poshaus 2025-04-08 01:47
Amazing! I loved it It was super tricky and needed an actual ability to be able to do it.
Foon → Ludum Dare Explorer → LD57 → Hadal
By coleslaughter, brainoid, ruddiculous and ruddgasm
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 28 | 4.32 | 63 | |
| Fun | 34 | 4.20 | 64 | |
| Innovation | 65 | 4.08 | 64 | |
| Theme | 88 | 4.25 | 64 | |
| Graphics | 126 | 4.30 | 65 | |
| Audio | 103 | 3.97 | 63 | |
| Humor | 382 | 2.94 | 51 | |
| Mood | 145 | 4.03 | 62 |
Amazing! I loved it It was super tricky and needed an actual ability to be able to do it.
Great looking water, momentum feels really good and punishing.
Can't rate it but I gotta say that 1. I liked it a lot (thanks for adding checkpoints instead of making it foddian, otherwise I probably wouldn't finish it for a while) and 2. I bet my presence on the leaderboard won't last even a day 😅
The game was kinda fun but the resolution wasnt really responsive and it stayed weird in my resolution (2560x1080) as it shows in the images below and the web version was runnig at max 5 FPS. The music was good but didnt make me fell like I was underwater. the graphics was very pretty and the movement with the momentum was satisfactory 1.png image.png
Interesting concept. I am clearly not the best in this game :sweat_smile:. I liked the music and the level design. The leaderboard is also a cool idea (for example you can see how many people played your game). I enjoyed this a lot.
Getting over it with the keyboard cowboys.
Ended up with a time of around 5 minutes since I didn't really make use of the rectangular blobs properly ( though that's definitely a skill issue from my side lol )
I'd like to say more about this game, but there isn't too much to say tbh
Presentation both visually and audio-wise is great, and the level design was engaging while also having the right amount of variety to it. There's not much for me to nitpick either
Frankly, this is a very solid game all around that does what it wants to do very well. Great stuff
Great entry as always! Really simple and easy to figure out and get the hang of it, even though of course it has great potential for a rage game. I also wasn't expecting to learn something while playing a vertical-scrolling "platformer" but here we are :D Don't really have much negative to say. Great work!
I love that you took the "simple" concept of buoyancy and make a whole game by iterating of the idea. Very cool game, cool little leaderboard (I'll never be in the top 5 with my 4mins run haha)
the world record time was pretty insane but i was able to beat it chrome_2025-04-08_20-20-20.jpg
Hahaha even though its supposed to not be a rage game, I think I accidentally raged xD Sweet concept and cool controls and great map! I played your game on stream today (ManishaGameDev), just dropping a comment + rating now :)
i reallt love the art and ui, feels very smooth
Keyboaaard cowboys! What a fun intro :smile:
This was really awesome. You managed to make a platformer without a "jump" button, and that alone is impressive. You also managed to keep the game challenging and fresh by introducing new mechanics at just the right intervals (spinning blocks, resizing blocks). The water effect was nicely polished and the music was really good!
If I had to nit-pick to find an area for improvement, the only thing it was really lacking was controller support, but that's just a personal preference.
If you kept working on this to expand it into a full game, I would definitely play it! Outstanding work.
I did horribly on the leaderboard, but I still had a lot of fun!
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The background music is really nice, but the feeling could have been enhanced even more with SFX and things like shake punches. It's a really good idea, and overall, I liked the game. Well done!
Awesome game! I love the mechanic of being able to bounce off the wall for a little extra height. When you get a lot of momentum going, its very fun. Visually very impressive as well. Also love how the music gets more complex as you ascend.
love the game idea and its art style!creative idea to express the theme, instead of going down it is bounces up.
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I loved this game I spent way to much time on it lol cool unique movement and addicting gameplay loop nice addition with the leaderboards!
This had a super unique movement mechanic that took a minute to wrap my head around, but it was innovative and enjoyable to learn. I found it really satisfying when I could get into a flow state and make some progress quickly. Nice work!
It really has a "go with the flow" vibe! I beat it in around 4 minutes, very satisfying - the difficulty was just right!
