll 2026-05-06T07:29:05Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/EVIN76_gvMg?si=8OtThEZIcJT6Qj8d&t=14825)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

Long Distance by conduit.games 2026-04-27T19:07:10Z

Really appreciate you giving me the opportunity to play this [on stream.](https://www.youtube.com/live/EVIN76_gvMg?si=CgaPF15_oYPlD-Yn&t=13532)

*Full commentary in the VOD.* The tldr: A premise that is captivating and motivates users to try harder. Expanding the screen as the signal continues passed the border is pretty cool, but the scrolling effect that happens seems to be a byproduct of how windows are managed in the operating system. Every time it scrolled, my mouse inputs were crippled, couple that with the precision required to remove sections of the wire effectively, made this incredibly frustrating in the later levels. There is also a lack of consistency with sections of the wire and what is actually removed when it is clicked. I feel something more standard than just a shape contained in a region should provide a better visual language for players to understand. I didn't struggle for most of my experience with this in particular. But the one level I ended on had 8 bombs (or something like that) and was mercilessly destroying my asshole as I was tripping on my inputs and removing more of a section of wire than what I intended.

Overall: the goal is clear and easy to understand. I had a great time until I hit a wall. Totally could see this alongside Minesweeper or Solitaire in a standard collection of Windows games.

Captain Distress by HexStart 2026-04-26T08:51:24Z

Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/EVIN76_gvMg?t=133s)

I am no stranger to Tano games and the talent of this dev team really shines in their latest project. The kind of quality you come to expect from a veteran LDJammers! Chef's kiss. πŸ‘Œ

DOT-DASH-Protocol by nullval 2026-05-07T00:20:41Z

Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/Ho1IFp0qgAc?si=bVTbD_DGlFGKzmQ7&t=4424)

My thoughts are shared in the VOD.

Ai Tester by nosoy 2026-05-06T07:40:15Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/fCwnxSEAlQY?si=3-xtKkY_Vx5P1axg&t=3627)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

McFoley's by braktheman 2026-05-06T07:28:17Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/EVIN76_gvMg?si=JK2KQEx3p2n4uilf&t=16567)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

GHOST CHANNEL by Tetracold 2026-05-06T08:05:42Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/KSYoPmFIwTA?si=1bvguBErtbvHV5fr&t=6404)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

TΓ©loche by Magalix 2026-05-06T07:41:55Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/fCwnxSEAlQY?si=0XdU6Ebl_EnTB0Z3&t=4942)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

Radiotower by Custodi 2026-05-06T07:53:37Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/fCwnxSEAlQY?si=0JOUcJoVSTEB_eC7&t=14025)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

ACEspionage by LetsSnack 2026-05-07T00:11:55Z

Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/Ho1IFp0qgAc?si=PZIFfHWxoYjYb1NA&t=1126)

My thoughts are shared in the VOD.

Gasp Away! by Emsea 2026-04-23T15:43:57Z

Hey everyone! Dev here,

Happy to see all of you enjoying your deserted island stay-cation. We appreciate all of the feedback we have received thus far and are aware of the UI issues brought up in the comments.

A fix is currently in the works to address those concerns but will need time to be done correctly. Our recommendation for now is to ignore the perfect bar and focus on sending the signals.

We appreciate your continued support and feedback as we improve our Tiny game and hope you come back to try the fixed version once it is available.

Gasp Away! by Emsea 2026-04-26T18:50:18Z

@wendel-scardua Uploading on the 20th was a bit of a quagmire for us. The .html on this site and .exe on itch were uploaded within the submission period, so they both would be jam versions. We consider the .exe to be the *proper* one.

An .html of the *proper* version was packaged and uploaded to this site moments before the deadline but the zip had errors, so the LD site defaults to a previous version we already had published to this page. The .html having errors is also why the itch page currently does not have a browser version to play.