I liked that you had to go down to go up, and that that was taught to you right from the beginning. The water effect is really cool.
Great game, love me a score chaser. Leaderboards are always fun in the jam format, good work getting one implemented! Good take on the theme as well, I feel educated in ocean history after having played it. Most of all though what impressed me was the level design - there was clearly a huge amount of work put into that, which requires really smart planning and efficient work from the very first second of the jam. Kudos, this ones a winner!
Fast paced and very challenging.I've tried my best!
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Here's a timestamped link to the vod: https://www.twitch.tv/videos/2427848024?t=3h13m44s
I thought it was an amazingly innovative and fun idea! Hats off to the Rudds, as the visuals were gorgeous. And I loved the music, especially the layering in of tracks as you get higher and higher. Well done all around!
This might be my favorite game of yours. The gameplay was conceptually simple, but with quite a few satisfying twists and turns. Each new gameplay addition felt immediately understandable and like leveling up. Movement felt incredibly good. Difficulty never felt unfair - it always felt like I needed to improve my timing or approach, never that I was fighting the game. Don't know that I'll learn any speedrun strats, but it's clear there's a super-high skill ceiling here for people who feel like putting the work in.
Presentation was excellent as well. That water shader, caustics, particles, and passing sea life really made it feel engaging and moody without drawing attention away from the gameplay. PERFECT balance of shiny complexity and practical simplicity. The dynamic audio was a great touch as well, reinforcing the intensity ramp-up without overpowering the gameplay.
Great work by the whole team.
I really like the water shader and physics. The movement was a bit hard to grasp at first, but I got the hang of it eventually. I got to around 2mins time and enjoyed the game
very nice game idea - works really well and feels amazingly polished
can we get a video of the world record run?
@farzher Ill try to record mine if i do good again I got a 1:12
Great entry as always. As someone that spent 5 hours working on our water shader and it's just flat colors really nice job on the water. I am definitely not good enough to compete for top spots on this leaderboard. But I really like that you came up with a pretty unique style of movement for a platformer and I can definitely see people breaking through to that high skill ceiling. Props to Brainoid for the dope music that gets more complex with each. Overall solid performance from all parts of the team, programming, music, and art!
This is probably gonna be my favourite game of the jam. I can see that you run out of time to make some sprites, but the gameplay is just phenomenal. Really creative use of the theme (aside from the generic water aesthetic)
I really liked the mechanic of the buoyancy, had fun playing your game on stream!
Another amazing entry! Well done! The polish was remarkable - from the Art, to the shaders, to the little splash vfx, to the controls. Inspiring stuff! The only feedback I have is that I wasn't able to load the WebGL build on Brave or Firefox (No extensions)
Really liked this! Innovative and really catchy, congrats!
Sub-2 minutes is as good as it's gonna get lol, I'm generally not great at video games so I'm pretty proud of that. Took me far too long to realize the up arrow wasn't doing anything at all, but when I stopped pressing it I got way worse at the game so I've still been pressing it. I didn't give this one enough praise on stream since I was nearing the end and didn't want to get roped into chasing a high score for an hour but rest assured I did that anyway once there wasn't a live audience of people watching me like a caged zoo animal as I floundered around your game (somewhat literally.) The music is really good, love how it changes and gets more intense as you get higher and higher up. The movement is creative, smooth, and glitch-free with gameplay that's both self explanatory and super addictive. Overall great work and please never change your intro! hadalhighscore.JPG
Super fun! Really like the movement!
I played it for a while to see if I could get anything higher than 1:30 but that's about the best I could do
Loved the momentum based gameplay, really stylish and fun concept. I need to be able to buy this with real money on Steam ASAP! Getting a grip on the gameplay was really rewarding and I could tell this is the kind of game that is easy to learn but difficult to master. Flawless entry :blue_heart:
As someone terrible at platformers, I appreciate a truly non-frustrating platformer(?). Don't know if you guys think of it as that, but I did, or it's a jumping puzzler anyway. It was fun, polished and to the point. The only minor glitch I ran into was right input getting stuck after hitting restart.
something reminiscent of the “doodle jump” game, but the mechanics are cool and nowhere like this has not seen, cool!
Okay you're not going to believe this but I'm gonna say it anyway, I was playing your game trying to beat the highscore, I was close to second (or third place) in a perfect run, everything went well and then suddenly! A FREAKING POWER OUTAGE! That hasn't happened in months :cry:. To add salt to injury I was one step away from the end, if the outage happened 5 seconds later I would've won, I hate everything.
Anyway, ahhemmm. The game is very fun, the leaderboard kept me trying and trying, each time raging and pressing R because I messed up a decent run lol. The level design is pretty cool too. Good job guys!
PS: Penith
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Saw it in stream and immediately had to play it. Pure joy and I'm happy with the result! Great entry :smile:
Super fun, unique little platformer! Love the style and the controls felt great once learned. Awesome game!
`https://www.youtube.com/watch?v=wBfaZje8liE&t=4127s`
That was nervewrecking but fun!! xD oh man! But getting a streak where you just nyoooom up fast is a blast!
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Really loved the water interaction mechanic! And you nailed enhancing it with simple animation! Great game!
Buoyancy is such a cool and innovative mechanic! I had a hard time mastering at a first but the difficulty progression throughout the game was very well designed and helped me learn gradually with the challenges posed. A smooth difficulty progression is a rare thing to see in jams! Furthermore, I love the water visuals and the score. They really get you in the mood for this upwards adventure!
good game!
https://youtu.be/vQLk4UBjtKI
From the stream :)
A solid entry that's perfect for the jam's theme. Great art, nice use of blending FX and Brainoid's music slaps as always.
I went back and played some more as the videos were uploading.
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~Xp
The action of heavy mode seemed counter intuitive to how my brain wanted to play this game. I was devastated every time I killed momentum timing my input wrong. 100% skill issue. Not that it should be the other way, but I found far more satisfaction in going fast. Those moments sailing through large sections of zones were peak. Although, I'd find myself in many situations bobbing the character from the lowest part of a water patch multiple times attempting to gain momentum in order to fly to the next shape. This got minorly annoying and killed a lot of my excitement, but probably has more to do with my peanut brain not seeing the golden path. I think most of my frustration comes from the narrow patches of water I had to swim through. This limited the distance my character could travel and forced me to backtrack in order to plan the right approach to keep going.
But don't let me shit in your cereal. The art is clean and the game performs well. This is a wonderful submission from a super talented team!👌
Thank you for playing Oasis Dawn on stream! Finally got to Hadal.
Such a nice, solid little game. The introduction is quite elegant, and the core mechanic the entire game is built around is solid and satisfying. It's interesting you leaned more into a precision platforming vibe at times, I definitely appreciated the challenge there, but I admit I found it most satisfying when I was able to react enough to just glide through the level!
I'm also really impressed by all the polished details on this. I have a huge soft spot for music that evolves with the progression. The vfx of the water, the steadily breathing walls, the background (and foreground) sea life swimming around? Love it all! Also that you had time to implement a proper menu and leaderboard is great, and I can tell this will surely be a Dare To Play contender. It is unfortunately why I was surprised to find there were very few sound effects! Some proper atmospheric swimming and splashing sounds would really have added to the game feel, especially when you find that momentum. I was terrible incidentally. I beat the game but came 65th!
One minor bit of constructive feedback I have is the surprising file size. The game seems like it should be quite lightweight, but when unzipped it's like 1.5GB? Which is very surprising for a 2D unity game. I see you have one resource file sharedassets1.assets which is responsible for most of this at 1.41GB, so I wonder if you happen to have a few textures that are just reeeeeally high resolution? Might be worth crunching them down! Would probably encourage folks to play the donwloadbable version! Well done again for the splendid entry!
Very cool! The jumps between bubbles were tricky but once you get a flow of it, and the timing of the moving parts hits right, feels really cool. Would definitely be a candidate to develop post-compo. Would be cool with more puzzle elements, maybe less forgiving drops etc. like 'getting over it'.
Lots of potential for streaming , rage-quitting :smiley:
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