Gasp Away! by Emsea 2026-05-02T19:49:01Z

@vlaflya @jag @reed-molbak @lectvs @jpat @oradimi @kuviman @ray-muffincat @sharky3188 @ruddiculous @coleslaughter @wendel-scardua @rosypenguin @aniretti @anszwa @zedgame @adam-gallina @pegasys @jhonny111 @hexstart

HTML, Windows and Linux builds of the post jam version of Gasp Away! is now available on [our itch page.](https://tiny-bot.itch.io/gasp-away) πŸ₯³πŸ₯³πŸ₯³

FixTheDamnSignal! by anszwa 2026-05-06T07:55:30Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/fCwnxSEAlQY?si=MIWQBGsawbAkUygH&t=15490)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

Extremely Loud Frog Toy by peppersalt07 2026-04-27T08:08:07Z

Really appreciate you giving me the opportunity to play this [on stream.](https://www.youtube.com/live/EVIN76_gvMg?t=3991s)

*Full commentary in the VOD.* The tldr: this was a joyful experience for a few minutes of fun. Excellent work making this little frog toy look and behave like jelly. I consider this the unofficial Flubber videogame.

Cardboard Delivery Service by skale 2026-05-06T08:07:31Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/KSYoPmFIwTA?si=784Wrt-rLmGsX_Xh&t=9884)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

Officially Dead by TechnicalityCreations 2026-04-27T08:03:13Z

Really appreciate you giving me the opportunity to play this [on stream.](https://www.youtube.com/live/EVIN76_gvMg?t=2373s)

*Full commentary in the VOD.* The tldr: Combat does get monotonous to some degree. Better arrangements with more types of furniture could help make the level more interesting. Break up the playspace a bit by creating aisles with bookshelves, or islands with desks, or static objects as landmarks to kite zombies around. Also, really wish I had more ways to fight back. I can't even push zombies.

If you are planning for multiplayer I think exploring a cooperative experience injected with [Moving Out](https://store.steampowered.com/app/996770/Moving_Out/) mechanics would beπŸ”₯.

Signal, Frog by SteveOfStevesGames 2026-05-07T00:10:33Z

Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/Ho1IFp0qgAc?si=2mfQTjH0XkBP8L59&t=330)

My thoughts are shared in the VOD.

Signals of God by Geeni 2026-05-06T08:06:35Z

Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/KSYoPmFIwTA?si=HrloZ00iunhVDhuH&t=8558)

My thoughts are shared in the VOD. Hope we see you back for LD60. ✌

Signimal by FrowsyFrog 2026-04-22T22:42:58Z

We had a great time playing your game [on stream](https://www.youtube.com/live/AsrUFSHAVx4?t=1097s). Check out the link to hear our feedback.

CyberSignal by RIKOw 2026-04-27T08:36:51Z

Really appreciate you giving me the opportunity to play this [on stream.](https://www.youtube.com/live/EVIN76_gvMg?t=11719s)

*Full commentary in the VOD.* The tldr: This game was not particularly challenging for a shmup. Giving a free power up then the option to buy more between levels was quite generous and felt easy to exploit. I reached a threshold where it was almost impossible to die and I could afford everything in the store.

Despite all of that I still enjoyed my self quite a bit. The aesthetics and pacing felt just right.

Glarble's Journey to Home-Ownership by Laura-Swift 2026-04-27T18:49:57Z

Really appreciate you giving me the opportunity to play this [on stream.](https://www.youtube.com/live/EVIN76_gvMg?si=GpSIw2GPoS6bbPoa&t=8659)

*Full commentary in the VOD.* The tldr: There is a lot of character in this game. The aesthetics are cute and colorful, the dialogue is charming, and the gameplay is fairly simple to understand.

I was confused as to what the lights were communicating to me. In most cases I chose to harvest a planet that provided the most green lights. From what was mentioned in the chat during my playthrough, that assumption was incorrect. Still did not fully understand what I was looking for otherwise. If there is more to the pattern of the lights, there should absolutely be some kind of resource to teach me that. I do not fault jam games for not including tutorials, but something to explain any of it, even in the page description is better than none. I do think it speaks more to the design of this system and what visual language you are using to telegraph that.

Also, I earned enough credits to afford the house model on the desk, but there was nothing to do to redeem those credits and make that transaction happen. I feel cheated. All I want is for Glarble to be happy. 😭